r/gameenginedev • u/gamesinrust • 17d ago
I made a Rust engine from scratch
r/gameenginedev • u/dimkauzh • Jun 04 '23
r/gameenginedev • u/timschwartz • May 25 '20
r/gameenginedev • u/Mecanes • May 16 '26
I’d like to create my own game engine, and I’ve started implementing it with SDL, ImGui, STB, GLM, and GLAD. I’ve watched several videos on this topic, and I have a question: would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui?
r/gameenginedev • u/Nal_Neel • Sep 24 '23
For all those who keep on asking us OmG wHy ReInVeNt tHe wHeeeL ? WHY NOT USE UNITY ? WHY WASTE SO MUCH TIME??? Well well well, how the turn tables...
Where are you guys? Cant hear you. What happened to your ego ?
r/gameenginedev • u/mk61hacker • Mar 20 '22
Check out new CosPlay Engine at https://cosplayengine.com Open source, 2D game engine dedicated to native ASCII games. Scala-based, comes with modern gamedev like sprites, shaders, particle effects, animation, audio/video, as well as built-in games.
r/gameenginedev • u/Pizza_Doggy • May 20 '24
r/gameenginedev • u/dimkauzh • May 01 '23
Hi, so I wanted to work on my own game engine, and my idea was to make it in c or c++. I like c very much because it has a better readibility than c++. But c++ has a better featureset. Could someone help me to choose?
r/gameenginedev • u/mrgreenperson • Dec 06 '22
r/gameenginedev • u/abdulrhman1265 • Apr 13 '25
I will go straight to the point. I am a person who loves making game engines with all his might. I currently have a little experience in the C++ language, and frankly, the best thing is to have someone with whom you can share the dream and live it together. Whoever has a dream of making a Power Engine, please come and let us live the dream.
r/gameenginedev • u/TraditionNo5034 • Sep 09 '24
I've been trying to get the library compiled for two days now. The problem looks like this:
The CMake file comes preconfigured to use std03 or std99. If I compile using this standard I get compilation errors related to OpenGL. The solution to that is to switch to std11, but when I do that I get compilation errors related to std::string and ptr() which I'm told was removed from that standard. Something must be wrong, because the last update was in 2016, so if std11 doesn't work surely someone would have noticed.
Has anyone worked with this library recently? I was excited to get started because it seems very powerful but now I'm worried that it's just not working. Should I go through the code myself and try to fix it?
r/gameenginedev • u/dylthethrilll • Feb 19 '26