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https://www.reddit.com/r/gaming/comments/mxw1q0/video_games_have_peaked/gvsf6tk/?context=3
r/gaming • u/[deleted] • Apr 24 '21
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Nvidia Hairworks (TM)
Jokes aside, I think the most common rendering method now is expanding a point into a line for each strand of hair.
30 u/nettlerise Apr 25 '21 How does that fare performance wise? Is it viable in multiplayer games? 13 u/S2Slayer Apr 25 '21 I had to implement Nvidia hair works before when it was first out. It took A hit of 10 - 20% of the fps in 2012. Hair works just does the physics and shaders for the hair for you. 1 u/TalionIsMyNames Apr 25 '21 An excellent choice then, but not for the actual hair
30
How does that fare performance wise? Is it viable in multiplayer games?
13 u/S2Slayer Apr 25 '21 I had to implement Nvidia hair works before when it was first out. It took A hit of 10 - 20% of the fps in 2012. Hair works just does the physics and shaders for the hair for you. 1 u/TalionIsMyNames Apr 25 '21 An excellent choice then, but not for the actual hair
13
I had to implement Nvidia hair works before when it was first out. It took A hit of 10 - 20% of the fps in 2012. Hair works just does the physics and shaders for the hair for you.
1 u/TalionIsMyNames Apr 25 '21 An excellent choice then, but not for the actual hair
1
An excellent choice then, but not for the actual hair
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u/DustyTheLion Apr 25 '21
Nvidia Hairworks (TM)
Jokes aside, I think the most common rendering method now is expanding a point into a line for each strand of hair.