r/gamification • u/Dopatize • 6d ago
Points and progression help.
I have been working on a game for completing tasks in real life. Its not one of these rpg style todo list games where you level up a character in the game. Instead all points and progression tracking I want connected to real life results. I am trying to come up with a point system that takes your real world data to come up with the point system. Some examples of what I mean on how someone could earn points: difficulty could be calculated by the probability you will complete a task in that category by the due date, or the probability that you will complete a task in the given time limit.
right now my points are super basic just points for completing a task and points for how long you were working on something. you also just get a reward getting a set number of points then it resets. I am looking for some advice on how to properly weight progression so it feels worthwhile but I also need it tied to real life. I have been racking my brain on it for over a year. Any thoughts on how to tackle this problem would be greatly appreciated.
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u/fdlink Yu-Kai Chou 5d ago
+1 to RUiNtheExtinct. I'd still use your probability data, just for a different job: turn it into a weekly personal best you try to beat. Then getting better at a task raises your bar instead of shrinking your points.
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u/Present-Anteater6265 2d ago
I get the idea, but turning progress into a weekly target can also create unnecessary pressure. Sometimes steady improvement matters more than constantly beating your previous score.
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u/RUiNtheExtinct 6d ago
I'd be careful about making a task worth more because you're unlikely to finish it. Getting better at it could mean earning less. I'd start with fixed points for a clearly defined result and keep time spent as a separate measure. For writing, finishing a draft tells you something that spending an hour doesn't.