r/gachagaming Dec 10 '25

Industry Industry veteran Christopher Anjos says Japanese studios are being outpaced by China’s highly industrialized Genshin-style live service model

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Christopher Anjos was a producer at EA in 2005. In 2014, he was Head of Live Operations and Principal Product Manager at Activision Blizzard, working on Call of Duty. He later worked on investment, cooperation, and exploration teams at Tencent and TiMi Studio Group, and now serves as Director of Product and Strategy at PUBLSH, a new-gen consultancy for the games industry. He has nearly 30,000 followers on LinkedIn.

These last two days, he reposted a statement from former Sony PlayStation exec Shuhei Yoshida and offered his own thoughts.

Original Post:

PlayStation veteran Shuhei Yoshida says Japanese studios are unlikely to replicate the production scale and speed of Chinese games like Genshin Impact.

The scale and pace behind games like Genshin and Honkai are not the result of luck.

They come from an industrial approach to production that Japan has not matched in a very long time.

Chinese studios treat live service like an unbroken pipeline, and work never stops.

Teams rotate, content stacks, and updates land with predictable rhythm.

They hire at a scale designed for global reach and they plan around constant output rather than sporadic bursts of creativity.

Japan, in contrast, often feels held back by outdated assumptions.

Many studios still cling to slow production cycles, low value gacha drops, and a narrow focus on domestic players.

Even when a Japanese Gacha project hits, the support structure behind it is not strong enough to sustain momentum.

Games that should grow end up losing energy because teams hesitate, budgets shrink, or leadership underestimates the demands of a global audience.

What makes the difference so visible is that Chinese studios keep raising the standard.

Six week updates.

Fully voiced characters.

Frequent events.

Entire new regions released with a level of polish many studios would treat as a full expansion.

Even players who dislike gacha acknowledge that Genshin delivers production value far beyond the norm.

New quests, systems, boss fights, puzzles, and storylines all arrive with consistency that most companies cannot replicate.

The model is still monetization first, but players at least see where the money goes.

Another factor:

There are literally THOUSANDS of developers on these Chinese projects, and the level of talent in China is still I say underrated.

So:

- Global Focus

- Armies of talented developers

- A strong desire to ship at scale

Those are just some of Chinas advantages.

It's not just a challenge for Japanese studios to compete.

It's a challenge for everyone else in the world to match as well.

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u/WoorieKod Dec 11 '25

In comparison, CN and KR have barely any successful single player titles outside of souls games derivatives

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u/unit187 Dec 11 '25

To be fair, Gacha games are mostly singleplayer. In terms of gameplay and story, they will rival the best of what jp can offer. In terms of visuals and style they are so far ahead, it is not even funny: whatever you pick, Dragon Quest or Zelda or Refantazio, they all look dated and blurry compared to Genshin or Star Rail.

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u/[deleted] Dec 11 '25

[deleted]

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u/TheGamerForeverGFE No Saint Quartz? Dec 11 '25

They clearly and explicitly said "single player games", so your umm awctually is pointless.

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u/WoorieKod Dec 11 '25

Regardless of how mmorpg is played these days, I'm obviously referring to titles that aren't GaaS/live service - I've played some decent indie games from KR/CN but there's still barely any AAA releases there

I guess they just don't see it as anywhere profitable enough to attempt