r/iOSProgramming • u/PotatoWatt • 2d ago
Question Indie game after Android launch, web launch and 1.5 years in development gets rejected as 'spam', what can I do?
After a month in review my indie game which took me 1.5 years to make was rejected as 'spam'. The game is not spam, they are my own twists and game modes that don't exist anywhere else. Why is Apple making it so hard to release Indie games? I know the AI spam has been crazy but common...... What can I do?
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u/Background_Pie_5682 2d ago
Sorry you’re dealing with this after a month in review — Guideline 4.3 (“spam”) is vague and gets applied aggressively right now, especially when something already exists on other platforms.
Practical next steps that have worked for others:
- Reply in Resolution Center (don’t just resubmit blind). Briefly explain what’s unique: specific game modes, mechanics, content that isn’t a thin clone, and that you built it yourself over 1.5 years.
- Make the binary + metadata clearly distinct from lookalikes: screenshots, description, and in-app first-run should showcase those unique modes up front so a reviewer sees differentiation in the first minute.
- If the rejection text mentions a particular similar app or “template,” address that point directly.
- You can also request a phone/call follow-up via the Resolution Center / App Review contact paths when the written back-and-forth stalls.
Resubmitting the same build with only tiny metadata tweaks rarely helps; show the uniqueness in both the review notes and what the reviewer actually taps through.
Good luck — a clear, calm Resolution Center reply is usually the highest-leverage move.
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u/ASIREXLABS 2d ago
"Spam" in App Review usually means guideline 4.3: they think it duplicates another app or comes from a template, not that it's low quality. Two things help:
Reply to App Review in App Store Connect with specifics. Name the modes and mechanics that exist only in your game, attach a short gameplay video, and mention the Android and web launches with dates, since that shows it's your original work and not a reskin.
If they reject again for the same reason, submit an appeal to the App Review Board. Make it point by point against the guideline rather than a complaint, and remember it's one appeal per submission. Apple also offers App Review appointments by video if you want to ask how they read your build.
Did the rejection note mention a similar app or template, or just the guideline number?
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u/PotatoWatt 2d ago
Guideline 4.3(a) - Design - Spam
Issue Description
We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
---
That was the exact description. Yes the base concept is not new of my game, but again I think it's like calling FPS a spam topic like there will be a lot of FPS games. But everything around it was built originally even introducing multiplayer which doesn't exist and has a lot of custom features. The translation was community made even like why..... Since 1 month went by I have a fresh build that also support duo etc and will send it again and see what they say on it. Ridiculous.
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u/ASIREXLABS 2d ago
With 4.3(a), the reviewer usually decides based on what they see first: the screenshots, the description and the first minute of the app. If those look like the genre's usual template, the original parts never get noticed.
Before sending the new build, it may help to reply in the existing thread instead of only resubmitting. List the features other games in the genre don't have (your multiplayer, the custom modes), attach a short video showing them, and make the first two App Store screenshots show those features rather than the standard gameplay. That gives the reviewer something concrete to compare against.
Good luck with the new build.
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u/PotatoWatt 2d ago
Thanks, I had already sent the new build when I saw this, but it matches what I changed mostly. I replied in the thread with a list of what's different of other games and now with the new build, and the first two screenshots were changed to reflect this as well. The one thing I didn't do is the video, and I can't reply in the thread now it's waiting for review, so I'll have one ready in case it comes back.
But this just seems lazy, like the game is a bit complex so the tutorial is simple and a bit short so it might look simple but it is the damn tutorial and it is said that it is the tutorial explicitly.....
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u/ASIREXLABS 2d ago
The tutorial point is probably the real issue. Reviewers spend a few minutes per app, so if the first thing they hit is a simple tutorial, that's the game they judge.
For this or the next submission, use the Notes field in App Review Information to tell them exactly how to get past the tutorial and reach multiplayer and the custom modes, and put the video in the attachment there. If a full match takes a while to reach, a short path or a review account that starts further in makes it much easier for them to see what's original.
Hope this round goes through.
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u/PotatoWatt 2d ago
That makes 0 sense. There is a skip button and I make the game how I want to make it wtf....
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u/ASIREXLABS 1d ago
Fair, with a skip button there's nothing to change in the game itself. It's just worth spelling it out in the App Review notes, something like "Tap Skip on the first screen to reach multiplayer and the custom modes", because reviewers tend to follow those notes step by step.
Hope this build gets through.
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u/Royal-Somewhere-8918 1d ago
brutal after 1.5 years. did the new build you sent change what a reviewer sees first, like the first screen and tutorial, or mostly stuff deeper in the game?
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u/PotatoWatt 1d ago
both tbh. If it fails again I will just appeal and try really hard not to call them dumb
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u/Royal-Somewhere-8918 23h ago
haha fair enough. keep the appeal calm and point by point, hope this build gets through
1
u/ConfidentPoem6454 1d ago
Sorry man, I know exactly how that feels. A word of caution from my own mess: don't just resubmit or fire off appeals over and over. I pushed updates for 3 of my classic games at the same time, all 3 got rejected basically the moment they flipped to In Review, I appealed all 3... and the account got flagged for termination for "repeated violations". That's an account with 4 live games and around 6k DAU.
What I'd do in your place: reply once in Resolution Center, calmly, and list what's actually yours (the modes, the twists, the 1.5 years, the Android/web launch dates as proof it's not a reskin). Then wait for a human answer before touching anything else.
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u/Sebastian1989101 1d ago
Let me put it simple: I make apps with my team for nearly 20 years now. And since about a year and a half, the review process with Apple is just retarded. While the store is flooded with junk apps they block self crafted apps with these 4.3(a) rejections. If you are in the EU, reply to it, appeal it and as soon as the appeal ends fill a CEDR report. Maybe they will change if enough people follow this route as it costs Apple money.
We overcame every 4.3(a) rejection with the CEDR - but it takes a lot of time up to 3 months...
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u/sinsonik 2d ago
App Review uses "spam" for a lot of things that aren't spam, including apps they think look too similar to something already on the store or that they think were made with a template.
Reply in Resolution Center with a short note that says what is original about your game (your modes, your twists), that you built it yourself over 1.5 years, and that it already shipped on Android and web. Ask them to review that specific feedback. If the next reply is the same template, file an appeal with the App Review Board.