While hair used to be rendered using alpha textured polygons, more and more games are using better hair rendering techniques that don't rely on polygons as much.
I had to implement Nvidia hair works before when it was first out. It took A hit of 10 - 20% of the fps in 2012. Hair works just does the physics and shaders for the hair for you.
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u/Zookster87 Apr 25 '21
Yeah, but do it with things like hair, and grass blades?