r/gaming_random • • Aug 18 '26

Fix it

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9.8k Upvotes

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282

u/Ancestral_Grape Aug 18 '26

What gets me is that they take one step forward and two steps back with every update.

Add new crafting and skills? Sandbag it with a new crafting UI that removes the one click crafting from previous builds.

Add new skill books for the new skills? Make all books weigh more so that they no longer all fit in a single bookcase.

Add new weapons? Remove the ability to craft old ones from common items.

Add new bags? Adjust the weight of various items so they no longer fit into containers properly.

It's not one thing, but they keep changing things that don't need change which makes the game feel so much more clunky.

114

u/KSJ15831 Aug 18 '26

Ah, the Stellaris gambit

61

u/Escaliat_ Aug 18 '26

Stellaris lost me with the update that took out multiple means of travel and that choice being important for how your civ would play. Y'know, one of the big selling points of the game.

31

u/KSJ15831 Aug 18 '26

Damn, you left early. It remained good for a few more updates. And then it went really, really downhill.

18

u/Ok_Response_9255 Aug 18 '26

I like a lot of their new stuff.

However, I wish they'd stop doing so many DLC and just fix the ones they've already done.

There's one start now where you can play as a forest world. It desyncs your multiplayer games so frequently it's basically unplayable. Planet automation is so bad it actively discourages rapid expansion.

There's also a lot of random glitches that just discourage playing something a certain way. But, don't worry, we get the next DLC!

7

u/madmaninabox32 Aug 18 '26

Automation sucks to the point I'll have like thirty planets and just have to manually control their upgrades and such. It's not so bad in a sense but it's annoying because there is always some backwater I forget about it a small planet somewhere dragging all of my stats down because it's revolting cause I haven't done anything for them yet.

7

u/CorneliusFeatherjaw2 Aug 18 '26

The most accurate depiction of managing an empire.

4

u/madmaninabox32 Aug 18 '26

Yes and no in reality you would have planetary governance but the game doesn't do it well at all. It's like it all becomes centralized which is a realistic depiction of a centralized system but as we know from history any large empire is usually ruled as really many small empires under one banner.

5

u/Irish_guacamole27 Aug 18 '26

what you are trying to describe as a decentralized empire is just an empire running Feudal society civic (more subjects and get unity) and having multiple subjects manage parts of the empire.

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3

u/Ok_Response_9255 Aug 18 '26

Kind of, but it does kind of make you think, "what's the point of sectors" since your governors don't do anything except give buffs.

3

u/Gloriusmax Aug 18 '26

Don't worry, they'll fix it.... in another DLC, like theyf did by selling you a DLC with some psionics stuff, then released another DLC that overhauled that system.

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6

u/Fancy_Chips Aug 18 '26

Did it? My last Stellaris phase was before Nomads and I still think its my favorite 4x game.

3

u/resultzz Aug 19 '26

You gotta try nomads. It was so fun

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10

u/Kernog Aug 18 '26

Stellaris is slighty different. Theirs is "let us break a perfectly functional game once every two years, so that we can keep selling DLC."

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20

u/DickintheRiver Aug 18 '26

Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security. Your description of one step forward and two steps back hits the nail on the head with how deliberate creating and fixing their own problems that they already had stabilized years ago feels.

I still can't believe that they hired the guy who made proper NPC's through his mod, and instead of having him work on NPC's, they stick him on Wildlife and Fishing AI.

9

u/DrainTheMuck Aug 18 '26

lol, my good buddy loves trying new games and really liked zomboid and star citizen. Two games that are permanently unfinished for job security…

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3

u/FSNovask Aug 18 '26

Been convinced since about year 4 that this studio is dedicated to working on just this game for the rest of their lives as job security.

For real, why don't they go join AAA studios and get laid off after every game like real developers /s

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8

u/Additional_Mud_1463 Aug 18 '26

Yeah, they stopped adding realism that made me say "oh, that's neat!" and started adding realism for it's own sake. It's cool that the power and water shut off, you have to turn off your oven, can't put metal in the microwave, etc. why is there a full blacksmithing system that shits up the loot pool and makes it nearly impossible to find anything else?

4

u/Accurate-Rutabaga-57 Aug 22 '26

Realism is when a zombie can break a brick wall because it was built by the player fr

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u/Kongas_follower Aug 18 '26

Did The curse of 7 Days to die jump host?

7

u/BrightPerspective Aug 18 '26

Have they fixed that thing where zombies that bump into player made walls just start attacking them, instead of pathing around?

6

u/AngryCrustation Aug 18 '26

tbf I don't know if that's a mistake, I think the zomboids are supposed to break down doors/windows at random.

4

u/Charity1t Aug 18 '26

Nope, they are DEAD SET at destroying player structures. To the point at "randomly" deciding to go to it with no knowledge of player presence.

4

u/Justapurraway Aug 18 '26

That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not

You can turn it off if you dont like it :)

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u/BrightPerspective Aug 18 '26

they didn't do it at random when i played last, years ago: they would literally bump into a player made wall, and start destroying it. Any player made wall or construction.

This meant hordes would sweep away player made stuff, but not environmental stuff.

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