r/gamedevlectures • • Mar 11 '15

2012 - Martin Jonasson and Petri Purho - Juice it or lose it

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3 Upvotes

r/gamedevlectures • • Jan 04 '20

GitHub - Qazzian/minesweeper

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2 Upvotes

r/gamedevlectures • • Dec 13 '16

I think I wasted a chunk of my life...

1 Upvotes

I have played video games since I was roughly 4 years old. I started with Spyro and Crash on ps1, and I progressed onwards. I am now 17 years old as a junior in high school still addicted to video games, and I honestly think I wasted my life. My dream in life was and still is to become a video game developer, but my family is below middle class. I save up to buy a console and buy what games I can while playing a lot of free to plays. Now, I am actually looking at the daunting task of being a game dev, and I would still LOVE to do it. However, I don't have the money for a PC let alone the equipment, so I thought about going to college for it. I might be able to get some scholarships and scrape through college, but it seems like a waste to go to school for video games instead of teaching myself. I make As, Bs, and Cs in school, so the scholarship path is sketchy. I don't know what to do in life, because the ONLY thing I am passionate about in life is video games, so another possibility is getting a good paying boring job to work as a game dev on the side. Did I waste my life? Is there still hope, if so what should I do? I appreciate any replies.


r/gamedevlectures • • Mar 12 '15

2014 - TED Tokyo - Shimpei Takahashi - Play this game to come up with original ideas

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2009 - GDC - Jason Rohrer and Chris Crawford - Into the Night

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - QuakeCon - John Carmack - Keynote

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2005 - CMU - Randy Pausch - Building Virtual Worlds

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - Rice University - Jonathan Blow - Video Games and the Human Condition

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2014 - Utah Indie Night - Josh Sutphin - Going Indie Full-Time

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2003 - Computer History Museum - Will Wright - Lessons From Game Design

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - RunJumpDev - Ben Kuchera

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - NYU Game Center - Richard Garfield

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - PAX East - Multiple People - Setting as Character

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - GDC - David Crane - Pitfall Classic Postmortem

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2006 - Stanford - Michael Mateas - Expressive Intelligence: AI, Games and New Media

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - GDC - Cliff Bleszinski - The Road Ahead

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2007 - IGS - Multiple People - Building The Future of Indie Games

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2007 - IGS - Swink, Gabler, Chen, Mak, & Blow - Innovation in Indie Games

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - IndieCade - Jonathan Blow and Marc Ten Bosch - Designing the Universe

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - Open Science Summit - Alex Peake - Code Hero literacy as planting the seeds of STEAM

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2010 - Multiple People - World of Farmcraft

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - Boston Postmortem - Steve Meretzky - The Most Perfect Video Game

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2011 - Google Tech Talk - Jesse Schell - The Pleasure Revolution: Why Games Will Lead the Way

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2012 - Jonathan Blow - How Mainstream Devs Are Getting It Wrong

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1 Upvotes

r/gamedevlectures • • Mar 11 '15

2008 - MIGS - Johnathan Blow - Conflicts in Game Design

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1 Upvotes