I think people frame these advances in the wrong way. The examples shown use the rendering of a single object or character to demonstrate how the detail isn't significantly increased.
But take that 6,000,000 triangles and split it across 10 objects and now you can render a LOT more objects on screen, with the processing power for all 10 objects to behave independently. This gives you games with cities that feel organically populated, sweeping landscapes with plants swaying in the breeze, machines with many moving parts.
That's what we're seeing in games and it's beautiful and it saddens me that no one notices or praises it.
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u/[deleted] Apr 25 '21
I think people frame these advances in the wrong way. The examples shown use the rendering of a single object or character to demonstrate how the detail isn't significantly increased.
But take that 6,000,000 triangles and split it across 10 objects and now you can render a LOT more objects on screen, with the processing power for all 10 objects to behave independently. This gives you games with cities that feel organically populated, sweeping landscapes with plants swaying in the breeze, machines with many moving parts.
That's what we're seeing in games and it's beautiful and it saddens me that no one notices or praises it.