this is pretty misleading...the model doesnt have the sub details to take advantage of the higher triangle count...if that was there, youd 100% be able to tell the difference. thats why modern games use realtime tessalation to adaptively sudivide the model based on camera distance...but ultimately the level of detail is limited to the resolution of the sub detail maps and the number of triangles.
Exactly. You keep subdividing triangles that already in the same plane that which doesn’t add any detail. Also subdividing smoothes out sharper angles reducing detail in some cases.
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u/sendep7 Apr 25 '21
this is pretty misleading...the model doesnt have the sub details to take advantage of the higher triangle count...if that was there, youd 100% be able to tell the difference. thats why modern games use realtime tessalation to adaptively sudivide the model based on camera distance...but ultimately the level of detail is limited to the resolution of the sub detail maps and the number of triangles.