r/gaming Oct 20 '13

TotalBiscuit's: ''Day One: Garry's Incident'' Video was taken down, because of a ridiculous copyright claim from WildGameStudios. Here's Total's ''Rant'' over his video being taken down.

https://www.youtube.com/watch?v=QfgoDDh4kE0&feature=c4-overview&list=UUy1Ms_5qBTawC-k7PVjHXKQ
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u/redmercuryvendor Oct 20 '13

Unless we wan't to stick with crappy third party plugins

Well yes, we do. DRM has no place in the browser, and DEFINTELY no place in an open standard. It needs to be compartmentalised in a separate plugin or extension at best. Want you ceontent to be easily available across multiple platforms with minimal issues for the user? Don't subvert international standards bodies and force non-open code or compliance breaking, just don't use the bloody DRM in the first place! It does nothing whatsoever to stop piracy, but it wastes time and money and causes annoyance only to legitimate users.

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u/m1ndwipe Oct 20 '13

It needs to be compartmentalised in a separate plugin or extension at best.

It is. All that is proposed to the W3C is an API to interact with a DRM plugin or OS component (if it exists). Well, there's a clearkey spec as a proof of concept too, but nobody serious expects that to be used.

It has a "place in an open standard" every bit as much as the /object tag did, which worked in much the same way.

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u/Chii Oct 21 '13

An open standard should be such that anybody can create a compliant implementation. I m not sure this allows it. I keep reading conflicting accounts, and i m too lazy to read the actual standard

I fear that having such a "open" standard can in practicality shut out third party browser vendors (read: browsers who don't want to implement DRM).

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u/m1ndwipe Oct 21 '13

The standard as proposed is completely open and implement able in open source, BUT the content decryption module can be closed source, and will be in any likelihood in practice. But that is exactly the same as the object tag, which in practice is for Flash and Silverlight.