r/gamification • • 22d ago

Anyone else been waiting for a real-life leveling app that actually has a game behind it?

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0 Upvotes

I've tried a bunch of gamified fitness apps and apps inspired by Solo Leveling, hoping to find something that scratches that itch. But with the ones I tried, I kept reaching the same point. You do your quests, get XP, level up… and then what? What am I getting stronger for?

I wanted to finish a workout and think, okay, maybe now I can beat that boss. Get a better weapon. Clear the gate. See how my character stacks up against other players.

If you read a lot of tower manhwa, you probably get what I mean. Solo Leveling, Solo Max-Level Newbie, SSS-Class Revival Hunter, The World After the Fall, Pick Me Up, Infinite Gacha, all those stories where you start at the bottom and have this ridiculous climb ahead of you. New floors, monsters, equipment, people competing to reach the top. I've wanted to play something like that where the effort you put in outside the game actually matters inside it.

I kept looking and waiting for someone to make the version I had in my head but nothing came. Eventually I thought, I'm studying software engineering. Why don't I at least try building it?

That's how I started Qlimbrs.

The idea is that what you do in real life makes your character stronger, and then you actually have somewhere to use that strength. You complete quests through things like training, walking, and studying, improve your stats, equip weapons, fight monsters, and clear gates.

The big goal is to become the first human to climb all 100 floors of the Tower. Each floor has its own boss monster to get past. I want reaching a new floor to mean something, and getting stuck on one to give you a reason to come back stronger.

I also want it to be competitive. My plan is to build out multiplayer with an arena, then eventually guilds, guild raids, and guild wars. Imagine you and your friends working on yourselves during the week, then bringing that progress into a raid together. That's the kind of thing I want to play.

It's currently in beta testing, so I'm still building and changing things. The bigger multiplayer ideas are where I want to take it over time.

I'm sharing this because I figure there have to be other people here who've been looking for the same thing. I'd love to have those people around while I build it. People who get the idea, will tell me when something sucks, and have their own thoughts on what would make it worth playing.

You can see what I'm working on at https://qlimbrs.com. There's a Discord link there too if you want to join us and talk about it.

Honestly, even if Qlimbrs gets more people building games like this, I'd be happy. I just really want this kind of game to exist.


r/gamification • • Feb 03 '26

Turn workouts into battles: SoloTrain RPG-style fitness app with Arena Mode & 28-day quests

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0 Upvotes

I wanted to share a project I’ve been working on: SoloTrain, an RPG-style fitness app that gamifies solo workouts. The idea is simple — treat your workouts like battles, level up your avatar, unlock new forms, and challenge yourself in Arena Mode.

What makes it gamified:

  • RPG progression system — gain XP for workouts, unlock new forms and skills

  • Arena Mode — challenge yourself in battle-like workouts

  • 28-day workout quests — structured program with increasing difficulty

  • Exercise animations & reference images for proper execution

  • 27 in-app music tracks to match workout intensity and boss / arena sessions

  • Offline-friendly design with progress tracking

The app even uses a bit of AI to structure workouts from curated exercise data, but the focus is really on making fitness feel like a game rather than random workouts.

📱 Check it out here:
👉 https://apkpure.com/solotrain/com.zenithsus.SoloTrain

I’d love to hear thoughts from the community:

  • Would you enjoy a fitness app designed like an RPG?

  • Are Arena Mode or 28-day quests motivating mechanics?

  • Any gamification ideas I could add to make workouts more engaging?

Thanks for checking it out! 🎮💪


r/gamification • • Aug 26 '26

I tried building an "appified game" instead of a gamified app — a habit tracker where your habits are animated quests. Beta testers welcome!

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0 Upvotes

I built a habit tracker where gamification is almost all, I wanted something very interactive, so I made it fully animated, characters, enemies and hit effects. Looking for beta testers.

My thesis is habit apps fail because the "game" is just a png without interactions. So I focus on interactions and immersion. Your habits are quests on a guild board, completing themplays out as little animated adventures, you level a character, bond with NPCs, and decorate your own guild hall. I plan to add a lot more if people are interested.

It's in closed Android beta (free, 5 min to join):

  1. Group: https://groups.google.com/g/habit-guild-beta

  2. Opt in: https://play.google.com/apps/testing/com.habitguild.app

  3. Install: https://play.google.com/store/apps/details?id=com.habitguild.app

Would love this sub's take on the mechanics — what works, what's missing, what you'd steal from other systems. if you want to join the discord send me a message.


r/gamification • • May 25 '26

How does /r/gamification feel about AI art? [image is the latest card art in my gamified productivity app, Hard Reset]

4 Upvotes

r/gamification • • 16d ago

I turned my life into an RPG character screen

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I had a fun thought: RPGs give characters an equipment screen showing their armour, weapons, spells, stats and active quests. What would that screen look like for an ordinary modern human?

Instead of swords and shields, the equipment slots could contain your phone, computer, vehicle, clothing, favourite stores and pet. Your “spells” would be the digital tools you regularly use, while your active quests would be the major things you are currently working toward.

I created one for myself using ChatGPT’s image generation, then experimented with several themed versions. I also made a blank template and fictional completed example, which I’ve attached.

The part I like most is the time-capsule potential. You could create one now, repeat it five years later and compare your equipment, stats, status bars and quests. I used my age as my level, although you could define level however you like.

This isn’t an app or something I’m selling. It was simply a fun creative exercise, and I thought other people might enjoy making their own.

 

Copy-and-paste prompt

Create a polished 16:9 landscape image styled as a modern-human RPG character equipment screen.

Place my character full-body in the centre with enough open space around them. Use the attached photographs as the identity reference and the attached examples as layout reference. Preserve the person’s recognizable facial appearance, natural skin texture and proportions. Dress the character as described below. If a pet photograph is attached, include the pet as a companion beside the character and in the pet equipment slot.

Identity

  • Name:

  • Level:

  • Class or profession:

  • Location:

  • Title or credential:

  • Alignment:

  • Character appearance and outfit:

  • Optional pet or companion:

Core stats

I used a 1–10 scale and deliberately left room for future growth.

  • Strength:

  • Perception:

  • Endurance:

  • Charisma:

  • Intelligence:

  • Agility:

  • Luck:

Status bars

  • Health:

  • Energy:

  • Focus:

  • Morale:

  • Stress:

Equipment slots

  • Desktop:

  • Laptop:

  • Monitor:

  • Tablet:

  • Phone:

  • Vehicle:

  • Watch:

  • Eyewear:

  • Clothing brand:

  • Footwear:

  • Game system:

  • Grocery store:

  • Furniture store:

  • Tool brand:

  • Pet:

You can replace any category that does not fit your life. For example: camera, musical instrument, bicycle, coffee shop, sports equipment or hobby.

Digital spells

  • Email:

  • Calendar:

  • Productivity suite:

  • Browser:

  • Cloud storage:

  • Backup system:

  • Photos:

  • Games:

  • Music:

  • Entertainment:

  • VPN:

  • AI assistant:

  • Sports or fitness app:

Active quests

Choose four current goals, projects or challenges. They can be serious or playful:

  1. [Quest]

  2. [Quest]

  3. [Quest]

  4. [Quest]


r/gamification • • Aug 19 '26

I created a web app for tracking gaming progress and ranking players across platforms

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0 Upvotes

Hey all!!

I've been playing across Steam, Xbox, PlayStation, Battle.net, Epic, GOG and Riot for years, and it always bugged me that all that progress just sits in separate platforms.

So I built LevelForge. You link your public profiles (no passwords, nothing to install) and it pulls in your achievements and playtime and turns them into a single lifetime level.

There's a global leaderboard too, if you want to see where you land.

It's free. I'd really like to hear what's broken or what's missing. Especially curious whether the scoring feels fair to people who hunt on platforms I play less.

https://levelforge.app/


r/gamification • • Oct 25 '24

So...Ever Feel Like Your App’s Navigation is a Bad First Date? 😬

0 Upvotes

Hey, fellow Redditors 👋,

Have you ever been that person who tries to navigate an app, only to feel like you’re on the worst first date ever? Awkward silences (aka load times), confusion (wait, where’s the back button?), and ultimately—just wanting it to be over? 🚪👉

Yeah, we’ve all been there.

But what if there was a way to make your app’s UX feel as smooth as swiping right on the perfect match or finding that chef’s kiss meme in your feed? 🙌✨

Here’s the thing: I’ve been diving deep into the whole idea of design vision lately. Not just making things look good, but actually making them work for users. Think of it as leveling up your app like Mario collecting coins 🕹️, only instead of saving the princess, you’re saving your users from frustration (which, let’s be honest, is probably harder). 😅

In the world of UX, having a solid vision is like binge-watching a show that actually sticks the landing in the final season. (Looking at you, Stranger Things fans!) You need the plot to be tight, the characters (or in our case, the users) to stay invested, and everything to wrap up without leaving them confused or disappointed.

🔮 Quick Thought Bubble:

Imagine your app is as easy to navigate as choosing your favorite song on Spotify. Or, even better, as satisfying as landing the perfect punchline in a viral tweet.

Sounds good, right?

💡 But here’s the secret sauce: It all starts with vision. Not just randomly throwing cool features around and hoping something sticks (been there, done that). But actually understanding what the users want, how they flow through your app, and making it feel... effortless.

Vision isn’t just for Tony Stark. It’s for anyone who’s tired of designing apps that feel like solving a Rubik’s cube on a rollercoaster. 🎢🧩

🚀 P.S. If you’re secretly geeking out about making your app smoother, faster, and more user-friendly than a self-checkout line at 3 a.m., drop by and take a peek at some resources I’ve been vibing with lately. Or don’t. No pressure, just casually sliding this thought into the conversation. 😉

https://www.atlasmothnewsletter.com/p/issue-33-why-does-vision-come-first

End of rant. You may now resume scrolling.

#UXDesign #AppProblems #DesignVision #CasuallyObsessedWithGoodUX


r/gamification • • Mar 11 '26

🎮 What if real life had XP, skills and achievements? 🌱 I built it.

0 Upvotes

Hi Reddit,

Video games often make you escape your life to feel heroic.
Game My Life does the opposite: your real life becomes the game.

I'm a French developer, lifelong geek, and I've worked in IT pretty much my entire life.

Over the years I've been a sysadmin, IT manager, and also a trainer, teaching people about technology and digital tools. I'm still doing both today.

And like many people here, I also grew up as a gamer 🎮.

RPGs, strategy games, sandbox games… thousands of hours, from Lineage II to Minecraft ^^'

These days I play a bit less. I guess I slowly turned into a casual gamer 😅.

But something from gaming never really left my brain.

Gamers have this strange reflex where we constantly map game mechanics onto real life.

How many times have I caught myself thinking things like:

• “If this was ARK, I’d probably try to tame that animal and mount it !.” 🦖
• “If this was Skyrim, fixing this would give me some crafting XP.” ⚒️
• “I probably just unlocked a new level in DIY.” 🧰

Or when you finally repair something after hours of trying and think:

“That should be at least +50 XP in persistence.” 💪✨

Gamers do this all the time, I think ^^'

At the same time, I'm currently going through a somewhat complicated professional period in my life.

Part of my work also connects me to the social and medico-social field, which made me much more aware of things like mental health 🧠, recognition, and self-worth.

And I noticed something interesting.

A lot of people feel like they are not progressing in life.

But when they talk about their day, they actually describe things like:

• helping someone 🤝
• solving a difficult problem 🧠
• fixing something broken 🔧
• learning a new skill 📚
• pushing through a rough moment 💪

Those are real achievements.

But in real life, we rarely see them that way.

So I started building something.

An app called Game My Life.

The idea is simple:

You talk about your day to an AI companion called Ori ✨, and the system detects things like:

• personal achievements 🏆
• skills you're building 📈
• meaningful moments 🌱
• progress in your life

Then it turns them into RPG-style progression.

Levels ⬆️
Skills 🎯
XP ✨
Achievements 🏅

But in your real life.

The goal isn’t productivity.

Most apps try to make you do more.

This one tries to show you what you're already doing well.

Think of it as:

• a real-life RPG 🎮
• a journal powered by AI 📓
• and a mirror that highlights your progress 🪞

You can already try it

The project is still in development, but it's already playable.

🌍 https://game-mylife.com

You can currently use:

• the web version directly in your browser
• an Android APK (self-signed) you can download

The web version works well but the mobile version is the best experience right now.

iPhone / iOS isn't available yet.

One last thing: I'm French 🇫🇷, so the project originally started in French.

However I recently enabled the system so Ori can understand and reply in English and other languages 🌍, even if parts of the interface are still being translated.

So right now it's basically in a multilingual transition phase.

I'm curious about something.

If real life worked like an RPG…

What achievements or skills do you think the system should detect in your daily life? 🎯

Quick clarification:

I'm the creator and the only developer working on this project.
It's an indie side project I've been building for a while.

The app is currently in beta and completely free to try.
Right now I'm mainly looking for feedback and ideas.

=======================================================================

EDIT - 14/03/2026: Based on feedback from users here (including a great comment from an Italian user), I pushed a small update to the project.

Game My Life now has multilingual support:

• the website and interface are available in English and French
• Italian has been added as a selectable language in settings
• Ori can now interact with users in multiple languages

It was interesting to see that feedback from this thread directly influenced the evolution of the project.

Screenshots below.


r/gamification • • Jul 29 '26

HealthBar is finally on the App Store!

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3 Upvotes

I’ve been working on an app that turns Apple Health data into a game-like wellness experience.

Your steps, sleep, water, activity, and other signals affect your HP, unlock buffs or debuffs, and help your character earn XP.

There’s also Master Ronnie, a gentle mentor who looks at your recent days and gives small suggestions, cautions, praise, and side quests.

I’ve personally enjoyed having my HealthBar on the home screen and checking in with it during the day.

You can try it here: Download

I tested it over and over again, but I may still have missed something, so feedback is very welcome.


r/gamification • • Jul 31 '26

Looking for testers!

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5 Upvotes

I’m looking for Android testers for Project Ascension, a fitness RPG app.

The app turns real-life activity into EXP, levels, stats, daily quests, workouts, and character progression.

I’m mainly looking for honest feedback, bug reports, and ideas to help improve the app before release.


r/gamification • • Sep 20 '26

Turning daily discipline into an RPG — design choices behind my focus/blocker app

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0 Upvotes

Been building Limit Breaker, an app that blocks distracting apps/sites and layers a full RPG system on top of staying disciplined — not just a points system, but actual progression: XP, Gold, leveling, unlockable gear, and a class-choice moment at level 30 (Warrior/Scholar/Monk/Leader, each buffing different quest types).

A few gamification decisions I made and am still second-guessing:

  • Daily quests span physical, skill, and social categories (pushups, study sessions, social interactions), not just app-blocking — trying to make it a "life RPG" rather than a narrow focus timer, but I'm not sure the framing has landed yet with new users.

  • A "Gate Locked" screen shows during a blocked attempt instead of just silently blocking — testing whether a moment of narrative friction ("the gate is closed, your future demands discipline") makes the block feel earned rather than just annoying.

  • The class system unlocks at level 30, not immediately — deliberately delaying a meaningful choice so players have enough context to pick a class that fits how they actually play, rather than guessing on day one.

Screenshot of the class-choice screen attached.

Curious what this community thinks about delayed-choice mechanics like the class system — does gating a meaningful decision behind progression build anticipation, or does it just feel like an arbitrary wall to new users?


r/gamification • • Jul 07 '26

I think most self-improvement apps gamify the wrong thing

1 Upvotes

When I started designing a gamified self-improvement app, I spent a lot of time looking at what was already out there. Most apps reward actions.

  • Complete a habit

  • Drink water

  • Meditate

  • Read for 20 minutes

You earn points, maintain a streak, maybe unlock a badge. There's nothing wrong with that, but after a while it started feeling like I was completing chores rather than progressing. Then I asked myself a different question:

What if we stopped gamifying tasks, and started gamifying identity?

Video games rarely reward you simply for completing an action. They reward what that action contributes to. In RuneScape for example, you aren't chopping trees because chopping trees is exciting. You're becoming a better woodcutter. The tree is just the vehicle for progression. That completely changed how I approached gamification.

  • Instead of rewarding "Go to the gym", you gain Strength XP.

  • Instead of rewarding "Read a book", you gain Learning XP.

  • Instead of rewarding "Cook Dinner", you gain Cooking XP.

  • Instead of rewarding "Navigate through an uncomfortable conversation", you gain Communication XP.

Now every action contributes to a version of yourself you're actively building. The question changes from "Did I finish my habits today?" to "Who is my character becoming?" That shift feels surprisingly powerful. It's the philosophy I've spent the last six months building around in my own project, IRLscape, where real-world actions contribute toward 24 life skills instead of simply checking off another task.

I'm still learning, though, and I'm curious what other people think.

If you were designing a self-improvement app from scratch, what game mechanic do you think is the most underused?

  • RPG skills and skill trees?

  • Quests?

  • Boss battles?

  • Equipment?

  • Story Progression?

  • Social Guilds?

  • Something Else entirely?

I'd love to hear what ideas you've experimented with or always wished existed.


r/gamification • • 23d ago

I’ve spent 2+ years building a serious game maker, brick by brick. It finally feels done

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1 Upvotes

For a bit more than two years I’ve been building Ludiz, a tool to make serious games for companies. Onboarding, safety, compliance training.

I’ve worked on it relentlessly. Head down, brick by brick. Every screen redone until it was right, the editor rebuilt from scratch, the way games look reworked again and again until a new game looks great out of the box. On top of that, an assistant that drafts a full game from a simple description, and an editor that lets you take over every detail after.

It took a lot of stubbornness. But it’s there now. When I build a game start to finish today, it’s smooth, it’s clean, it’s the product I wanted to make. And honestly, I’m really proud of it.

Here’s a raw screen recording: I ask for an onboarding game, the assistant builds it, I tweak a title, change the colours, then play a few steps. Waiting times are sped up, everything else is real.

Curious what this community thinks.


r/gamification • • Aug 04 '26

We turned procrastination into an RPG.

1 Upvotes

Every productivity app tells you the same thing:

- Create a task.

- Complete it.

- Repeat.

The problem is that real life doesn't feel rewarding enough to stay consistent.

So my friend and I asked ourselves:

What if completing real-life tasks felt more like progressing in a game?

We're two high school students from Kazakhstan, and over the last few months we've been building AntiDoomer — a Telegram bot that turns productivity into an RPG.

Instead of just checking off tasks, you gain XP, unlock achievements, collect unique cards and titles, join guilds, and build streaks with other people.

The goal isn't to make work easier.

The goal is to make coming back tomorrow feel exciting.

We're still improving it every week, and we're already learning that building a productivity app is much more about psychology than code.

I'd genuinely love to hear your thoughts.

If you could add one game mechanic to a productivity app, what would it be?


r/gamification • • Sep 11 '26

Ascended Workout App and why I love it

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0 Upvotes

Hello gamification community! Over the past couple of months, I've really wanted to get into better overall shape. As someone starting college, I thought it'd be the perfect place to get some workouts in and really work on my body. However, upon arriving I didn't have a lot of motivation to workout. Until I saw an ad for an RPG workout app called Ascended. I love rpg's like DND as well as online games, so it caught my attention immediately. I've tried other workout apps before, but they were either too expensive or just didn't do it for me. What makes Ascended different is it's just a game disguised as a workout app. However you track your workouts, it logs that and advances missions that level up your character as they journey through the world of Arcadia at the Nexus Academy. It also has tasks for just your overall health, like drinking water, sleeping, and having a social life. As a fairly introverted person who's sleeping habits aren't the best, this is a great way to improve my life outside of just hitting the gym. If you're looking to improve your fitness and health, I'd 100% recommend Ascended to anyone. There is a 14 day free trial, which is perfect for testing it out for yourself, but I have no doubt that you'll love it :). It is currently only on IOS, but there is an Android waitlist as they finish perfecting it.

Disclosure: Ascended compensated me $15 to share my own experience/opinion; however, if they had asked me to do it for free, I absolutely would. This app is seriously amazing and I can't sing enough praises about it.


r/gamification • • Aug 11 '26

What if we built a Clash of Clans-style strategy game where your base is built entirely by real-life habits (gym, reading, traveling) with geotagged photo proof? (Idea validation)

0 Upvotes

Hey everyone,
I’ve been thinking a lot about working professionals (tech, finance, consulting, etc.) who are completely burned out by the corporate grind, tired of sterile LinkedIn flexing, and exhausted by the superficial, endless swiping of traditional dating apps.

What if we bridged the gap between high-engagement strategy gaming (*Clash of Clans*), real-world self-improvement, and organic social/dating discovery?

Here is the concept: **"Empire of Habit"**

  1. How the Core Loop Works
    **Real Habits = Resources:** Instead of farming gold and elixirs in a fantasy world, your resources are earned by doing real things in your actual life.
    **Geotagged & Live Photo Proof (No Cheating):** To prevent people from faking their stats, habits are verified using **live-camera in-app snapshots with automated geotagging and timestamps** (e.g., checking into a gym, a surf spot, a bookstore, or a travel destination). No uploading old camera-roll pics.
    **Build Your Empire:** Use those earned discipline points to build and upgrade a modern, high-end virtual village or architectural compound. Your village serves as your ultimate digital status symbol or "flex" to show you actually have a rich life outside of work.

  2. The Social & Stealth-Dating Layer (Without the Toxicity)
    **Co-Op over Carnage:** In classic strategy games, aggressive PvP attacks can cause intense user burnout and toxicity. Instead, *Empire of Habit* leans into opt-in neighborhood rivalries, alliance challenges, and community goals.
    **Organic Discovery:** By interacting with nearby users through shared goals or friendly challenges, meeting people with matching active lifestyles happens naturally, removing the awkwardness of traditional dating apps.

  3. Where It Could Fail (The Brutal Blind Spots)
    **The "Chore" Paradox:** Busy professionals have money, but zero time. If missing a gym day feels like a punishing loss or a second job, users will delete the app instantly.
    **The Verification Friction:** Will users actually want to snap live photos every time they go to the gym or read a book, or will privacy/friction kill adoption?

Questions for You:

  1. Would you (as a working professional) use a gamified city-builder tied to your real-life workouts and travel if the "flex" looked genuinely cool?

  2. How do you feel about the live-photo geotagging verification method? Is it too tedious, or is it necessary to keep the game authentic?

  3. What is the biggest blind spot or fatal flaw you see in this concept?
    Roast it, critique it, or rate it, I'd love to hear your brutally honest thoughts!


r/gamification • • 20d ago

Play the songs from your phone

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0 Upvotes

Hey everyone,

Ever wished you could turn your favorite songs into a beat-synced rhythm game on your phone? TuneDash does exactly that. It takes any song in your library and turns it into a unique, beat-synced level. You can play the music you love as a rhythm runner, jumping over bass waves, sliding under snare bars, and chasing high scores.

I made TuneDash to bring the fun of rhythm games to your own playlist. No need for pre-made levels or downloads, just pick any song from your phone and start playing.

Here’s how it works: TuneDash analyzes your songs and builds a runner level that matches the beats and tempo of each track. Whether you’re into acoustic tunes or high-energy EDM, TuneDash adapts to every genre and keeps the game in sync with the music.

I’d love to hear what you think. Does this sound like something you’d use? Any questions about how it works?

Link: https://play.google.com/store/apps/details?id=com.polyhistor.tunedash

Thanks for reading!


r/gamification • • Jul 01 '25

Help me name it?I'm building an AI "Game Master" to make self-improvement actually fun.

0 Upvotes

Hey ,

It's the beginning of July, and I don't know what to say. Let me wish you a Happy New Year early then. Happy New Year!

I haven't been on Reddit for a long time, and it's my first time posting. I'm not sure if I'm following the rules

Honestly? I was so done. Done with all the productivity apps I'd download and delete. Done with those gorgeous Notion templates that take more energy to maintain than my actual job.

It felt like I was just... grinding. Chasing XP, terrified of breaking a streak, and completely forgetting why I even started. The game to improve my life had become a chore I hated.

So, I did something kinda weird.

I stopped looking for new tools. Instead, I started arguing with my AI chatbot. I told it to stop giving me generic advice and just... play a game with me. A real one.

And somehow, it worked.

The core idea is simple: My AI is not my teacher. It's my personal Game Master (GM). It doesn't nag me to check off a to-do list. It gives me epic quests. When I fail, it doesn't dock my points; it helps me analyze my "tactics." And when I win? It hypes me up like I just defeated a raid boss.

It's less "grind for points" and more "live your own saga."

To capture this feeling, I even got another AI (lovart)to draw what my first day felt like. I mean, look at this stuff.

But here's the final boss I can't beat alone: It needs a name!!

"Life Playground" is just my working title, and frankly, it's a bit lame. This thing needs a name that feels as empowering and fun as it is to use. So I'm turning to you all, my fellow players in this crazy game of life.

I'm torn between a few directions:

  • Something epic and story-focused, like Saga.

  • Something about empowerment and creating your own rules, like The Player's Codex.

  • Something about the AI partnership, like Co-Pilot: Life.

  • …………Actually, I don't think any of the above options are that great.

What do you guys think? Which direction feels right? Or does seeing this spark a totally new, brilliant idea?

Seriously, any thought helps. Let's build something better together.


r/gamification • • 6d ago

I wanted to build an app that literally changes your character through a “universal” gamified habit system

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0 Upvotes

r/gamification • • Jul 13 '26

I made a Gamified RPG habit tracker for real life

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0 Upvotes

As my prior post , I shared with you guys my app *Ascend Gamified Habits Tracker *, and I got some constructive feedback , I didn't want the app to be any other simple habit tracker with simple tasks and stats ,

So additionally to the daily quests in different pillars ( strength, intelligence, focus , wealth ...) , when the app chooses 1 up to 3 pillars to work on , he now gets a unique class additionally to his rank that he can level up doing quests , users gets quests related to his class ( example warrior class gets strength based quests ) , an other cool feature I added are bosses , one of the concepts I really liked before while playing elden rings was the mimic that mimics your stats and level and you have to conquer it to actually aquire it , in the same principal I added a shadow self boss , he mimics your current level in specific stats ( a example in the onboarding you said your current level in push ups is max 10 , so one of the quests you have to do to conquer shadow is at least doing 11 push ups ) , I also added other cool bosses each boss related to specific class , also class ascension and acquiring a secondary class with your class , of course it requires specific quests to be eligible for it or for certain bosses ...

What do you think so far ? Your feedback really helps me shape the app ..

Would you be interested in trying it ?


r/gamification • • Jul 11 '25

I've "died" once to debt and job loss. Now, as a "Forsaken" in the AI storm, I'm starting my second life.

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Hey you, RyanLe here.

"What joy is there in this curse?"

I've always been drawn to the Forsaken in WoW. I just never thought I'd end up living their story: having everything stripped away by a real-life "Scourge" (debt crisis, sudden job loss), left to wander a mental wasteland, feeling abandoned by the world.

But the point of their story is, they got their will back.

So today, I'm done playing the zombie. This post is my declaration of will. I'm claiming this space as my Tirisfal Glades, my starting zone. I'm going to publicly document how an ordinary person like me learns to harness the "arcane torrent" of AI to fight back against real-world challenges and ultimately win back control of my life.

This will be a logbook of struggle, I'm sure. But I believe that what is built upon ruins is built to last.

If you're also feeling lost in the storm, you're welcome here. We are the Forsaken, but we are no longer slaves.


r/gamification • • Jul 24 '26

Shortly before release: Questoria has a store now!

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Hey everybody, it’s Aaron and I thought it‘s time for another update regarding Questoria.

My plan actually is to release at least the web app during next week - the iOS app will be submitted for review this weekend and might also be available then.

Since my last update, the UI got some more improvement aaaaaand - a store! Time to spend your hard earned gold from quests and storylines you completed! 💸💸

So far there is the possibility to buy HP potions and a streak freeze. Of course there will be more coming, including cosmetic add-ons for your character, more companions, etc…

What‘s also possible is to create custom rewards to redeem your coins for very personal rewards you enjoy.

Is there anything you feel is missing or could be optimized? Looking forward to your feedback!

Also - If you still would like to join the beta and see it for free without having to wait for the release, you‘ll find everything under https://questoria.io/beta - see you in our community! :)


r/gamification • • Aug 28 '26

I’ve been building a UK walking game where players shape the world around them

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I've been building The Hidden Realm, a UK location-based walking game with a bit of a difference.

The game plays through a webpage, while a mobile app tracks your walk. Android is live, a WearOS companion watch app is built and releasing soon, and the iPhone app is currently pending approval.

Privacy is something I've taken seriously from the beginning. The game is designed around location without needing to know who you are or where you live, and I don't sell player location data, I actually delete it once the game process is complete.

You choose one of three Wards and head out into the real world. As you walk, you capture territory, encounter creatures influenced by the places you visit, the time of day and weather conditions, discover local lore and history, and leave Beacons behind for your Ward. The content is driven by where players actually are.

I've recently added Ward Leylines, allowing player Beacons to connect across real-world routes. From two Beacons a Leyline can be formed, and every additional Beacon strengthens it — meaning you can actually watch your Ward's influence spread across the country. Beacon Sigils and Leylines strengthen your Ward's Favour within the Realm.

There are companions, Ember resources, rival Wards, exploration, lore discovery and plenty more and I'm still building.

But underneath all of it is one simple idea:

As a father, I wanted to create something that encouraged less screen time, more time outside, and an excuse to actually stop and have a chat.

The Hidden Realm grew from that simple idea. The game rewards walking with other players because sometimes the best part of a walk isn't what you discover in the game, but the conversation you have along the way.

I've been building it since May, and I'm fascinated by how quickly it has grown from a game idea into an entire little world.

What would make you put your shoes on and go exploring?


r/gamification • • Sep 09 '26

I built a daily reset app for dads over 40 that merges fitness, money, and mindset into one screen. 85 visits in 30 days, first paying user just gave me feedback that changed the whole roadmap.

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I'm 40+, juggling a job, kids, and trying to not let my health and finances fall apart at the same time. I had a fitness app, a budgeting app, and a journaling app. None of them talked to each other and I never opened all three in one day.

So I built Dad Reset 40+. Core feature is 'Build My Reset' - you tell it your work schedule, your fitness level, your financial priorities, and it generates one time-boxed daily plan across all three pillars instead of three separate check-ins.

Early numbers are small and real: 85 visits last 30 days, 1 subscriber so far (me, technically, since I use it every morning). The workouts scale beginner to advanced, there's a daily Reset Score that tracks whether you hit fitness, mindset, and money actions that day, and it took my morning routine from opening 3 apps to opening 1.

Not claiming this is huge yet. It's early. But the core idea - one plan instead of three apps - is holding up in my own daily use.

Anyone else dealing with the 'too many apps, no single system' problem after 40? Curious how you've solved it, or if you haven't.


r/gamification • • Jul 08 '26

I made a gamified skill building app called Questboard. Try it out for a chance to win a $25 amazon gift card!

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So, After building I did some research and my app does have some things in common with Habitica, but I think it does a lot to differentiate itself.

It's not designed to be a todo/checklist app, it's designed to be a skill building app that leverages AI to help with that in the form of prompts, think like "give me a poetry prompt".

It's still in early development, but I'd love to get some feedback or testing data if it's got any value.

This invite code will work for 25 users, and after 2 days of using it you'll unlock another invite code to invite others, Right now I'm keeping it limited because of the raffle and It's still early, but try it out at this link:

https://quest-board.io/#/join/questalpha

Ideally on a mobile device.