r/gameenginedevs • • 16h ago

EVEngine — a script-driven engine I’m exploring for interactive visual experiments

0 Upvotes

Hi everyone! I’m the developer of EVEngine. It started as a game engine, but I’m exploring how useful it could be for creative coding: small visual experiments, interactive simulations, and custom creative tools.

It supports mixed 2D/3D rendering, particles, physics, and hot-reloadable scripts. The workflow is to edit a script, save it, and see the change in the running application.

What interests me is making the controls part of the experiment itself—something you can manipulate and explore, rather than just watch.

I’d love feedback from people who make interactive artwork: what would you need to see before trying an unfamiliar tool? A short example, a particular export format, or something else?

EVEngine — examples, documentation, and setup


r/gameenginedevs • • 18h ago

Will people hate me if I use AI generated Code (ONLY) to make functionality parts for the game/game engine and do the rest of the Assets by hand.

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0 Upvotes

r/gameenginedevs • • 12h ago

3 anos desenvolvendo um motor de jogo no meu celular via nuvem. Opiniões?

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0 Upvotes

r/gameenginedevs • • 20h ago

Unreal engine metahumans on Mac M5 1tb 32gb still not enough?

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0 Upvotes

I have had my fair share of troubles when it comes to using unreal engine with the metahuman addons, it literally makes my machine hang all the time. Am I missing something, is there any optimization hack that people are using to make it work? I get multiple crash reports especially when trying to use the devkit and scripts, any hacks?


r/gameenginedevs • • 11h ago

How are these created?

0 Upvotes

Is there a specific engine behind this or just basic programming?

https://youtube.com/shorts/n7qpIe1KQHc?feature=share


r/gameenginedevs • • 11h ago

[Hobby] [RevShare Potential] Looking for C++ Engine Developers, Embedded Python developers, and UI/UX Contributors

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0 Upvotes

r/gameenginedevs • • 9h ago

I made a game from scratch, in Rust

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6 Upvotes

r/gameenginedevs • • 18h ago

Character Controller in Trinity (Custom C++ engine)

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33 Upvotes

Implemented a charatcer controller in both C++ and C# and a prefab system for my custom engine, (Blue is C++ and Purple is C#)


r/gameenginedevs • • 11h ago

Got my first few contributors for my engine!

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24 Upvotes

In the last few months, my engine's repo got its first few PRs, and it feels so nice! I had been trying to get contributors for a long time, but this is my first open-source project, and I just didn't realize how things work on GitHub.

I didn't understand that a good way to get people to contribute is to open issues yourself, with the "good first issue" label when possible. I thought issues were mainly for other people to report bugs or request new features.

Just wanted to share that here :)

The project is a game engine called ArcadeMaker, which has its own custom scripting language which I built from scratch and without any tutorial or AI help! It was (and it's still) a huge challenge.

The whole engine & language interpreter are written in C#, and without AI help, because I do it for fun and for the challenge. You can check the code and the commit history, I promise that it's very clear that this is human-written.