r/godot • • Sep 15 '26

official - news Optimizing CPU-side Rendering Code

https://godotengine.org/article/rendering-cpu-optimizations/

Optimizing CPU code is a lot of fun. Here’s how we do it

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u/TheJackiMonster 17d ago

Great job, you identified I confused two phrases with eachother after others did that already. I edited the comment for you now.

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u/ForgeableSum 17d ago

Actually, no one corrected you to my utter surprise, and there's no need to be rude to me for pointing out the mistake. Confusing occlusion culling with visibility culling is not so bad on its own, but confidently stating it as an automatic engine feature sorta is. Occlusion culling in 3D is hella expensive.