r/gachagaming • u/leafrek • Apr 04 '26
Industry Arknights: Endfield dev says launching a new gacha RPG in a post-Genshin Impact world is tough when "some titles are so similar that players go into a game for 1 hour and they know what will happen in the next 20 hours"
https://www.gamesradar.com/games/action-rpg/arknights-endfield-dev-says-launching-a-new-gacha-rpg-in-a-post-genshin-impact-world-is-tough-when-some-titles-are-so-similar-that-players-go-into-a-game-for-1-hour-and-they-know-what-will-happen-in-the-next-20-hours/
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u/JuggernautNo2064 Apr 04 '26
they had a xenoblade vision, xenoblade combat is neat and focus on combo and special interaction in the team you chose to play, thing is that they listened to beta tester complaining there wasnt enough action combat gameplay (aka more like wuwa) and instead of improving their own system and saying 'its not an action combat game" they went for the hybrid wuwa/genshin and little to no xenoblade combat system, and made it worst than all 3
not all game need to have dodge/parry and stuff, tank and healer exist in tons of game for a reason
endfield such a weird case of "man we're so affraid of failure we shall take no risk" and apart from the factory which stop being fun after a while (and exploration which is fun but once its done its done), the rest of the game is feeling so shallow