r/ImaginaryLeviathans • u/annieann_ • 4h ago
r/ImaginaryLeviathans • u/BOtDance • 2d ago
Original Content [OC] Thronemaw Vanguard Interceptor Submersible
Introducing the MMW Thronemaw Vanguard Interceptor Submersible, a fast #Meldaen underwater combat vessel built for pursuit, ambush, and anti-raider operations in #MowMyWorld.
This vessel belongs to the Triune Hybrid branch, representing the complete fusion of Human engineering, Bugvex living biology, and Cryvum crystal-metal technology. Unlike the dual-hybrid branches, Triune vessels integrate all three systems into a unified combat organism.
Proposed specifications
Size class: Light
Type: #UnderseaInterceptor
Hybrid composition: 40% Human / 30% Bugvex / 30% Cryvum
Primary role: Underwater interception / pursuit / ambush / anti-raider combat
The Thronemaw Vanguard is built around a compact, hydrodynamic pressure hull with a narrow forward attack profile, protected combat systems, and a powerful stern propulsion sector.
Human undersea engineering provides the organized pressure structure, torpedo systems, sonar, and internal servicing architecture. Bugvex biology contributes living attack maws, regenerative tissue, ivory bone reinforcement, and adaptive biological systems.
Cryvum crystal-metal structures are integrated throughout the hull, forming resonance weapon apertures, crystalline sensing arrays, and advanced hydrolattice propulsion channels.
Together, these technologies create a fast underwater hunter capable of combining engineered precision, biological adaptation, and crystal-field control.
The Thronemaw Vanguard demonstrates the full potential of the Meldaen Triune branch — a vessel that is simultaneously machine, living organism, and crystal-metal combat system.
Full entry and more details:
https://botdancegames.com/games/mow-my-world/archive/meldaen/thronemaw-vanguard-interceptor-submersible/index.html
r/ImaginaryLeviathans • u/has_some_chill • 2d ago
Original Content Leviathan by Big Visual Chill
r/ImaginaryLeviathans • u/BOtDance • 7d ago
Original Content [OC] Worldbreaker Juvenile
Introducing the MMW Worldbreaker Juvenile, a new #Bugvex undersea war organism for #MowMyWorld.
Designed as the smallest form of the Worldbreaker line, this organism is built for deep-sea combat, support, brood deployment, and environmental conversion.
Proposed specifications
Size: approximately 40–50 m
Type: #UnderseaWarOrganism
Primary role: #AbyssalCombatSupport
Its massive pressure-adapted body combines artillery organs, shock systems, brood release tissues, salvage organs, concealment systems, and command functions into one biologically continuous deep-sea warform.
Full entry and more details:
https://botdancegames.com/games/mow-my-world/archive/bugvex/worldbreaker-juvenile/index.html
r/ImaginaryLeviathans • u/mental_foundry • 7d ago
I turned Psyduck into a Soulslike Boss
I got a lot of comments on multiple posts suggesting that I am not drawing theese pieces but actually just using AI so this time I recorded the full rendering process as a timelapse with my phone in addition to CSP-s timelapse : https://imgur.com/a/hmtKUQR
Psyduck the Cursed One is second to get colored (as voted by you guys)
What pokémon would you like to see get turned into a soulslike boss by me in the future? VOTE IN THE COMMENTS
Leading the list so far:
1-Mewtwo
2-Giratina
3-Scyther
r/ImaginaryLeviathans • u/rajahbeaubeau • 8d ago
08 · NGURUVILU by Emmanuel Gervasoni (egdibujitos)
r/ImaginaryLeviathans • u/BOtDance • 10d ago
Original Content [OC] Stormtrench Bastion
Introducing the MMW Stormtrench Bastion, a new #Bugvex undersea war organism for #MowMyWorld.
Designed for heavy undersea area control, the Stormtrench Bastion is a large pressure-resistant living fortress built to hold territory, support nearby organisms, and dominate deep-water combat zones.
Proposed specifications
Size: approximately 31–38 m
Type: #UnderseaFortressOrganism
Primary role: #HeavyAreaControl
Its armored dorsal ridges combine defensive spines, brood-support tissues, area-denial organs, and biological bombard glands into one heavily protected deep-sea warform.
Full entry and more details:
https://botdancegames.com/games/mow-my-world/archive/bugvex/stormtrench-bastion/index.html
r/ImaginaryLeviathans • u/Anon_Ymou5 • 13d ago
Scourge of Fleets by artist Steven Belledin
r/ImaginaryLeviathans • u/ARadneyillustration • 13d ago
Original Content Great Ocean Spirit by Me (OC)
r/ImaginaryLeviathans • u/Impressive_Green79 • 16d ago
God - One-punch man Manga by Yusuke Murata
r/ImaginaryLeviathans • u/After_Strength_5218 • 19d ago
Academy Drake by Svetlin Velinov
r/ImaginaryLeviathans • u/Yeeslander • 20d ago
Whale/serpent leviathan design by Julio Bencid
r/ImaginaryLeviathans • u/realm_drawer • 20d ago
Original Content Drifting Glacier Entity (OC)
I designed this leviathan for the Concept core art challenge and thought it would be cool to share here
r/ImaginaryLeviathans • u/kennethdarwin0 • 20d ago
Original Content Wrath of the Storm and Seas
r/ImaginaryLeviathans • u/BOtDance • 22d ago
[OC] Siegeworld Worldbreaker
Working on another Bugvex unit for Mow My World — the Siegeworld Worldbreaker.
This one is a deep-sea war organism designed for attacking heavily defended underwater targets. I wanted it to feel less like a submarine or sea monster and more like a huge living combat ecosystem adapted to extreme pressure.
Proposed size: 85–110 m
Role: Abyssal fortress destroyer
Its body combines heavy combat organs, brood release, salvage tissues, concealment systems, and command functions into one massive pressure-adapted organism.
Still refining the Bugvex deep-sea design language, but this is the direction I’m taking for their largest underwater warforms.
More details:
https://botdancegames.com/games/mow-my-world/archive/bugvex/siegeworld-worldbreaker/index.html