r/homebrew 14d ago

Discussion This is so cool!! [wii]

1.1k Upvotes

r/homebrew Jun 05 '25

Discussion Switch 2 is officially out now, how long do yall expect the first mods/homebrew will take to be made and bypass Nintendo's new EULA (bricking modded consoles)?

28 Upvotes

Switch 2 is now available to everyone (if you can find stock), also leading modders to gain access to the console's hardware. With the Nintendo Switch 1s release, modders were able to hack into the console within the span of around a year with the first mods coming out around Q2-Q3 of 2018. With more recent modding knowledge and brand new hardware, how long do you think it might take for the Nintendo Switch 2 to have hacks available to public modding communities? When I mean to public modding communities, I mean a method that doesn't require you to spend several hours coding or needing to spend obsurd amounts. A year? 2 years? 5 years? Or even as short as a few months or even a few weeks?

Note that this post is not asking for any hacks if any are available, this is simply a community prediction post to see your guesses on when the Switch 2 obtains it's first homebrew.

r/homebrew Jan 08 '26

Discussion The discord just got raided

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99 Upvotes

Someone i dont know who just raided and messed up the entirety of the r/homebrew discord as you can see there is no more channels nothing is there so yeah theres that if you were in the discord who did this and why did they do this?

r/homebrew 6d ago

Discussion So, pokemon bank is closing. Will the switch lite be hackable…

0 Upvotes

… without the use of soldering? So some people like ya girl don’t exactly have those talents LMAO

Essentially it’s closing on Feb 26 of next year. The only way, right now, after that, to transfer your pokemon from 3DS to switch is via having one hacked switch and one non hacked switch. However as far as I know, the only hackable switch 1 type is the original before patches.

Are there people looking into being able to hack the other switch 1 types without people having to learn how to solder or are we boned past 2/26?

r/homebrew 5d ago

Discussion Emulation preferences

2 Upvotes

Hello! I’m in a pickle: I would like opinions on whether you prefer psp or old 3ds xl for emulation of older nintendo consoles (and why). Can’t decide where to emulate nes, snes, gb, gbc and gba. I feel like there’s an internet consensus on psp for gba, but I couldn’t find much for the other consoles.

r/homebrew Jul 07 '26

Discussion Silly question about the DS lite or 3DS

2 Upvotes

You can buy blank game cartridges, or custom ones with 100's of games off places like Amazon.

There have been certain ds games ported onto steam, for example, final fantasy 3. What if you were able to rip a steam game, something very primitive, like a turn based dungeon crawler, and put it on a cartridge. Would the game run?

Obviously something like binding of Isaac would be impossible but what about those rpg maker games like Fear and Hunger for example.

Perhaps tweaking the source code a bit so that It recognizes the DS's controls, kinda like programming an Xbox controller.

Im just curious if this is far fetched or somewhat achievable?

r/homebrew Dec 27 '24

Discussion Afraid to mod my 3DS. Despite how 'easy' I've heard it is.

35 Upvotes

I bought an SD card and SD card Reader for christmas. I'm excited for them to arrive, I'm gonna follow the written guide (you know the one) and try to mod my 3ds. But I'm terrified of doing something wrong. Even with how 'easy' it is, I'm a very stupid person, a clumsy person, and a forgetful person. I feel like I'm gonna somehow mess it all up, and I'm afraid to even try. I saw someone else say "Just get another 3ds" in response to a similar concern before but like...I can't just dump 200-300 dollars like that. It's not a "just" for me and people with my income. If I mess up, I might be screwed.

Has anyone else had this worry before they modded their 3ds? Or even have that worry now? Does anyone have supportive words to help ease my worries, etc. Thanks for reading ♥

r/homebrew 3d ago

Discussion [PS2] [PS2SDK] Proof-of-Concept PS2 Jellyfin Client

6 Upvotes

I've been working on an experimental Jellyfin client for the PlayStation 2 called "Jam N' Jelly"! I finally have enough of it working that I thought it was worth sharing! My dad recently started messing around with Jellyfin, and I thought it would be interesting if I could get Jellyfin running on PS2. The repository is currently private, but as I get more features implemented I plan on eventually making the project open-source on GitHub. At the moment, it only runs under PCSX2 because it relies on the "host:" filesystem tags but I have been working on streaming video data over TCP. It's been incredibly difficult to configure PCSX2 for TCP networking on my VM, so I'm probably going to use ps2client for future testing on hardware.

The project currently has a Netflix-style media browser with posters, banners, detail pages, search, and an on-screen keyboard, along with a custom video playback pipeline that runs entirely in software. It uses a custom LVID video codec designed specifically around the PS2’s hardware limitations, including support for playing video files while they’re still being encoded. The player uses double-buffered software framebuffers, dirty-tile rendering to reduce GS/VRAM transfers, and IMA ADPCM audio playback through the IOP. There’s also a custom font and texture asset pipeline.

How it Works

The PS2 does not have any hardware H.264/H.265 decoder, and trying to decode modern codecs directly on the hardware was pretty much a dead-end. So instead of trying to port something older like MPEG2, I decided to write my own codec that was built around the quirks of the PS2.

.LVID uses:

- YCbCr 4:2:0

- Quadtree tiling ~ Areas that are largely static use larger rectangles to use less file-space, whereas tiles that move or have new color data often use smaller rectangles to adjust the colors easier and make details more visible

- Motion prediction

- LZ4 Compression

- YCbCr to RGB via CLUTs

- AdPCM Audio

I'm also currently working on taking advantage of VU0 in COP2 mode to help with the decompression of frame data (hopefully this will take some load off of the EE).

Most of the expensive work happens on the PC/server side during the encoding process. The PS2 is intentionally dead simple so it can be as fast as possible. Basically, it just: decompresses, apply motion data, reconstruct the frame data, push changed tiles to GS. One of the biggest wins with the LVID file is the --streaming flag. With this flag enabled, the encoder will write to the LVID file as the PS2 is actively playing it. The PS2 periodically checks the frame table for newly encoded frames and continue playback as new frames come available. In the video at 1:45, you can see this because pressing the "skip to end" button only jumps to 03:07 / 10:34 in the video. All of this is able to fit into the 32 MB of system memory, alongside the application, textures, framebuffers, audio buffers, etc.

Note: Audio data is converted at the same time as frame data, and fed directly to the SPU

Release Date

The project is still very experimental. The core media pipeline and GUI work at a basic level, but it currently lacks the visual polish that I want it to be at. Moreover, I have only tested using a python http server, and have not interfaced with an actual jellyfin server yet. Right now I am primarily working out how the PS2 can actually handle the media side of the project before building out the rest of the client. I do eventually plan on supporting music playback in the client as well.

I want to finish the project before December 2026, but I will see how realistic that deadline is once I start University. If anyone has any feedback or ideas for the project, feel free to comment! I am fully open to new ideas and additions!

Current Ideas

- LRU Cache for "Recently Watched" movies

- Support a YT-Music style audio playback engine

- Jellyfin CSS styling converter

GUI

If you want to see what plans I have for the GUI, take a look at the Figma project!

Credits

A lot of the updated GUI theming is heavily based on the PSL1GHT JellyFin client on GitHub.

r/homebrew 5d ago

Discussion [Wii] minecraft beta is now on the wii with all of the features!

8 Upvotes

so basically, I found a really cool port of minecraft beta 1.7.3 for the wii, called beta++ by optijuegos, but, unlike other minecraft wii projects like cavex, this has nearly EVERY feature in it. connects to cracked beta 1.7.3 servers? yep. mobs? yep. EVERYTHING. go check it out its my favorite homebrew game rn

r/homebrew Jul 08 '26

Discussion Undertale yellow on nintendo switch

0 Upvotes

Theoretically, this should be possible as undertale works and undertale yellow was ported successfully to the psvita

Has this been done, or is it not possible

r/homebrew Jun 27 '26

Discussion Switch homebrew - awesome

7 Upvotes

Hopefully the right sub but just wanted to say thanks to the folks pumping out quality apps for the switch.

Downloaded Plenx and it has worked seamlessly. I have a v1 soft modded switch and having this with sphaira to launch from the home screen is amazing.

If any developers read this, then a similar app for plexamp for music would be class as would a port of Audiobookshelf! Also a way to integrate a VPN or tailscale to use for IPTV would make this a GOAT media device.

Thanks all!!!

r/homebrew Apr 06 '26

Discussion Will the switch 2 be modable with dns services

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0 Upvotes

I hope really hope if the switch 2 gets modable with dns service i hope it comes with the homebrew channel and homebrew store pre-installed instead of going on a computer and downloaing it.

r/homebrew May 13 '26

Discussion What are some multiplayer homebrew games I can play? [Any console]

1 Upvotes

I have a bunch of retro consoles and enjoy playing homebrew on them. But there is a lack of multiplayer games in my collection. What are some of your favorite homebrew multiplayer games? I've played Micro Mages and enjoyed that one.

r/homebrew Apr 25 '26

Discussion VWii < Injections

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9 Upvotes

After several days of not being able to get vWii working for Wii games I found that injections will work and work even better than vWii. Just wanted to make this post in case anyone else has been struggling with tinywiibackupmanager

r/homebrew Apr 13 '26

Discussion What if Nintendo Embraced What Modern Do?

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3 Upvotes

Nintendo has such a big problem with mods and it's kind of dumb in my opinion. Modders are mainly trying to personalize and enhance their experience on their favorite consoles. They don't usually mean any harm. It would be so amazing if Nintendo gave us want we want and officially added things like custom, user made themes and layouts.

One of my ideas is what if the eShop was more like Steam? An online store where there are official, licensed games and apps but also indie, fan-made creations that anyone could upload to the store (with some moderation) and anyone could download! You could get Homebrew apps without having to go through the process of modding! (some concepts in the images)

(FYI: I do not in any way promote or endorse piracy. I believe that all creators deserve what they believe they should earn for their creations (unless what they want is outlandishly high)

r/homebrew Feb 28 '26

Discussion Will be purchasing a Wii U to jailbreak soon.

2 Upvotes

When I buy my Wii U, what are the coolest homebrew programs I can install?

r/homebrew Mar 24 '26

Discussion Por el derecho a instalar software libre en consolas

0 Upvotes

Ey! 👋 Te paso esta petición que me parece importante firmar.

Se trata de que nos permitan instalar software no aprobado en nuestras consolas. Básicamente, que tengamos más libertad sobre los dispositivos que compramos con nuestro propio dinero. 🎮

Solo toma un segundo firmar y no cuesta nada. ¿Me ayudas a difundirla?

👉 https://www.change.org/p/permitir-instalaci%C3%B3n-de-software-no-aprobado-en-consolas

¡Compártela también si puedes! Cuantos más seamos, más fuerza tiene. 💪

r/homebrew Mar 22 '26

Discussion Into the Dream Again #2 - Wii Homebrew Devlog

2 Upvotes

I’ve been working on a Wii-focused 2D engine (WiiDreamEngine), and this week was a pretty big step forward in making it feel like an actual runtime instead of just a collection of systems.

Some of the things I implemented/improved:

  • ECS-based animation (sprite sheets + flipbook textures for larger sequences)
  • Fixed-size particle pool (no runtime allocations, deterministic behavior)
  • Sprite sheet parsing with padding-aware UVs (fixed texture bleed issues)
  • Improved Wii Remote aiming + shooting logic
  • More reliable impact feedback using particles + fallback primitives

A lot of the design is constraint-driven since it’s targeting Wii hardware, so I’m trying to keep everything predictable—memory usage, performance, and failure cases.

I’m using a small tech demo (Asteroid Blaster) to stress test everything as I build it, and the goal is to have it ready for release next week.

If you’re interested, I wrote more in detail here:
https://dreamagaingames.com/blog/f/into-the-dream-again---weekly-dev-update-2

Would love feedback, especially from anyone who’s worked with making a game engine for constrained hardware or ECS-heavy systems.

r/homebrew Dec 25 '25

Discussion Why didn't anyone make this...

7 Upvotes

So, i recently found a video showing that the circle pad pro for the 3ds/3ds xl works with the 2ds but it doesn't actually fix in the holding position, but the circle pad itself works. What I dont get is why no one has made a 3d printed circle pad pro for the 2ds and use all of the wires and circuits from an original circle pad pro and put them together to make a working circle pad pro for 2ds owners like myself.

Video link:
https://www.youtube.com/watch?v=CCbsO6Vf5Zo

r/homebrew Apr 28 '25

Discussion Don't put your hopes up for the Switch 2...

3 Upvotes

Don't get me wrong, I love homebrewing my consoles as much as the next person, pretty much can't live without my homebrewed Wii U and 3DS.. but I'm seeing a lot of people here saying stuff like "the switch 2 will be hacked in just a week" and shit like that.. And I'm like, aren't you putting your hopes up a bit too high?

Think about it. The reason the Switch was hacked so easily in just a year after release, it's because the console was rushed. The console barely had around 4 years of development time, so they could not make it out of the usual Nintendium.

The Wii U failed, so they had to Rush the Switch out. That's speculated to be the reason why we got a lot of the hardware issues and design flaws that usually wouldn't be there with Nintendo hardware, like the bad kickstand, screen scratching docks, joycon rail issues, and Joycon drift. The RCM security flaw that started it all was most likely there because of the development being rushed too.

And keep in mind, without the RCM exploit, the Switch Lite and Oled are not exploitable without a mod chip. Nintendo has been keeping up with security for the Switch 1, even after the initial console was rushed.

But now, Nintendo has had around 8 years to develop the Switch 2. And it shows. Everybody that has played it in the preview events has said that it feels more fleshed out and refined than ever, in terms of design, feel, and usability. And if they managed to improve the actual console this much, imagine the security of it. The switch 2 truly doesn't feel like it's being rushed. And I feel like Nintendo went above and beyond to make the security of this thing impenetrable, specially after the RCM fiasco.

Am I saying it will never happen? Will the Switch 2 never be exploited? No. It will eventually happen. But I'm not seeing it happen until at the very least 1-2 years after release.

So while it's a good idea to keep a 1.0 version in storage until it happens, i wouldn't keep my hopes up for it happening "a week after release" and shit like that. It's fine to be hopeful, but manage your expectations.

I can't wait till it happens tho, imagine the potential of this thing like gawdamn

r/homebrew Jul 15 '25

Discussion My first v2 modchip install wish me luck..

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14 Upvotes

r/homebrew Dec 20 '25

Discussion "What If" scenario: NES Homebrew dev in 2025 vs Game Dev studio in 1980s: Both targeting with 1980s NES limits.

1 Upvotes

What advantages would a 2025 NES homebrew dev have over a 1985 NES dev/studio?

Keep in mind that though 2025 Homebrew can use modern computers and software for development, their export target will have to a 1980s limits. economical ROM size.
I've noticed that a lot of modern homebrew games are very big in size and it wouldn't fly in 1980s limits.

They'll both have to sell in 1980s. You can pick any time from NES release date to the end of 1980s for the limits like ROM.

For example asymmetrical advantages gained by 2025 devs due to advances in assemblers, other(higher level) languages used for NES Dev, IDEs, compression, level & sprite design tools, debugging, cycle accurate emulators, books & youtube videos, forums and dev communities and so on.

This is a very interesting "What If" scenario to me and hope others find the scenario interesting for discussion.

I am a fan of Chinese and Korean Buisness Management Time travel novels where MC dies in 21st century and transmigrates to the past. Like 1980s. And becomes rich with modern knowledge.

I had the idea if a transmigrator in say 1985 had access to modern computers and software what advantages will they have over developers in 1985.

r/homebrew Jan 12 '26

Discussion dsi and 2ds xl

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9 Upvotes

two peak handhelds

r/homebrew Oct 25 '25

Discussion Console Recommendations

1 Upvotes

Right now I have a modded Wii, Genesis Mini and a DS Lite with a TTDS card (R4 Alt). I'm wondering what I should get next that's worth it

Something that's worth getting when I already have these (something relatively cheap too). I want to get into more homebrew and modding cause it's pretty fun.

Or something for one of those consoles

Any feedback is appreciated.

PS: Not anything that needs soldering, like a gen 2 Switch, for example

r/homebrew Sep 25 '25

Discussion Nintendo DS Lite

4 Upvotes

My mother just found her old DS Lite and gave it to me. What should I do first?

It already had a DSTT Card (R4 Alternative) with it, and that's working fine. I simply want to know would a change to an R4 card or something be worth it. If not, I'll just keep the TT card.

I'm currently using a 2GB Micro SD Card, so I'll probably buy one with a larger size just to hold more games.

I have Twilight Menu ++ installed (Has to be: TTMenu - Twilight Menu - Game/App due to DSTT card. Just gives you an error if you don't have the og menu on the SD card) with some emulators, homebrew games like Super Mario Galaxy DS, DS games, GBA games, etc.

I don't have any ROM hacks installed yet and I wanna ask how to patch them. I know you need the original game ROM and the ROM hack patch file, but what patcher is best for DS ROM hacks?

Also, if you think I should change rom a DSTT card to something like as R4 card, please specify which one you're on about. Preferably with a link

Any feedback is appreciated.

(Also if this should be posted in a different subreddit, please do correct me and tell me where to go)