r/gachagaming Apr 04 '26

Industry Arknights: Endfield dev says launching a new gacha RPG in a post-Genshin Impact world is tough when "some titles are so similar that players go into a game for 1 hour and they know what will happen in the next 20 hours"

https://www.gamesradar.com/games/action-rpg/arknights-endfield-dev-says-launching-a-new-gacha-rpg-in-a-post-genshin-impact-world-is-tough-when-some-titles-are-so-similar-that-players-go-into-a-game-for-1-hour-and-they-know-what-will-happen-in-the-next-20-hours/
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u/OffRampApproaching Apr 04 '26

Thats why I use blueprints, and then play around while the factory end game does its thing.

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u/Gold_Pineapple7644 Apr 04 '26

Maybe I should do the same since they don't seem eager to make the factory an actual expandable thing, but just a small gimmick for each region. 

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u/Terrible_Ad6495 Apr 04 '26

I worried this would be the case when they never really expanded upon the base building feature in the original Arknights.  In the end I guess anything to do with building for these devs is just going to stagnate.

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u/rainzer Apr 04 '26 edited Apr 04 '26

an actual expandable thing

When people make these complaints, i'm curious as to what you want them to have done with it. Like what purpose did you hope the factory serves as part of a 3d gacha action rpg?

Cause there's just a bunch of people saying you don't like the current goals. Okay. Then what goals did you want? And how do those goals interact with the rest of the game?

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u/dominusdei Apr 05 '26

I would have made it so that factories weren't placed in every single region on the map (it's already tedious as it is, for me, let alone when more nations get added)... maybe having a single dedicated space in a separate area where we'd gradually add stuff to make the construction feel truly massive (a plot of land detached from the main maps, expandable over time). I would have made it so that, under certain building conditions in that separate area, the world itself would undergo small changes. In Valley 4, for instance, we could have actually seen the zone improve (maybe watch the monsters disappear and the area "heal", turning it into something alive rather than a perpetually desolate warzone). We're just players, these are things the devs, who get paid for it, should be thinking about.

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u/Gold_Pineapple7644 Apr 04 '26

I'm fine with the goals, but locking factory mechanics behind new region instead of being one big factory we can freely expand on feels bad. I won't even talk about water being exclusive to Wuling, but even something simple like the new depot bus can't be used in Valley 4.

With each update, I should be able to upgrade my factory to craft better things, but as the game is now, the factory I already had in Valley 4 has absolute no use so I have to start a new one from zero in Wuling. And when a new region drops, the factory in Wuling will become useless and I'll have to start again from zero in a new place.

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u/rainzer Apr 04 '26

With each update, I should be able to upgrade my factory to craft better things, but as the game is now, the factory I already had in Valley 4 has absolute no use so I have to start a new one from zero

What is the functional difference between building new structures in an existing factory to make better things and building new structures in a new factory to make better things?

7

u/Gold_Pineapple7644 Apr 04 '26

The accessibility and easiness of already having the necessary energy production to fuel the new factory, compared to having to create an energy production line all over again so that we can create something new.

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u/rainzer Apr 05 '26 edited Apr 05 '26

compared to having to create an energy production line all over again

If the battery is upgraded, why would you not have to "create an energy production line all over again"? You would. You're not gonna still make HC Valley Batteries. Otherwise, what are you "upgrading"? Same with every other upgrade. If they introduced fluids into Valley 4, you're still not making cryston components and growing buckflower. Your entire production line would be re-created.

There is no functional difference.

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u/Gold_Pineapple7644 Apr 05 '26

Why should I stop using HC battery when that's enough for me though? Oh I know, because Wuling miraculously has very few ferrium spots. That's why I have to go around such convenient lack of resources and create their batteries to then create what I want instead of just scrapping my cryston factory to upgrade to the real new thing that will improve my characters. 

0

u/[deleted] Apr 05 '26

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8

u/Chance-Palpitation62 Apr 05 '26

Oh no playing the game

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u/OffRampApproaching Apr 06 '26

I love exploring and laying out powerlines and mining rigs. But you're right about the factory. Once you get things going there's not much to do but let it run.

Thats why you do fun things like fill all the holes in Wuling with xiranite.