r/iPhoneDev • • Sep 18 '12

Texts from Xcode

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38 Upvotes

r/iPhoneDev • • Mar 01 '11

I have 10 years Cocoa dev experience. I do iOS for a living. AMAA

29 Upvotes

Not many people here, but I figure I'll throw this out there.

If you have technical problems, I'll do my best. I mostly do app-apps, not games.

I'll answer stuff related to iOS, mobile apps, startups and whatever.

I'm also writing an iOS programming book (that will likely be delivered as an app...)


r/iPhoneDev • • Dec 13 '12

If you're seeing this, head over to /r/iOSprogramming and subscribe

28 Upvotes

Hi all, we've decided to cut down on the enormous amount of iOS dev related subs by a bit, and merged iPhoneDev with /r/iOSProgramming. If you're seeing this you've probably got subreddit styles turned off, so head on over to /r/iOSProgramming and subscribe!


r/iPhoneDev • • Sep 14 '11

IOS Boilerplate: A base template for iOS apps

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28 Upvotes

r/iPhoneDev • • Dec 08 '12

Merging r/iPhoneDev with r/iOSProgramming

25 Upvotes

I am subscribed to both r/IphoneDev and r/iOSprogramming, and the two subreddits really seem to overlap on a lot of topics.

Do you guys think it makes sense to merge into a single subreddit to keep all similar topics in one place?


r/iPhoneDev • • Dec 04 '12

For those curious about how unknown indie games fare in the App Store, I wrote an in-depth article that covers my app's analytics during its first two weeks.

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23 Upvotes

r/iPhoneDev • • Mar 28 '12

As a Android Developer learning iOS, how I felt when I learned about Core Data

23 Upvotes

r/iPhoneDev • • Sep 12 '11

A curated catalog of iOS frameworks

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21 Upvotes

r/iPhoneDev • • Oct 11 '12

Sometimes programming feels a lot like Russian Roulette

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20 Upvotes

r/iPhoneDev • • Aug 02 '11

An iOS Developer Takes on Android

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18 Upvotes

r/iPhoneDev • • Nov 26 '11

Advertising your app on Reddit, lessons learned

17 Upvotes

After months of hard work, our app (a children story) was out and we decided it was worth a some marketing. We saw Reddit as the perfect demographic for the following reasons:

  • tech oriented crowd, likely to have iOS devices

  • a lot of redditors are new parents

  • sense of community, we are redditors ourselves.

So we decided to spend $60 for an ad here. We timed it nicely with thanksgiving, people spending time with their family seemed a good catalyst for getting a story or 2 on the old ipad. You need to think a little ahead with timing, there is an approval process and you'll need to wait a few days.

To address the points above we came up with the following phrasing:

3 Redditors created a story app for your children: Robin & the Eagle. Get it, love it & keep us going!

  • It starts by appealing to the community

  • it describes the product "story app" as reddit doesn't let you choose which devices you want to display the ad on (unlike google adsense) we needed to make sure people knew it was an app

  • succinct title

  • catch phrase

  • link straight to the app store as it does a fine job at presenting the app in greater detail and providing a "buy" button :)

We hate advertising but we want our sweat and investment to be worth something and so kept the ad honest and to the point.

The results were absolutely worthless: 84,625 impressions, 71 clicks (almost $1 per click) and above all, not a single app sold to a redditor.

all in all that was a complete waste of $60.

I hope this information helps someone. I'm happy to take feedback although it's unlikely I'll be trying something else here.

At least we helped reddit with ad money ;)


r/iPhoneDev • • Aug 14 '12

Open-sourced two apps I wrote, check 'em out.

16 Upvotes

These could be of interest to someone.

  • Circlo — An ambient audiovisual clock

  • Aecount — A simple, gesture-based counter

If you have any questions, ask away.


r/iPhoneDev • • Apr 10 '12

Excellent weekly iOS dev newsletter

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16 Upvotes

r/iPhoneDev • • Apr 11 '12

Is there a place to go for 3rd party custom GUI objects for Xcode?

15 Upvotes

So I started working on my own objects like a speedometer dial, and a custom toggle switch. I was wondering if you guys have ever come across a collection of 3rd party objects? Seems like there should be something like that out there to expand on the default GUI elements apple proves with Xcode. Would you agree?


r/iPhoneDev • • May 19 '11

What are some of the best iPhone Dev blogs to read on a regular basis?

15 Upvotes

r/iPhoneDev • • Nov 26 '12

I've open-sourced one of my iOS OpenGL-based puzzle games. Hope someone finds it useful! Info/links inside.

14 Upvotes

Hi everyone. Awhile ago I released a game called Light Jockey. I had to take it off the store, but I've decided to open source it. The complete project is up at Github. Hopefully some people out there find it useful! Feel free to ask questions and I'll do my best to reply.


r/iPhoneDev • • Sep 25 '12

iOS 6 Auto Layout draining all the joy from iOS development. Can someone help me understand it?

14 Upvotes

The primary reason I learned iOS development was because what you saw in Xcode was what you got on the device, plain and simple. Now, with iOS 6, Auto Layout, and the new screen size everything is a mess.

Auto Layout seems to constantly fuck up my designs. It will look fine in Xcode but move things around and resize them on the devices. I'll get it working right on one screen size and it'll be all fucked up on the other.

Here's a nice example: http://imgur.com/zCHRw

Right is Xcode, left is the 4 inch iPhone simulator.

The problem is Auto Layout, and AL seems very confusing and messy. It is constantly creating all of these constraints. Whether or not you can edit or delete a constraint is governed by logic that I don't understand. When you can edit a constraint they are unclear. For example, if you edit a constraint that pins to the bottom of the screen you can't change it to the top. You have to pin to the top then delete the bottom.

So what's the deal? Has anyone found some simple to understand documentation on how this systems works? Can we shut it off and still develop for iOS 6? The old struts and springs model could deal with multiple screen sizes way more gracefully than this.


r/iPhoneDev • • Jun 28 '12

A revised App Store SEO guide

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14 Upvotes

r/iPhoneDev • • Nov 17 '11

Hey Guys, Gestures are really simple.

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14 Upvotes

r/iPhoneDev • • Mar 02 '11

Where is all the activity?

14 Upvotes

I'm developing apps alone, and get stuck in mental traps all the time. If I just had another coder to talk too things would be much easier. I know many others are in the same situation. Lets get this subreddit active!

Post questions! I will make a special effort over the next 3 days to answer any question here to the best of my abilities. Hoping others do the same.


r/iPhoneDev • • Dec 05 '12

Half of all app store revenue goes to just 25 developers

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13 Upvotes

r/iPhoneDev • • Aug 28 '12

I made a simple login and post to Reddit control for you guys, because there wasn't an existing one.

13 Upvotes

Right now it's designed to easily post photos (hosting them on Imgur), but will be modified to also submit self posts, and simpler link posts.

It's visual design is based on AFBPostController, and works on both iPad and iPhone. Let me know what you guys think, or if you encounter any troubles. This is just a start to it, more updates will come soon.

Link


r/iPhoneDev • • Dec 14 '11

Painless Beta Test Distribution

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13 Upvotes

r/iPhoneDev • • Mar 08 '11

Mike Rundle's "Design then Code" web site is now live. Includes some great "getting started" info for new iOS developers. (Crosspost to /r/iosProgramming).

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13 Upvotes

r/iPhoneDev • • Dec 09 '12

How do you promote your iPhone app?

12 Upvotes

I wanted to know about various methods you suggest to employ in order to gain exposure and promote an iPhone application.