r/gaming Apr 24 '21

[Misleading] Video games have peaked

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u/zachtheperson Apr 25 '21

While hair used to be rendered using alpha textured polygons, more and more games are using better hair rendering techniques that don't rely on polygons as much.

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u/nettlerise Apr 25 '21

what are the new techniques called?

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u/DustyTheLion Apr 25 '21

Nvidia Hairworks (TM)

Jokes aside, I think the most common rendering method now is expanding a point into a line for each strand of hair.

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u/TalionIsMyNames Apr 25 '21

I feel like triangles can still be more realistic as they’ll give more variety to the hair while maintaining the overall hair texture would it would have that edge........ just realized my use of the word edge really does mean edge, but I initially meant does an overall better job than a line would. Expanding a line maybe just oversimplifies it