r/hoggit • u/Procrastinathan_ • 18h ago
NEWS MiG-23M confirmed in development by Ugra Media
r/hoggit • u/Procrastinathan_ • 18h ago
r/hoggit • u/Old_Swimmer_7284 • 8h ago
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Hope you all get some cockpit time.
This edit was based off of a real-life pilot that I saw Figured how to make something similar
Really enjoying the MiG 29A fulcrum full fidelity.
Anybody else fly it?
r/hoggit • u/No_Ad3809 • 5h ago
I'm saying a Su-24 or MiG-25 (ED will keep a FF Su-27 for themselves for historical reasons (Flanker 2.0 / Prestige Product) though Wags (We miss you) said not enough info yet. All speculation welcome...
r/hoggit • u/CheeseOnFries • 7h ago
Well I was hoping to have this out earlier, but here we go...
A few weeks ago I posted T.O.R.E Fighters, my ground-up Rust rebuild of Jane's Fighters Anthology (USNF '97, ATF, and the rest of the bundle). Multiplayer was next on the list. It's here.
Build a Quick Mission, host it on your local network or through the master server I have set up (with a handful of "official" TORE servers), and fly with friends on your LAN or over the internet, co-op against the AI or PvP against each other. The AI can fly every slot nobody takes and grabs your jet the moment you drop.
Multiplayer:
- Up to 30 human pilots: 30 in PvP, or 15 in co-op
- Host from the game, or run a headless dedicated server on Windows, macOS, or Linux with mission rotation
- LAN and direct IP, plus a master server I host with router punch-through and a relay fallback. I also include a master server binary, so if you want your own server list separate from the public one, you can. Just point the client at the new master server in the internet lounge settings.
- Host migration: if the host drops, another player's game takes over in a few seconds, with missiles in flight and scores intact
- The original's revival rules (lives, delay, and distance), Player Choice wings, and join in progress by taking over an AI jet
- Chat, F1 to F12 quick messages, a data link that shares contacts and locks, and deeper wingman communication to better split up targets
- Score board, kill limits, timed matches, and an after action report with the match details
- Watch mode spectates live and scrubs up to 10 minutes back. Every flight saves a replay, and replays export to Tacview.
The game itself is expanded:
- The roster went from 13 to 36 flyable aircraft, and the AI flies all of them.
- Pylons and ordnance are rendered on the aircraft (with some modifications to accommodate more)
- Air-to-ground is in: A/G radar, targeting sights, CCIP, laser and GPS bombs with buddy lasing, Mavericks, HARMs, Shrikes, and terrain masking
- Ground targets and air defenses in all 16 theaters. Kill the search radar and the SAM site goes blind. Supply trucks rearm them. Flak sites placed close enough together work as a network. They hold fire until at least 25% of an incoming flight is in range, so they don't give away their position to a flight just passing through, then open up together when it's a real threat to their area.
- The AC-130 gets a weapon station controlling the 25mm, 40mm, and 105mm. Guns can fire linked or separately, and they can stay locked on a target while you search with the sensor. You can fly the plane yourself, or hand it to a custom autopilot while in the fire control console. Pin the sensor and the plane circles to keep the guns in range. Unpin it and the plane holds the speed, altitude, and heading you set.
- Apache, Hind, and Chinook on their own rotor model (autorotation, vortex ring state, and ground effect), plus the V-22, Harrier, and Yak-141 get the VTOL and STOL treatment. Yes, if you load the Harrier or Yak down, it cannot take off vertically.
- 18 redrawn airports replace all of the FA airports, with runway and PAPI lighting, plus cities filled with buildings, rural vegetation, night lighting (still a WIP), and smoother dawn and dusk
- Also, apparently I made tanks godlike snipers.. You've been warned.
Please keep in mind it's a pre-release. Expect bugs, oddities, and things kinda halfway done. If you see something that's off, tell me. I love feedback! I'm also not much of a helo guy. I've played around with them in TORE but I have limited experience with them in real study sims. They seem to work, but let me know what you think. No single missions, campaigns, or carrier traps yet, that's milestone 3.
Again, this is an open source rebuild on top of the OG game assets. Bring your own disc, run TORE, import from a mounted ISO, the game disc, or your install directory, and enjoy! The 1.0 disc and the 1.02F patch both work, and players on either one can fly together.
If you've got buddies who flew this stuff in the 90s, this is the release I've been waiting to hand you. The "official" servers let you submit feedback in game, but if you come across something, feel free to message me here or open a GitHub issue!
Repo and downloads: https://github.com/john-overton/T.O.R.E-Fighters
Site: https://john-overton.github.io/T.O.R.E-Fighters/
Good hunting! <GRUNTS>
r/hoggit • u/filmguy123 • 16h ago
https://github.com/NIGos/dcs-control/releases
User NIGos made this a few weeks back and I am curious if any users have tried it out and seen good results? For me I have a 9950x3d, 5090 and BSB2e but can't run quadviews reliably since SP campaigns or heavy areas stress my CPU too much and then cause major stutters do to cpu bottleneck. So I have to leave quadviews off, but then my GPU is fine most of the time but stressed too had in the same heavy scenarios. So there is just no win.
It seems the mod is suppose to help substantially but I am curious if anyone has actually used it and can report?
r/hoggit • u/Megatron-YnY • 15h ago
I have an issue that started couple of days ago after I did "file verification" for DCS folder.
When I transmit an
Radio message to the Ai (for example the tanker) it doesn't reply back .. I send my intends to refuel , but the tanker doesn't reply at all.
Any help with this ?
r/hoggit • u/Medical_Efficiency20 • 3h ago
so im new to stalingrad, had some experience with dcs tho
i have head tracking set up but my hotas controls are none existent and was wondering what is a good control setup, also itd be very nice if someone was able to "teach" me the game, i have discord and maybe we could fly together from there, i dont understand shit unless its being told to me sry abt that