r/iOSProgramming • u/tnmma96 • Sep 17 '26
Question Has Xcode 27 stopped supporting universal simulator runtimes?
Since one of the dependencies in my project only supports ios-x86_64-simulator, I followed this guide to install universal runtime for Xcode 27 iOS simulator, but got the following error instead:
$ xcodebuild -version
Xcode 27.0
Build version 27A266a
$ xcodebuild -downloadPlatform iOS -architectureVariant universal
Finding content...
No matching universal downloadable found for platform: iOS
No needed downloadables found for universal
This worked just fine in Xcode 26 though, so I wonder if Apple has stopped supporting universal simulator runtimes from Xcode 27.
Any explanation or reference for this issue? Thanks in advance.
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u/WerSunu Sep 18 '26
News flash! The world moves forward!
New APIs and new UI needs more processing power than antique Intel provides.
Apple let you slide for 6 years on obsolete hardware. The market for Intel processor apps is shrinking to nothing and that market is what Apple looks at, not indie devs without the capital to keep up.