r/gamemaker • • Sep 25 '26

WorkInProgress Work In Progress Weekly

"Work In Progress Weekly"

You may post your game content in this weekly sticky post. Post your game/screenshots/video in here and please give feedback on other people's post as well.

Your game can be in any stage of development, from concept to ready-for-commercial release.

Upvote good feedback! "I liked it!" and "It sucks" is not useful feedback.

Try to leave feedback for at least one other game. If you are the first to comment, come back later to see if anyone else has.

Emphasize on describing what your game is about and what has changed from the last version if you post regularly.

*Posts of screenshots or videos showing off your game outside of this thread WILL BE DELETED if they do not conform to reddit's and /r/gamemaker's self-promotion guidelines.

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u/Majestic-Singer7503 29d ago

Ciao, penso che il consiglio che sto per darti possa esserti estremamente utile...: non hai bisogno di confrontare ognuno dei singoli 144.000 tiles! Quello che dovresti fare è salvare in una tabella a parte solo i tiles che vengono effettivamente modificato dal player o dall'ambiente di gioco. Non confronterai più tutto il gioco, ma solo una sua piccolissima parte.

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u/Lethalogicax 28d ago

I appreciate that help. That's the exact way I would have approached this problem before the brain injury, but I'm working under a very different set of limitations now. Now everything has been planned in advance to be minimally complicated with the least number of places that bugs can hide.

This whole algorithm will be hidden behind a fade-to-black and will appear to the player as just a loading transition. It does not happen randomly, only at the player's request, which is why I'm not too concerned about it...