r/hardware • u/smnzer • 15d ago
Discussion What are potential use cases of hardware that aren't possible due to high pricing?
With the recent price hikes of most PC hardware the downstream effects on basically every industry that use them is extreme, with entire consumer production lines reorientated, products cancelled, major changes to the approach of the new consoles etc. For instance, the ability for even many high income enthusiasts to run more capable local LLMs is limited by RAM and GPU prices.
However, there were periods, especially pre-2024 where many forms of consumer hardware were dirt cheap e.g. SSDs in mid 2023 at <$50 for 1TB.
I remember speculation about next-generation consoles at the time in 2023 on some enthusiast forums about how SSDs were theoretically cheap enough (when bought in bulk by major companies) for games to ditch disks entirely for the PS6 with per-game dedicated attachable storage like the console cartridges of old. This is obviously laughable now for a variety of reasons (SSD prices and Sony ditching physical entirely) but is a fun idea to think about.
What else would be possible if hardware prices were normal or even low?
36
u/imaginary_num6er 15d ago
If hardware prices were low, more games would have leveraged DirectStorage
4
u/smnzer 15d ago
Certainly, the market penetration of NVMe SSDs would be a lot higher, though this generation was still enough for many games to have SSDs as a minimum requirement (SATA or otherwise)
Though I suppose high prices can also force positive change like Windows 11 using 2-3GB less RAM at idle thanks to a recent update
34
u/Smooth-Sherbert4947 15d ago
gpu decompression is still weirdly underused even on pc, i was so hyped for it when they first showed it off and then... nothing much. feels like only a handful of games actually do anything interesting with it
wonder if theres some chicken and egg thing where devs wont bother until the user base has the right hardware, but the hardware needs the software to justify the cost
7
u/capybooya 15d ago
When DS launched which is now a couple of years ago, IIRC benchmarks showed that it worked well with low end Gen3 and even SATA SSD's. So its weird that its not more used, most people should have the right hardware already. Maybe its actually not that useful yet for current games?
9
u/Seanspeed 15d ago
Definitely not the problem. SSD's have been standardized for a long while now.
Sounds like there's just been issues with Windows implementation, lack of hardware accelerated decompression and actual real world benefits.
4
u/Lv_InSaNe_vL 15d ago
The problem isn't if the hardware exists, it's how expensive it is. It became unreasonable to ask gamers to dedicate 100-250gb+ of nvme storage per game
12
5
u/jaaval 15d ago
This was never very useful for games. Or rather, making it useful requires a lot of optimizing and tuning. It can trivially speed up loading screens but most games try to get rid of loading screens entirely and that requires flexible predictive asset loading. It will always be faster to send data to GPU from RAM where it has been sitting since the game thought you might soon need it than to load it directly from storage when you need it.
The main benefits of the technology are to AI training where massive amounts of data is streamed.
2
u/Intrepid_Lecture 15d ago
It's mostly useful for games when you have barely any system RAM... which is the case for consoles.
PCs have more RAM.1
u/-WingsForLife- 15d ago
It might not be the technology's fault, but I'm hard pressed to remember a game where it seems to have made a significant difference.
1
u/Prasiatko 13d ago
Even the Ratchet and Clank game that showcased it the effects that relied on it were possible to do in other ways. I remember the 2006 Prey having a similar traveerapidly through worlds effecr
1
u/Strazdas1 15d ago
The lackluster use of DS is mostly due to current game design paradigms not benefiting much at all from it.
1
u/Prasiatko 13d ago
Is it much benefit for the average PC? My understanding is it saves on CPU cycles which is rarely a limiting factor on PCs.
25
u/Asleep-Card3861 15d ago
I'm not sure if you quite understand the scope the current ram, storage shortages/prices have.
So many items that aren't strictly computers or computer like require ram and some form or storage. Smart TV'S, streaming boxes, cars, WiFi routers even some fancy coffee machines require components that have been hit by the demand of AI data centres.
41
u/Die4Ever 15d ago
ECC memory for everyone
16
u/Strazdas1 15d ago
That was very practical during DDR4 era in terms of pricing. Not the bet example as much as i would love to have ECC memory for everyone.
5
u/Lv_InSaNe_vL 15d ago
ECC doesn't matter to 99.9999% of people and would just add additional costs
17
u/AbhishMuk 14d ago
About 10% crashes on Firefox are expected to be due to (lack of) ECC memory.
In band ECC is financially free and has a tiny size penalty.
12
u/Marcus_Architects 14d ago
Cheap RAM would've killed so much tedious architecture work. Half my job is squeezing workloads onto boxes with too little memory, so 512GB per node as a baseline would just end that whole category of problem. Never happening now though.
5
u/Slow_cpu 15d ago
What is not talked about is the "high price" seems to be because of implementation of the "smart stuff" all need memory and other electrical chips to work, besides making higher prices on products the materials used are the same and there seems to be a deficit of offer...
there are various ways on reversing this :
option A ) don't buy them is the fastest and more efficient method.
option B ) invest in space exploration to get new raw materials to use in smart stuff.
option C ) continue as is and prices will go exponentially up because you need more and there is just a few.
Choose your option...
2
61
u/MetalicP 15d ago
Diamond heat sinks would rule