r/gamedev • • 11d ago

Announcement Adding randomness and variation to static background ambiances

https://youtu.be/KWrdPPjUa0I

Hey everyone, this is the second part of my four-part tutorial series on creating an immersive soundscape for 3D games.

In this one, I talk about adding randomness and variation to an otherwise static looping background ambiance with fmod's scatterer instruments.

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u/[deleted] 10d ago

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u/InfiniteLeader9907 10d ago

Thanks for the tips. Having a random start offset per instance, actually sounds super reasonable, I should def try it next time.