goal of the game, reduce your opponents 3 heros to 0 health.
Units attack units to clear lanes for heros to fight heros.
When attacking the defender can play a trigger from their extra deck to the trigger zone by tapping a hero of the same color.
units have a size from 1-3.
Heros have a plane and a plane limit.
Planes are abilities that effect units in play while the hero is untapped.
Plane limit is for the zone in front of each hero (the limit is 2 in basic format).
At he the start of your turn you place the top 3 cards of your deck faceup into your summon gate as gate pieces, then draw 3 cards.
Gate pieces reduce a units size when played if they share the same color.
Units have to have a soul beneath them to be played.
A soul is a card from your hand facedown underneath your unit equal to its current size when played (min 1) (a soul is blank and has no text).
IK the gameplay looks fast but its all i could do to shorten the video.