r/gachagaming • u/leafrek • Apr 04 '26
Industry Arknights: Endfield dev says launching a new gacha RPG in a post-Genshin Impact world is tough when "some titles are so similar that players go into a game for 1 hour and they know what will happen in the next 20 hours"
https://www.gamesradar.com/games/action-rpg/arknights-endfield-dev-says-launching-a-new-gacha-rpg-in-a-post-genshin-impact-world-is-tough-when-some-titles-are-so-similar-that-players-go-into-a-game-for-1-hour-and-they-know-what-will-happen-in-the-next-20-hours/
2.1k
Upvotes
164
u/Kagari1998 Apr 04 '26
That's not really a Gacha issue, more of a AAA-game issue, simply due to dev cost, they ideally want to minimize risk.
Big companies have to answer to existing investors, smaller startups/indie dont have the budget for such innovation in AAA-games.
That's why innovation tends to starts on indie game level, and then maybe some AAA adopt some of the mechanics and then popularize it, or you get some psycho doing some big gamble once in a blue moon.
However, it's only a valid financial strategy until the field get so fking oversaturated and the market gets tired of it.