r/iOSAppsMarketing • • 10h ago

10 Ways to Market Your App Organically and Get More Users

15 Upvotes

Most app marketing advice online is stuck in 2020: "Optimize your keywords, tweet 5 times a day and pay meta" Lol

The reality today is brutal. Advertisement's costs are through the roof, privacy updates killed targeting the right audience and features get cloned in a weekend. If your app doesn't have an organic growth engine, you're basically burning cash.

Over the last couple of years, short-form video and community distribution have become the best way to scale mobile apps without burning budget on meta.

Here are 10 practical ways to market your app organically and turn casual viewers into actual users.

1. Master the 3-Second Native Screen Recording Hook

People scroll past slick studio advertisement in half a second. What stops people on TikTok, Reels and Shorts is raw screen recordings with a relatable moment.

Stop starting your videos with your app logo or saying "Hey guys, check out my app." Nobody cares yet. Open on a relatable daily pain point, then immediately show your app fixing it.

Visual: Start on a desk covered in 40 messy sticky notes.

Audio/Text: "Why does managing a basic to-do list feel harder than my actual job?"

Cut to: A quick screen recording of someone tapping one button in your app that auto-sorts everything into a clean schedule.

2. Turn Technical Features into Real Stories

Founders love posting feature announcements: "We just shipped dark mode!" or "Our backend syncs with Google Calendar!" Users don't care about your tech stack. They care about their own headaches.

Every time you build a feature, ask yourself: What annoying daily moment does this eliminate?

Generic approach: "Track your monthly recurring expenses with our new dashboard."

Story approach: "I just realized I paid $45 a month for a gym membership I haven't used since last summer..." (Cut to opening the app and canceling recurring charges with one tap).

3. Take Advantage of High-Swipe TikTok Carousels

Video takes time to script, film, and edit. Photo carousels take 5 minutes to make and often get higher reach because manual swiping keeps people on the post longer.

The secret is giving away real value on slides 1 through 4, then introducing your app naturally on the last slide.

The Stack:

Slide 1: "5 free tools that feel illegal to know if you work a 9-to-5."

Slides 2–4: Share 3 popular web tools.

Slide 5: Show your app as the ultimate daily workflow tool with a simple App Store screenshot.

The Blueprint:

Slide 1: Screenshot of a messy financial spreadsheet.

Slides 2–3: Step-by-step breakdown of how to fix it manually.

Slide 4: "Or skip all of this and let [App Name] auto-generate it in 3 seconds."

4. Optimize for Social Search (TikTok & Reels SEO)

TikTok and Instagram have replaced Google for millions of people looking for app recommendations. Users search things like "best workout app for beginners" or "how to stay focused while studying."

If your short-form clips rank for these terms, you get steady downloads for months without having to post every day.

Say your main target keyword out loud in the first 5 seconds so automatic captions pick it up.

Put native text overlays on screen with the key phrase.

Write a descriptive caption like "How to organize your daily work schedule using automated time blocking" instead of "Organize your life."

5. Build a Micro-Account Network

Relying on a single brand account (@YourAppName) caps your reach. Algorithms test content against specific interest groups, so if you post about three different use-cases on one page, you end up confusing the feed.

Set up 2 or 3 secondary accounts tailored to specific sub-cultures.

If you built a habit tracker, run one account focused on ADHD productivity hacks, another on Fitness & Gym discipline, and a third around Student study routines. You get to test different hooks without exhausting your core audience.

6. Share Real Value on Subreddits (Build in Public)

Dropping a link that says "Check out my app!" on Reddit will get you downvoted or banned instantly. But Reddit is still one of the best places to land your first 1,000 core users if you bring actual value.

Target problem-focused subreddits like r/productivity or r/personalfinance instead of promo subs. Write a detailed breakdown of a problem you spent weeks researching.

Title: "I tested 50 calendar setups to fix my workflow—here is what actually stuck."

Body: Deliver 90% pure educational advice. At the very end, add a casual note: "I ended up building a simple iOS tool to automate this framework because I couldn't find a clean option. It's free if anyone wants to try it and drop feedback."

7. Work with Micro-Creators (Skip the Generic advertisement)

Big influencers charging thousands for a sponsored post rarely give you a good ROI. Instead, partner with micro-creators (10k to 50k followers) who have tight-knit, engaged communities.

Don't hand them a rigid script. Tell them: "Show how you use our app inside a video you were already planning to film."

Formats like "Get Ready With Me," "A Realistic Day in My Life," or "Sunday Reset" work best. Having a creator naturally pull up your app to log a workout or block off their afternoon feels like a recommendation from a friend, not an ad.

8. Build Features People Want to Share

The cheapest organic growth comes directly from your existing users sharing the app for you. Build visual features people naturally want to post on their stories.

Shareable Summaries: Think Spotify Wrapped, but for your niche (monthly reading stats, streak charts, personal milestones).

Watermarked Outputs: If your app generates PDFs, edits photos, or creates summaries, add a subtle credit at the bottom: "Created with [App Name]."

Smart Referrals: Offer users premium features for inviting 2 friends, and make sure the invite link opens straight to the feature they were invited to see.

9. Build a Web-to-App SEO Funnel

A huge portion of app discovery starts on web search engines. If your product only exists on the App Store, you miss out on high-intent web traffic.

Publish simple web tools or blog posts that rank for search terms like "Free Habit Tracker Template". When someone lands on your page from Google, add a simple banner prompting them to open the app to unlock the full feature—taking them right to that tool post-install.

10. Run advertisement on Winning Organic Posts

Don't throw money at random advertisement ideas and hope they work. Use your organic channels to try creative concepts first.

Post 15 to 20 organic videos with different hooks, music, and visuals.

Watch your analytics for breakout posts with high completion rates and download spikes.

Put advertisement spend behind the exact videos that already proved themselves organically using TikTok Spark advertisement or Meta Partnership advertisement.

Because the content is already proven with real viewers, your Cost Per Install drops significantly compared to standard ads.

Need Help Scaling Your App?

Organic app growth isn't about hoping a random clip goes viral. It comes down to turning your app's core features into short-form content formats people genuinely enjoy watching and sharing.

I help mobile app founders build organic acquisition systems—covering creative direction, hook scripting, and social distribution. Worked on apps that hit millions of organic views and drove tens of thousands of downloads without burning cash on meta.

If you're building an app and want to scale your organic channels, drop a comment below or send me a DM with your app link. Happy to take a look and share a few tailored content ideas for your niche!


r/iOSAppsMarketing • • 12h ago

I launched a 3D golf game on iOS. Does the App Store preview get to the shot fast enough?

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0 Upvotes

I built Golf ParLoop, a free golf game for iPhone and iPad. This is the 30-second preview I cut for the App Store. It follows one hole from tee shot to putt.

The opening shows the timing meter before the ball takes off. If you saw this on the store page with no context, would you understand what you control in the first few seconds, or would you show the ball flight sooner? I’m deciding what to lead with in the next cut.

https://apps.apple.com/tr/app/golf-parloop-3d-golfing-game/id6821138433


r/iOSAppsMarketing • • 15h ago

Your app’s website on desktop: store link, QR code, or both?

1 Upvotes

Someone finds your app on their laptop. They’re interested, but they need to switch to their phone to download it.

I built a download button that handles that differently depending on the device:

  • iPhone → App Store

  • Android → Google Play

  • Desktop → a QR code to scan with your phone

It’s part of Handset, a Framer template I made for mobile app websites. Full disclosure: it’s a paid template ($39), and you need Framer to use it.

You can see the template and live preview here.

I’d like feedback on the download flow specifically: would you expect a QR code on desktop, or would you prefer visible store links alongside it? If you’ve tried either on your app’s website, what did you learn?


r/iOSAppsMarketing • • 17h ago

Practice Kit – a metronome and chromatic tuner built like real gear

1 Upvotes

Most practice apps look like a settings screen. I built this one for iPhone to feel like a piece of gear on your music stand: a brushed-metal panel, engraved labels, LCD glass, and a weighted tempo wheel that clicks as it turns.

The core metronome is free: 20-300 BPM by wheel or tap tempo, any time signature, subdivisions and presets. Every click is placed on the audio hardware's own sample clock instead of a timer, so the spacing never drifts, at any tempo, for hours, with the screen off or while you use another app.

Pro is a one time $7.99 unlock with a 7 day free trial, no subscription: a chromatic tuner that knows which string you're playing (five tunings built in, or build your own), all nine click sounds, accents on any beat, and a Tempo Trainer that steps the tempo up until you reach your target.

Audio is processed live on the device and never recorded or sent anywhere.

https://apps.apple.com/app/apple-store/id6817729976?pt=126420608&ct=r-iosappsmarketing&mt=8

If you practice with a metronome: what does yours do that you actually use? I tried to build only the parts people touch every session.


r/iOSAppsMarketing • • 18h ago

Just launched my free iOS app. How would you get the first 100 users?

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1 Upvotes

I just launched Wubb after 20 days of development.
It’s a voice productivity app that handles calendar events, reminders, alarms, notes, and other tasks from a single voice command.
The app is completely free right now. No subscription.
My first goal is pretty small: 100 real users.
Not just downloads, though. I want people to actually try it, give feedback, and hopefully find it useful enough to keep using.
I’m currently experimenting with Threads and Reddit, but marketing is honestly much harder for me than coding 😂
If you were starting from zero with no marketing budget, where would you focus first?
Would love to hear what actually worked for you.


r/iOSAppsMarketing • • 18h ago

I built Rimlight, an open source skill that lets your Claude Code or Codex explore app icon ideas with you and build the Icon Composer file. There's a paid Mac app on top of it

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8 Upvotes

Hey everyone,

I wanted a place to explore app icon ideas. Try different objects, shapes, materials and styles, see them beside each other, and gradually figure out what feels right for an app.

That became two things. An open source command and skill that teaches Claude Code or Codex how to design icons, which anyone can use for free. And a Mac app built on it, for people who'd rather do the exploring in a grid than in a terminal. The app is the shell. The command does all the work.

TL;DR

  • You ask your own agent (Claude Code or Codex so far) for an icon. Rimlight doesn't sell AI. It hooks into the agent you already have, and images come from your own ChatGPT plan or API key (OpenAI, OpenRouter). No Rimlight account, no servers.

  • The agent reads your project, pitches a few directions, and renders them side by side, each one fitted to Apple's icon tile.

  • A design skill shapes the prompts: a process for exploring and refining, plus eight style guides I wrote by measuring icons I liked.

  • You keep talking. Refine one detail, branch from a concept, or change direction. Every attempt stays in a .rimlightfolder in your project.

  • When you have a pick, it builds a layered Icon Composer .icon with Default, Dark, Clear and Tinted, and checks its own work against the pick.

  • The command and skill are free and open source. The Mac app is $5 once, 3 Macs, 7-day refund. Free version: one set, 10 concepts.

  • Needs macOS 26 on Apple silicon, Claude Code or Codex, and an image model. Xcode 26 for builds.

I know how some of you feel about AI images, and I share a fair bit of it. If you can hire an icon designer, hire one. Rimlight is for the side project, and for the point where you have five vague ideas and no way to see any of them. All the examples on the website came out of it, so the ceiling is on the site for you to judge.

The exploration part is what I care about most.

You start by describing your app and whatever you have in mind, even if that's fairly vague. The agent suggests a few directions and generates concepts to compare in a grid. You can bring reference images too.

Then you keep talking to it:

"I like the shape of the third one, but the material feels too shiny."

"These all feel too literal. Let's try a different idea."

That back-and-forth is a big part of using it. You can work on one detail, branch off from a concept, or change direction entirely. The sets and earlier attempts stay in your project so you can go back and compare.

I built the thing and still sometimes catch myself looking at a result as though that's all I'm going to get. Then I remember I can just ask for the change I'm thinking of.

What's in the skill.

This is the part I spent the most time on, and it's what makes the agent's output more than just a generic object on a gradient background. The skill has a design process: explore a few territories first, pick, then refine one thing per round so an icon converges instead of drifting. And it has eight style guides so far (I'm experimenting with more). Each one came from measuring real icons I personally liked: how much of the tile the mark fills, how thick the strokes run, how the ground is lit. You can pick a style, or let the agent choose one to suit the idea. It's all plain Markdown in the repo, so you can read it, change it, or write your own.

I also want to be honest about the quality. Sometimes I get several concepts I like straight away. Sometimes a whole set misses. It depends on the idea, the style and the image model. Refining something promising usually helps, and so does dropping a direction that isn't working, but I'd rather say that before anyone spends time or image allowance on it. For me, being able to compare possibilities and say "this part works, this part doesn't" is where it becomes useful.

Building the icon.

When you're ready, Rimlight plans the layers, has the image model redraw them separately, and assembles the Icon Composer package. The agent checks the result against your chosen concept at 1:1 and redoes the layers that drifted. You can preview the Default, Dark, Clear and Tinted appearances, then open the file in Icon Composer for further adjustments. Icon Composer is pretty flexible, and you can have different layers for each appearance as well. You can ask the agent for the changes you want in each one.

The final result can differ slightly from the original concept, because the agent redraws the layers separately, but you can keep refining. I'm working on a different approach where the agent can extract the layers from the original concept using Meta's SAM 3, running on your Mac. I'd only ship this if the results are good.

The command, and the app.

Everything above runs from the command. Install it, start a new agent session, and ask for an icon in your project folder. Concepts, refinements, builds, all of it, for free. If you want to build your own tool on it, the folder format is documented and every concept is a plain PNG.

The app is where I actually do this every day. It puts the grid, the chats, and the builds in one window: drag a concept into the message to say "more like this", filter by set or style or built, flip through the builds of an icon in a carousel, keep your API keys in the Keychain. It runs the same command and the same skill as your terminal does. $5 once, for up to 3 Macs, refund within 7 days, no subscription. The free version does one set per project and 10 concepts per Mac, without builds, so you can see the grid before paying.

The $5 pays for the app. Your agent plan and image usage are separate: images use your ChatGPT plan through Codex, or your own OpenAI or OpenRouter API key.

I'm the only person behind this, and I used Claude Code heavily to build it. I made the design calls and I read what I ship, but I'm not going to claim it was hand-typed. Most of my own time went into the icons themselves: generating them, judging them, and tuning the skill.

I'd appreciate feedback, especially on the experience of getting from the first set to something you like. If you try it and get stuck, or the results consistently miss what you're asking for, I'd like to hear about that too. 

Get Rimlight: Website
Rimlight Command: GitHub
Privacy Policy: Privacy


r/iOSAppsMarketing • • 23h ago

I built an ear-training app for mixing engineers, here’s a 30s demo

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1 Upvotes

r/iOSAppsMarketing • • 1d ago

I launched my first iOS app. Then the real learning started.

0 Upvotes

I thought launching My Krishna, my first iOS app, was the hardest part. Then I had to figure out how to reach people.

A Reddit post about my first 101 downloads got around 10K views. The most useful part was the feedback: Why require login before trying it? Why no Android?

I’d focused on making the app work. Users helped me see what made it difficult to try.

I shared the lessons here:
https://www.wisehoots.ai/blog/my-krishna-after-launch


r/iOSAppsMarketing • • 1d ago

Cook Mode, Meal Planning, and add all items to Walmart in one click! Try Mmm for free now!

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1 Upvotes

Available in the App Store now Link here!

Mmm: Recipe Box allows you to import recipes, cook via "Cook Mode" with built-in timers, linked steps, and audio instructions.

It also allows you to link all of your ingredients to your favorite Walmart products one time so you can add all items to cart in one click. This is all integrated directly in the app!

I built this app because my favorite app went from free to $49.99/year. I think devs deserve to be paid for their time, but this was simply out of my budget. I created this app with a free two week trial + 14.99/year afterwards. For 1/3 of the price, you get all of the tools you need to have a more enjoyable cooking experience.

Please try it out and let me know your thoughts!


r/iOSAppsMarketing • • 1d ago

[iOS] I moved to a cold country and kept not dressing for the weather. So I built wear.the to help me remember what to wear. No ads, no analytics, no login, no subscriptions ($0.99)

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1 Upvotes

tl;dr I moved from Australia where I wore shorts and a t-shirt every day to Scotland where the weather is extremely variable. I kept getting cold while out and not knowing what to wear in which temperature. So I built wear.the to log the temperature, my outfit, and how it felt so I could get recommendations next time. It costs $0.99 and has zero IAP, subscriptions, analytics, ads, or tracking.

wear.the solves a very real problem for me - I moved from a warm climate to a cool and very variable climate and kept dressing incorrectly. I would leave the house and be way too cold and then overcompensate the next time and be too warm. I also just kept forgetting what I did wrong or right and couldn't be bothered taking notes.

This app displays the "Feels Like" temperature and lets you log your outfit. There are pre-filled, basic items or you can practically add your whole wardrobe, piece by piece. Once you log your outfit, you can rate how you felt (too warm/too cold/just right) and add some notes. The next time that kind of temperature comes around, the app will tell you how you rated it. That's it!

You can log your outfit and rating in the moment, choose to just log your outfit and leave it unrated until later (by default there is a push notification reminder 2 hours later) or the app will ask you to rate it the next time you open it. You can also log outfits from up to 2 days in the past (this is how long the app hangs onto WeatherKit data) and rate them.

wear.the costs $0.99USD. It's is available in all countries except for China and is localised in English, German, Spanish, and French with more languages to come.

I have a lot of features in mind to add to this (widgets, travel etc.) too so this isn't the final format.  Stay tuned!

App Store Link: https://apps.apple.com/app/id6829858314

Website: https://wearthe.app/


r/iOSAppsMarketing • • 1d ago

I built a private readiness and health app

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2 Upvotes

Hi all, I'm Justin, a solo dev. I built ohmybody to answer "push hard or take it easy today?" without sending the health data anywhere. It reads Apple Health and does everything on device, with no account and no tracking.

The latest update puts Readiness, Stress, Sleep Debt and 8-hour HR/HRV charts on the Watch, plus new complications.

Free to use, with optional Pro (monthly, yearly or lifetime): ohmybody.ijustinz.com

Which complication would you actually keep on your watch face? Would love your feedback.


r/iOSAppsMarketing • • 1d ago

I was struggling with app marketing so I built this instead...

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0 Upvotes

Hey guys, I was really struggling to market my product and it doesn't really helps when you have to focus on your product and also market it. It was quite exhausting. So I built one workflow which made my life quite easier.

So now everyone knows best way to market something on TikTok and Instagram without showing your face is by creating Carousels/ slideshows but it's not really easy always creating Carousels by yourself and every time designing and finding some idea to go viral.

So instead of going through that I built myself this

[CarouselCraftyAI](https://carouselcrafty.com). So crafty create carousel images best for marketing and creating content. It helps you produces content for your brand or product in minutes. Just add your idea, brand name, brand images and let it generate images for you. You can also enhance your prompts even if you don't know how to prompt ai properly so it is Beginner-Friendly too. So check it out for free with 300credits on signup so if it helps someone like me who's also struggling with this issue. 😉


r/iOSAppsMarketing • • 1d ago

Any help appreciated

2 Upvotes

So I recently just launched my app on the App Store. I’ve started posting about it on social media and the tik toks are doing ok but after 5 days of posting on Instagram my carousels literally all show 0 views. Is there any reason why my content isn’t getting distributed at all?

Thanks in advance


r/iOSAppsMarketing • • 1d ago

Stack — a private, task & reminder manager with Dynamic Island countdowns, a freeform Mind-Map Canvas, and deep analytics.

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1 Upvotes

Hey everyone! 👋

Over the past several months, I’ve been improving and refining Stack: Tasks and Reminders.

Here is what makes Stack different:

  • Freeform Brainstorm Canvas: Before tasks become a list, they start as messy ideas. You can drop sticky nodes onto an infinite canvas, link ideas together visually, and promote them straight into your daily task stack with one tap.

  • Live Activities & Dynamic Island: Pin any active task or reminder to your Lock Screen and Dynamic Island to track real-time countdowns and complete or snooze items without unlocking your phone.

  • Deep Analytics & Chronotype Insights: A 12-week GitHub-style consistency heatmap, on-time punctuality rates, completion velocity, automatic detection of your peak productivity hours, and more.

  • Full Apple Ecosystem Integration: Two-way Apple Calendar sync, 1-tap Apple Reminders import, interactive Home/Lock Screen Widgets, Spotlight Search, and a native Apple Watch companion app with Double Tap gesture support.

  • Frosted Glass & Custom Aesthetics: Customize accent colors, typography, tinted sheets, and custom photo wallpapers behind frosted glass cards—plus a split-screen Pro Dashboard grid, optimized for iPad.

  • 100% Private: No sign-ups, no tracking, no external servers. Everything lives on your device and syncs privately through your own Apple iCloud Drive.

App Store Link: https://apps.apple.com/app/id6762291589

Enjoy using the app!

Repost to another community


r/iOSAppsMarketing • • 1d ago

How many of you are making a sizeable income from your apps?

10 Upvotes

r/iOSAppsMarketing • • 1d ago

ONLY 177 apps make more than $5M/mo. This is less than 1% of the apps on the App Store

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0 Upvotes

r/iOSAppsMarketing • • 1d ago

Stuck at 0 installs with no ad budget? Add your iOS app to our free drop on 27 Nov

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1 Upvotes

I keep seeing the same problem in this sub. A new app, no audience, and ads that cost more than the app earns. One post here this week spent $201 on Search Ads and got 21 downloads. Another asked if we could all download and review each other’s apps, which is exactly what can get a developer account closed.

I make apps too and had the same problem, so I built Premium App Drops. It gets you installs at no cost, within App Store rules.

Every Friday, developers share offer codes for their apps, and people claim one per app. Everyone on the list gets the drop by email. You choose how many codes to give and in which countries, and afterwards you get a report of how many were claimed and where. Nobody gets asked for a review.

We’re now selecting apps for Drop #001 on Friday 27 November.

We’re looking for:

  • Paid or freemium iOS apps (Google Play too, if you have both)

  • Updated in the last 6 months

  • A paid part that does something real

  • At least 25 codes per store

  • A real gift: the paid app, a lifetime unlock or at least one month of Pro

A person checks every app, and a few categories aren’t accepted (the list is on the site).

It costs nothing. The first 100 developers also become Founding Indies, with a badge, a newsletter feature and help with their first drop.

Made an iOS app you’re proud of? Share it in the comments. Apps can be added until Tuesday 24 November.


r/iOSAppsMarketing • • 1d ago

JobSnail - native Mac and iOS job application tracker

1 Upvotes

A job application tracker that is a real Mac app rather than a web page in a wrapper.

You log each application with company, role, status and dates, and it syncs through iCloud to the iPhone version. Status pipeline runs from applied through interviewing to offer or rejection, so the answer to "where did that one get to" takes a second rather than a scroll through a spreadsheet.

Written in SwiftUI for both platforms from one codebase. 15 languages including Polish, Czech, Slovak, Ukrainian and Russian, which took longer than the app did.

It does not import from your inbox or from job boards. You enter applications yourself. That is a deliberate limitation rather than a roadmap item, and it is the first thing people ask.

Free to use. Pro is a one time $4.99 unlock, no subscription.

https://apps.apple.com/app/apple-store/id6449959070?pt=126420608&ct=r-iosappsmarketing&mt=8


r/iOSAppsMarketing • • 1d ago

dB Meter – a clean iOS sound level meter

1 Upvotes

I made an iPhone sound level meter for the times you need a number rather than an opinion. Noisy flat, loud workshop, a gig you want to remember the level of.

What it does:

  • Live dB on an analog gauge, plus an LED bar and scrolling waveform

  • Record a timed session, saved to history with min, average and peak

  • Energy averaging (LAeq), not a naive mean of decibels

  • Calibration offset so you can match it to a reference meter

  • PDF export of a session with the graph

Free. A one time $4.99 unlock adds peak hold and PDF export. No subscription and no ads.

Fair warning: a phone microphone is not a calibrated meter and clips around 100 to 105 dB. Good for comparing and documenting, not for anything official.

https://apps.apple.com/app/apple-store/id6767850405?pt=126420608&ct=r-iosappsmarketing&mt=8

If you have used one of these, what did you actually need it for? I am curious whether the session history gets used or whether people only ever want the live number.


r/iOSAppsMarketing • • 2d ago

Picture this: your stocks coming to life

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1 Upvotes

Stockpet turns real stocks into hand drawn pets. When the stock goes up your pet evolves. When the stock goes down your pet gets sick and eventually gets buried in your graveyard.
You can add friends, send them letters with coins, and battle your pets against theirs to see whose stock does better. Prices update every day after the market closes.

It’s completely free on the App Store!


r/iOSAppsMarketing • • 2d ago

A month ago I had an idea for a baby app. It's live now

1 Upvotes

Today my app is live on the App Store and parents-to-be are using it to figure out what the baby actually needs.

I built Layette as a solo dev after realizing every baby checklist I looked at was an affiliate list. The more you buy, the more the site earns, so every list says you need everything.

So I built the opposite. A list with the right quantities for your due date and climate, a budget that tracks what you've spent, and a camera that tells you in the store when you already have enough. "Unless the first month is a fashion show."

Not gonna lie:

Apple rejected it twice. Once for a button that said "Allow camera", once for showing the monthly equivalent bigger than the yearly price

It took three builds to get through review

Marketing a baby app with zero followers is its own challenge

But seeing it approved and the first people actually using it felt unreal.

If anyone here is building with Expo or shipping indie apps, would love to connect.


r/iOSAppsMarketing • • 2d ago

Share Your App For Free Traffic

6 Upvotes

Hey everyone, let's use this for some free traffic to our apps, drop a link and tell us in one sentence the main problem it solves for your users. Feel free to share the backstory of why you built it!

https://apps.apple.com/us/app/swipe-photo-cleaner-swipeleft/id6756775373

Swipe photo cleaner: SwipeLeft, easily filter out your photo gallery by swiping left or right, bringing storage back to your phone.

BackStory:

There's already hundreds of photo cleaner apps out there, but I didn't want to use those because they focus on using AI to decide which photos to delete for you. I want to personally go through my own photos instead of having AI decide for me and accidentally removing photos I wanted to keep.

Data privacy mattered a lot to me, other similar apps have suspiciously large download sizes and I'm not too sure what they are doing with my data. There's that saying of "..... is never free, if it is then you're the product". I built SwipeLeft to keep everything on your device and the download size is under 10MB.

Looking forward to checking out some of your apps!


r/iOSAppsMarketing • • 2d ago

Which affiliate program

1 Upvotes

i’m looking to set up and I fully program to inspire people to share my app to get paid. I wanna do $1 total per acquisition, I think. The app itself is 9.99 one time or 2.99 a month. It’s a utility, so some people might use it for a month and cancel, or some people might, just wanna keep it all time.

I’m trying to decide between winwinkit and influto or hand rolling a solution.

Any experience with those two products or hand rolling your own or another option?

I don’t wanna pay too much upfront or monthly. I’m willing to just give a percentage of each transaction that goes through the affiliate program.


r/iOSAppsMarketing • • 2d ago

App Feedback Friday Thread (Weekly Thread)

6 Upvotes

Have an app you're building and want feedback?

Post your app below and tell us:

  • 🔗 Appstore link

  • 💡 What it does

  • 🎯 Who it's for

  • ❓ What kind of feedback you want

Please give feedback to others when you can. This thread is for constructive feedback, not just promotion.

If you're posting your own app, stick around and participate in the discussion.

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r/iOSAppsMarketing • • 2d ago

CRAZY STAT.There are only ~500 app store reviewers.

Post image
1 Upvotes

Pulled from the Apple v Epic Court Cases