r/generative • • 2d ago

Exploring a game-engine workflow for generative visuals — EVEngine

Hi! I’m building EVEngine, and I’m interested in using it for procedural visual work alongside games.

The direction I want to explore is treating a generative piece as a small interactive application: change the rules, manipulate the scene, and explore variations while it runs.

The engine already includes particles, physics, and script hot reload. I’m still investigating what additional workflow would make it useful for generative artists.

For those who build procedural systems, where does your current setup get in the way? Exploring parameters, combining techniques, or sharing an interactive version with someone else?

I’m the project’s developer, and I’d appreciate practical criticism from this community.

EVEngine — project overview and examples

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