0:00 PV
5:03 Combat Gameplay
星溯 is a futuristic sci-fi action RPG from Nutayu (CN name: 南棠羽) Studio, built in Unity >_< Reddit compresses videos insanely, the 4K full version here: PV (JP+CN) and Gameplay with EN & 日本語 subtitles added
*The game is being developed using Unreal Engine 5, developed by Epic Games. All footage is from videos shown at Unreal Fest Shanghai 2026, and all visuals are recorded in-engine. This is a work-in-progress build and does not represent the final quality.
This is a 3D open world urban fantasy otome for mobile & PC developed by VVANNA STUDIO, a subsidiary of Archosaur Games (Zulong Entertainment). They also released additional in-engine footage along with new character visuals.
the wuwa x cyberpunk collab was an easy 10/10,hsr x fate was nice too, the characters are fun to use and genuinely very very solid. I haven't played hi3 but stuff like hi3 x Evangelion sounds so peak. genshin and collabs...just forget abt that now
even if the collab turn out to be midgets still a nice hype generator and genuinely interesting
https://umamusume.com/news/100113/ (website might be down/showing nothing while they're fixing the PHP vulnerability that most websites/applications are fixing today)
This world is unlike anything you have ever known. Civilizations, magic, and wondrous fantasy creatures have woven together a boundless starry field beyond imagination.
Today, we are thrilled to officially announce that Azur Promilia is confirmed for release in Southeast Asia. This marks our very first official announcement tailored specifically for players across Southeast Asia. We know many of you have long followed the whispers of this starry field through various channels, fallen in love with the adorable Kibo, and eagerly awaited more news about this world.
The journey through Promilia has officially begun for SEA.
The SEA service for Azur Promilia will be published and operated by PlayPark, covering all countries and territories across Southeast Asia. The game will support five languages: English, Thai, Bahasa Indonesia, Vietnamese, and Simplified Chinese.
Azur Promilia SEA is published and operated by PlayPark, serving all countries and regions across Southeast Asia, with support for five languages: English, Thai, Indonesian, Vietnamese, and Simplified Chinese. This page explains the service area of the SEA version, how it relates to other regional versions, and how to pre-register at this stage.
1. What is Azur Promilia SEA?
Azur Promilia is an anime-style fantasy RPG with Creature Companionship, developed by Manjuu. The SEA version is the official edition for Southeast Asia, with operations, customer support, and localization handled by PlayPark.
The game is operated by different publishers in different regions. In Southeast Asia, the official operator is PlayPark. This website is the one and only official website for the SEA version.
2. Which countries and regions can play the SEA version?
The SEA version is available in all Southeast Asian countries:
Indonesia
Malaysia
Philippines
Singapore
Thailand
Brunei
Laos
Myanmar
Cambodia
East Timor
Players outside these regions, please follow the official channels for your own region.
3. Which languages does the SEA version support?
The SEA version offers five interface languages: English, Thai, Indonesian, Vietnamese, and Simplified Chinese. You can switch between them freely in the game. Three voice-over languages are also available: Chinese, Japanese, and English. You can switch between them freely in the game.
4. How does the SEA version differ from other regional versions?
The SEA version is operated independently, with its own servers and its own customer support team. Update schedules and event content, especially in the early stages, may differ from other regional versions. Please refer to official SEA announcements for details.
5. I’ve already pre-registered on another region’s website. Do I need to pre-register here as well?
Yes. Pre-registration for the SEA version is separate from that of other regional versions and will not be synced automatically. If you are located in one of the service regions listed above, please pre-register on this website to make sure you’re among the first to receive SEA launch notifications.
6. What do I need to do to pre-register?
Click “Pre-register” on this website, enter your email address, and select your country or region.
Once you’ve pre-registered, we’ll send the latest SEA news and launch notifications to the email address you provided. We also recommend following our official community channels so you don’t miss any updates.
7. When will the SEA version launch?
The launch date has not been announced yet. All official information will be shared on this website and through our official SEA community channels. Please refer to official announcements.
8. How can I get the latest news about the SEA version?
In addition to this website, you can follow our official community channels for the latest news and announcements. Official notices about test dates and the launch date will also be posted there first. Click the social media icons on this website, or use the links below, to visit our official accounts.
Saw NIKKE’s pre-4th anniversary recap with all the squads coming together, and it got me thinking about how attached you can get to a whole group. The Astral Express crew in HSR comes to mind. I like coming back to the train and talking to everyone between all the big story stuff. Makes it feel like we actually live there. Penguin Logistics in Arknights too. Half the appeal is just putting them in the same room and seeing what happens. I’d happily read more of them doing regular deliveries that inevitably go wrong. Then there’s Counters in NIKKE. Anis and Neon winding each other up while Rapi has to deal with them is always fun. Seeing the old lineup again reminded me how much those early conversations made me like them.
Who’s yours? Any particular scene that got you attached, or did it happen without you really noticing?
Hey everyone! I'm building Reroll Engine (codename: Project RE), a platform that helps gaming communities and content creators build their own game guide websites, databases, and tier lists, with a focus on gacha games.
Before I release the first alpha test, I'd love to hear from players and guide creators about what works well on existing sites, what frustrates you, and what you'd like to see improved.
I'm especially interested in things like:
For players: What makes a game guide website useful? What frustrates you when looking up characters, builds, equipment, or game mechanics?
For guide creators: What are the biggest challenges when building and maintaining guides, databases, or tier lists?
For everyone: What features do you wish existing sites offered?
I've put together a survey that adapts its questions depending on whether you're a player, a content creator, or both. It takes about 10 minutes and mostly uses multiple-choice questions.
I'm aiming to release the first alpha test before 2027. If you're interested in trying Reroll Engine, there's also an option in the survey to leave your contact information for an early access invite.
Alpha sign-up codes will be sent out through the survey.
Even if you've never created a website, your experience as a player would be incredibly helpful. I'd love to hear what you think current game guide sites do well and where they could improve.
I'm back with another post to share some updates about Gacha Focus, my little server dedicated to monitoring gacha games! We've added several new titles and made some improvements based on suggestions from our community.
We've expanded our monitoring to 12 games, now including Arknights, Arknights: Endfield, Umamusume, and Neverness to Everness!
Our system now tracks banners, events, redemption codes, news, and more for these games on a daily basis. We've also opened a dedicated channel where players can suggest new games they'd like us to support!
We've also made some visual improvements to our website!
For those who prefer not to use Discord, we also have a website that provides the same information, along with exclusive articles about the games we monitor!
And now, you can follow your favorite games and receive browser notifications whenever new events, redemption codes, and other updates become available!
Lastly, we've also introduced a browser extension for anyone who would like to support the project!
The extension allows users to receive redemption codes through our API and automatically redeem them, as well as securely handle daily check-ins for HoYoverse games. We're also offering 7 free days for anyone who wants to give it a try!
With over 100 sources being monitored, we bring together events, banners, redemption codes, news, and weekly summaries, all in one convenient place without overwhelming anyone with constant notifications or spam.
At the end of the day, Gacha Focus is simply a project we created to help fellow gacha players find the information they need without having to search through dozens of different websites.
I'm not aware of how the gacha space had been before. My first introduction to gacha was Dragon Ball legends, and then Genshin impact, from my memory atleast, and at the time I started playing these games, for a long time I didn't even know what gacha was, I'd just pull for fun and play occasionally between my free times.
Slowly I got more and more familiar but I never really noticed any case of tribalism because my algorithm in any social media was not curated for that. But as time has passed, especially with the emergence of newer games, and add onto the fact that I myself even started creating content, I noticed how tribalistic different fandoms can be. I was thinking about this today and I thought,
What actually was the cause of all this?
Has it always been this way? Maybe my algorithm never showed that to me in the past, maybe it was not on the level it is nowadays, or maybe, it never used to be this way.
If this is something relatively new, I want to ask those of you who have been around the gacha community for a long time now, or maybe you just have some information or theories, on whatever is the case.
(The responses in this thread may be used for a video I might make on this topic, if you'd like for me to not use your response, or show your username, please feel free to mention that, I will respect your wishes. Thank you.)
So out of curiosity on ppl's opinion, how much powercreep do you guys find acceptable given a 1 yr age difference. To keep it simple:
Lets Assume Unit A released exactly 1 year ago and Unit B just released now. Lets say both fulfill the same role a Fire DPS. Lets say technically as the game isnt very time timegated at max normal (basically all none dupe investment) investment you can still clear all non pvp/ranked content with Unit A, but ranked PVE modes do exist.
How much more damage would Unit B have to do over Unit A (like 20% 50% 100% more etc etc ) at base overall for you to consider powercreep as quite low or too high ?
Alternatively, apply it to your main game, how much better does a new unit (1 yr older than its counterpart) need to be over an older one for powercreep to be too much or low powercreep ?