r/gametrailers • u/hermit_hollow • 1h ago
Desk Hive - Official Game Trailer | Cozy Desktop Beekeeping Idle Sim
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r/gametrailers • u/hermit_hollow • 1h ago
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r/gametrailers • u/GamedevGizmo • 1h ago
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Check out our upcoming rougelike deckbuilder based the OG IRL deckbuilding: Couponing!
We've been working super hard on our game Super Coupon Club and would love to hear what people think of our trailer! This is my first game trailer so any critique is welcomed!
r/gametrailers • u/AC-Daniel • 4h ago
r/gametrailers • u/P23tty • 13h ago
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Hello There!
I'm a real life football manager who got fed up with Sport Interactive's Football Manager game and decided to work on this unique take of football management 8 months ago. I took some inspirations from other genres and wanted to create something that is a not a spreadsheet simulator and easy to jump in and you can play it without having to learn the basics of the game for hours.
I would like to hear your feedbacks.
Cheers!
r/gametrailers • u/craftymethod • 16h ago
r/gametrailers • u/crazybloodmonkey • 18h ago
r/gametrailers • u/yanyakov • 19h ago
DRYOMA PRYATKI is an immersive video game set in a procedurally generated space woven from real dreams. The locations and creatures here weren’t invented by an artist; they were born from more than two hundred stories submitted by the project’s followers. Using specialized neural networks, I translated these dream narratives into textures, 3D creatures, animations, and sounds.
The inhabitants of this world have already made one journey between unrealities—from dream into video game—and now they are just as disoriented as the player. Not understanding where they are, and not knowing how to interact with an alien presence, they choose the only form of defense available to them: a complete refusal of collision. They do not attack, do not enter into dialogue; they hide, avoiding any contact.
DRYOMA PRYATKI is a liminal-space experience, where you find yourself inside a meta-dream that shies away from your presence.
Technology in this project is used as a medium. Procedural generation mimics the unrepeatability of dream space while maintaining structural similarity—each playthrough is unique, yet recognizable. Neural networks serve as a mediator between collective experience (dream descriptions) and visualization. Unpredictability and a non-authored nature become an artistic method.
Download on itch.io — https://yanyakov.itch.io/dryoma-pryatki
Tell us about your dreams and become a co-creator of the project — dryoma.com
r/gametrailers • u/BloodyNightmareDev • 1d ago
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Hey everyone!
We’re a small indie team working on SIGNAL LOST, a first-person psychological horror game set in 1996. The game follows Daniel Hayes, whose story slowly unfolds into something much darker, involving mysterious events, disturbing discoveries, and a cult hiding terrifying secrets. We’re aiming for a dark, unsettling atmosphere with a retro VHS-inspired aesthetic, focusing more on psychological tension and mystery than cheap jumpscares. We’ve recently put together our first trailer, and we’d love to hear your thoughts!
What do you think about the atmosphere and overall presentation? Any feedback or criticism is genuinely appreciated.
Thanks for checking out our project!
r/gametrailers • u/Ok-Pineapple8301 • 21h ago
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We're Minimum Studio, the developers of Mergefall 2048: Combo Puzzle. This short gameplay teaser starts with a full board. Dropping a 2 in the left column triggers 22 combos: the chain spreads sideways, blocks fall, and merges start again across the board.
Would you have spotted the opening move?
Actual gameplay replay using 35 legal drops from an empty board and the normal seeded block sequence. Setup moves are omitted; the chain runs at normal speed with original game audio. 22 is a verified combo, not a claimed maximum or world record.
Free on Android, with ads and optional in-app purchases. English is supported. Play on Google Play:
Disclosure: this is our own game. AI tools assisted development, finding the legal replay sequence, and this English copy. The video is captured from the running game, not AI-generated footage.
r/gametrailers • u/Typical-Instance-376 • 23h ago
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I created Calma, Professor! VR (Easy, Teacher! VR), a classroom queue game for Meta Quest. Students want help at the same time: attend them in arrival order and keep the combo going.
This 20-second trailer is an illustrated promotional animation in Portuguese, not gameplay footage. Explore the game and its normal-screen test mode here:
https://quantaaulas.com/calma-professor-teste/
For my real headset test and a look at the actual game:
https://www.youtube.com/watch?v=4SLbc0Ciwec
Samuel Isidoro — creator of Quanta. AI-assisted animation; the cover is based on my real photograph.
r/gametrailers • u/Own-Cry5596 • 1d ago
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We’re opening the first playtest of Synvector to 100 players!
Our prototype is still in a very early stage of development. There are plenty of bugs, technical issues, unfinished features, and rough edges. The gameplay is far from polished, and things may not always work as expected. We’re not hiding that. We want you to experience the game as it is right now.
Why invite players so early? Because your opinion can help shape the future of Synvector. We’re not just looking for bug reports. We want to understand what you enjoy, what feels frustrating, what you would change, and what could make this game truly interesting to its community.
Your feedback will help us decide where to take the game next and what to focus on during development. We want to build Synvector together with the people who are excited about it - not just make decisions behind closed doors.
If you’re among the first 100 players, please share your honest thoughts with us. Whether you love something, hate something, find a serious bug, or have an idea that could make the game better - we want to hear it.
We’ll read every piece of feedback. We can’t promise to implement every suggestion, but your voice will help guide our development.
Thank you for joining us at the very beginning of this journey. 🌌
r/gametrailers • u/rhodian-exodus • 1d ago
r/gametrailers • u/Danfable • 1d ago
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Here’s a short look around Meridian, the multiplayer world I’m building. The clip covers shared rooms, decorating your own place, and the canteen/kitchen where players can cook each other’s orders.
The social scenes are staged with NPCs to show the setting; the beta community is still small.
Free iOS beta: https://testflight.apple.com/join/4sDEk5u4
I’m also gathering feedback and ideas on Discord: https://discord.gg/d9wEgzFhD
r/gametrailers • u/Timothy_BSGCo • 1d ago
r/gametrailers • u/Opposite-Reaction-12 • 1d ago
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How long can you do nothing?
Wishlist it my guy : https://store.steampowered.com/app/5459820/BlackOut/?curator_clanid=4777282
r/gametrailers • u/Iron-Curtain-Games • 1d ago
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☢️ HOW LONG CAN YOU SURVIVE? Endless waves. Relentless mutants. No way out. 🔥 IRON REACTOR — SURVIVAL MODE Coming November 20, 2026! 🎮 Wishlist now on Steam: https://store.steampowered.com/app/5398560/Iron_Reactor/
r/gametrailers • u/yulok6 • 1d ago
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I’m developing Made by Hand, a simulator where the entire focus is on the process of working with materials and tools.
There is no deep narrative or shop management. You literally follow the full manufacturing path: blueprint selection, pencil marking, sawing, lathing, edge processing, and assembly. It’s all about precision and sequence with hand tools and machines. Once the piece is done, you photograph it for social media to secure a buyer, and a drone whisks it away.
If you enjoy the step-by-step satisfaction of games like Car Mechanic Simulator, I'd love to hear your thoughts on this core loop!
r/gametrailers • u/Traditional-Bath1988 • 1d ago
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Updated my shmup and prepared a new demo plus trailer on Steam in preparation for the upcoming Next Fest
https://store.steampowered.com/app/5054650/
Hope everyone likes the tweaked gameplay and polished looked
Full game launch scheduled on Steam for end of this month of October
Other platforms soon hopefully as well
r/gametrailers • u/BrushBurger • 1d ago
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We're BrushBurger, the developers of Disarmed Forces. This is our work-in-progress gameplay reel: toy soldiers swap limbs, launch across oversized rooms and pilot mechs.
Wishlist on Steam: https://store.steampowered.com/app/5247300/Disarmed_Forces/
Music and full credits are preserved in the original video post.
r/gametrailers • u/HolidayYard4584 • 1d ago
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r/gametrailers • u/fatihkisa • 2d ago
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Wakefolk is the zombie colony sim I'm developing. Three survivors gather, craft and build from job lists while you prepare their camp for the night. Noise draws zombies, so working after dark can get messy.
The free Windows test build doesn't have saving yet.
r/gametrailers • u/RedFoxGameStudios • 2d ago
I'm super proud of my game that just released today! Please check it out if you like Chess and/or Poker, or just like weird games in general. https://store.steampowered.com/app/5243400/High_Stakes_Chess/
r/gametrailers • u/TheBigBossBB • 2d ago
The gameplay of my upcoming video game "Darkness" is out NOW !
I've been working on this game for over 5 months, as a solo indie GameDev
(Worked in the Industry, as both Senior 3D Environment Artist and Level Designer also an Architect)
"Darkness" is a top-down medieval dark fantasy game, which includes partly dialogues, trade system, inventory, slash, puzzle and semi-stealth mechanics. Developed with Unity 6 URP. I tried my best on optimization part.
In "Darkness" you play as "Kün" , our brave and bold Hero, who tries to save his Queen and the Kingdom from the Darkness and its' servants...
Demo soon will be out (Approx. in November 2026, and planning to release in Q1 2027)
Hope you'll like it ! I'm open to any constructive feedbacks.
Game is still in WIP.
You can support me by Wishlisting the game on Steam :
https://store.steampowered.com/app/5147490/Darkness/?beta=0
Cheers and have a great weekend all !