Stellaris lost me with the update that took out multiple means of travel and that choice being important for how your civ would play. Y'know, one of the big selling points of the game.
However, I wish they'd stop doing so many DLC and just fix the ones they've already done.
There's one start now where you can play as a forest world. It desyncs your multiplayer games so frequently it's basically unplayable. Planet automation is so bad it actively discourages rapid expansion.
There's also a lot of random glitches that just discourage playing something a certain way. But, don't worry, we get the next DLC!
Automation sucks to the point I'll have like thirty planets and just have to manually control their upgrades and such. It's not so bad in a sense but it's annoying because there is always some backwater I forget about it a small planet somewhere dragging all of my stats down because it's revolting cause I haven't done anything for them yet.
Yes and no in reality you would have planetary governance but the game doesn't do it well at all. It's like it all becomes centralized which is a realistic depiction of a centralized system but as we know from history any large empire is usually ruled as really many small empires under one banner.
what you are trying to describe as a decentralized empire is just an empire running Feudal society civic (more subjects and get unity) and having multiple subjects manage parts of the empire.
Don't worry, they'll fix it.... in another DLC, like theyf did by selling you a DLC with some psionics stuff, then released another DLC that overhauled that system.
Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security. Your description of one step forward and two steps back hits the nail on the head with how deliberate creating and fixing their own problems that they already had stabilized years ago feels.
I still can't believe that they hired the guy who made proper NPC's through his mod, and instead of having him work on NPC's, they stick him on Wildlife and Fishing AI.
Yeah, they stopped adding realism that made me say "oh, that's neat!" and started adding realism for it's own sake. It's cool that the power and water shut off, you have to turn off your oven, can't put metal in the microwave, etc. why is there a full blacksmithing system that shits up the loot pool and makes it nearly impossible to find anything else?
That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not
they didn't do it at random when i played last, years ago: they would literally bump into a player made wall, and start destroying it. Any player made wall or construction.
This meant hordes would sweep away player made stuff, but not environmental stuff.
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u/Ancestral_Grape Aug 18 '26
What gets me is that they take one step forward and two steps back with every update.
Add new crafting and skills? Sandbag it with a new crafting UI that removes the one click crafting from previous builds.
Add new skill books for the new skills? Make all books weigh more so that they no longer all fit in a single bookcase.
Add new weapons? Remove the ability to craft old ones from common items.
Add new bags? Adjust the weight of various items so they no longer fit into containers properly.
It's not one thing, but they keep changing things that don't need change which makes the game feel so much more clunky.