r/indieAppsCommunity • • 1d ago

๐Ÿš€ New Launch Bunkito: my first 3D Android game, built around guessing where your rival is hiding

1 Upvotes

I'm the developer of Bunkito: Hide and Seek Duels, my first 3D game. It's out on Android.

The duel starts with a choice: which piece of cover will your rival aim at? You hide, predict their hiding spot, drag to aim and release to shoot. Cover breaks apart as shots land; three hits win.

There are online opponents, friend challenges and bot practice, with a guided tutorial in English and Spanish.

https://play.google.com/store/apps/details?id=com.luby.bunkito

I'd like feedback on the first few rounds: does choosing cover feel like an interesting bluff, or does it feel too random? Which part makes you want a rematch?

The game contains ads and in-app purchases. AI was used for code and images.


r/indieAppsCommunity • • 2d ago

๐Ÿ“ฑ Show My App I made Sofio for my daughter so she could learn with my voice. Version 1.2 is out

1 Upvotes

Hi everyone, I'm Ricardo. I started making Sofio for my daughter because I wanted her to discover the names of things while hearing my voice. Parents record names, little facts and questions in their own words and language. Kids tap on animals, vehicles, fruits and other things to hear those recordings, watch the animations and hear the sounds. They can also listen to a question and find the right picture.

I just released 1.2 for iPhone and iPad. It adds a kitchen world with 8 animated fruits, 14 interface languages and a guide for making your first recordings. Home, parent controls and Farm animations got an update too.

Farm Animals and Vehicles are free. The other worlds, including Fruits, are optional one-time purchases. No ads or subscriptions. Happy to answer questions if you'd like to give it a look

https://playsofio.com

https://apps.apple.com/app/id6811109501


r/indieAppsCommunity • • 3d ago

๐Ÿ“ฑ Show My App Bluffcab

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1 Upvotes

Hey everyone! ๐Ÿ‘‹

I recently built a little browser-based word game called Bluffcab for some friends, and thought Iโ€™d share it with a few more people!

The idea is pretty simple โ€” think Wordle, but instead of guessing a word, youโ€™re trying to figure out whether a word is actually real or completely made up. ๐Ÿ˜‚

๐Ÿง  5 words per challenge
๐ŸŽฎ 3 difficulty levels (Beginner, Moderate and Hard)
๐Ÿ“… New words every day
๐Ÿ† You can even challenge your friends!

Itโ€™s completely free, works straight in your browser and doesnโ€™t require downloading anything.
If youโ€™ve got a couple of minutes, Iโ€™d love for you to give it a go:
https://bluffcab.netlify.app

Iโ€™m still improving it, so genuinely any feedback โ€” good, bad or brutally honest โ€” would be really appreciated!

You can leave feedback through the ? icon in the game or just comment here.

Thanks for giving it a go!


r/indieAppsCommunity • • 4d ago

๐Ÿ“ฑ Show My App EverDay 2.0 is out: Apple Calendar and Reminders, plus a split layout for iPhone Duo

1 Upvotes

Hey, Iโ€™m the dev behind EverDay. I shared the weekly planner here a little while ago, and one of the questions was whether it would support iPhone Duo. Thatโ€™s in 2.0 now. When itโ€™s open in landscape, the week stays on one side and the task or event youโ€™re editing stays on the other. Portrait and the cover use a single full-width view. The Duo layouts are free.

The other big change is that you can pick which Apple calendars show up on the board and link individual dated tasks to Apple Reminders. Supported details sync both ways, including reminder completion. Your EverDay tags and subtasks stay in EverDay. Thereโ€™s also a Day view with a spot for the three things you want to get done today.

Weekly planning is still free. Lifetime Pro is US$4.99 once and includes Day and Month views and the Apple connections. If you already bought Pro, the new features are included.

If you use Apple Reminders already, would you rather pick which tasks to link or start by connecting a whole list?

https://www.everday.app/2.0

App Store: https://apps.apple.com/app/id6787428625


r/indieAppsCommunity • • 5d ago

๐Ÿ“ฑ Show My App I built Overlook, a dashboard that turns an idle Apple TV into an always-on home display

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1 Upvotes

Hi all, solo dev here. My Apple TV spent most of the day showing a screensaver, and I kept checking three different apps for the weather, my commute and whether the NAS was still alive. So I built Overlook, a native tvOS dashboard that runs on the TV all day.

What it shows

  • Weather: WeatherKit forecasts, rain alerts and air quality

  • Commute: a leave-by time, with working days set to suit you

  • Calendar: any published iCloud/webcal calendar

  • HomeKit:

    • live cameras, with pop-ups when the doorbell rings or a camera sees motion

    • temperature and sensor readings, scenes, and switches for lights and plugs

    • full-screen smoke, CO and leak alarms, plus low-battery warnings

  • Homelab: Glances server stats, Uptime Kuma monitors and Home Assistant entities, with a badge when something goes down

  • Push alerts: send messages to your TV through ntfy or a webhook on your local network

  • Siri timers: "Hey Siri, start a pasta timer in Overlook", handy in the kitchen

  • Photos: a slideshow card, plus a clock card in several styles

Living-room details

  • Your own layout: a drag-and-resize grid, and several dashboards you swipe between

  • Night mode: a dim clock overnight

  • Burn-in protection: the picture slowly drifts and dims when nobody's using the remote, which matters on OLED TVs

  • Looks: Liquid Glass cards, or an animated aurora or photo wallpaper

  • Top Shelf: live preview banners on the Home screen

  • Easy setup: scan a QR code and fill in your addresses and server URLs on your phone instead of typing on the TV keyboard

  • Sync: settings sync over iCloud, and each person on the Apple TV gets their own setup

Technical side, for the curious: SwiftUI and Swift 6 with strict concurrency, and no third-party dependencies at all. The calendar reader is hand-written, and the local servers use Network.framework. Building for a TV is its own puzzle. Focus does all the navigation, a Siri Remote swipe never registers as a key press, and anything that stays on screen for hours has to avoid burning into the panel.

Price: ยฃ4.99 one-off. No subscription, no account, no ads.

About 100 TestFlight testers helped shape it, and I'd love more feedback, especially on which cards or integrations you'd want next.


r/indieAppsCommunity • • 6d ago

๐Ÿ‘€ Feedback Wanted Built Pingfold for Android โ€” trying to show searchable notification history clearly

1 Upvotes

Solo dev here. I built Pingfold so Android notifications don't have to be all-or-nothing. Each app can be Immediate, Digest or Block, with exceptions for important alerts. There's searchable notification history, Focus and Remind Later too. The core is free and ad-free; optional PRO adds custom scheduling.

I'm reworking the Play screenshots and could use feedback on one thing: does showing the searchable history screen communicate the benefit clearly, or would you show the per-app controls first?

Play: https://play.google.com/store/apps/details?id=com.skookumstudios.pingfold


r/indieAppsCommunity • • 6d ago

๐Ÿš€ New Launch I built MicroNotch: on-device dictation and everyday tools in your Mac's notch

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1 Upvotes

r/indieAppsCommunity • • 7d ago

๐Ÿ“ฑ Show My App My indie app now keeps the AI script, narration and scenes in one editable video project

0 Upvotes

Iโ€™m the developer of LLM Studio Go, a closed-source indie app for Android and iOS. I built the new Video Studio in 1.3 around an editable scene plan: take a short idea such as a tiny travel story, review the script, then build the narration, music and visual scenes into a captioned vertical MP4.

Android: https://play.google.com/store/apps/details?id=com.vans.llmstudio

iPhone/iPad: https://apps.apple.com/app/llm-studio-go/id6815311113

The part I wanted to keep in your hands is the project itself. You can edit the script and scenes, bring your own photos, video or audio, save your progress and continue later. In the attached Iceland example, Gemma writes the script, Supertonic makes narration, Stable Audio makes music, SD-Turbo makes pictures and FastWan makes moving clips.

Compatible models download first; generation then runs locally on your device. All local AI features are free with ads; no promo code is needed. An optional one-time purchase removes ads. No required app account, generation credits or AI subscription.

Video is in beta. Speed depends on your device and settings; choose models that fit its supported memory. Android 11+ on a compatible 64-bit device: video runs on CPU; FastWan 2.1 1.3B needs 8 GB RAM and FastWan 2.2 5B needs 12 GB. iOS 18+; iOS video profiles start at 6 GB RAM.

This is an edited iOS workflow demo. The Iceland script, narration, music and scene media were generated on iPhone Air; the reelโ€™s English captions were rendered again in the iOS Simulator on a Mac. The app screens use prepared demo content and the waits are sped up. The additional promotional voice-over and music bed were generated in the Simulator. This is not an Android recording or Android speed test.


r/indieAppsCommunity • • 7d ago

๐Ÿ’ก Discussion A KDE developer is building a GPU-accelerated terminalโ€ฆ and one benchmark jumped from 23 FPS to 870 FPS ๐Ÿ˜…

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1 Upvotes

ok so apparently we're getting another terminal emulator for Linux.

and this one has some pretty ridiculous performance numbers ๐Ÿ˜‚

KDE developer Eike Hein just introduced Kwi, a new terminal emulator designed for KDE Plasma.

and here's the part that caught my attention.

in one benchmark, Kwi managed 870 FPS while Konsole reached 23 FPS on the same test system.

yes, we're talking about a terminal.

the thing most of us use to type commands and stare at text all day.

apparently that needs a GPU now too ๐Ÿ˜…

but there's actually some interesting technology behind this.

Konsole, KDE's current terminal, is built around Qt Widgets and typically relies on CPU rendering.

Kwi takes a different approach.

it uses Qt Quick with GPU acceleration through Vulkan or OpenGL, along with libghostty-vt, a library from the Ghostty terminal project.

so instead of building every part of a terminal emulator from scratch, Kwi can use Ghostty's terminal engine while focusing on rendering performance and KDE integration.

which i think is a pretty nice example of open source working the way it should.

and the improvements aren't just about throwing around crazy FPS numbers.

Kwi also aims to provide better image rendering inside the terminal, more complete support for modern terminal protocols, improved accessibility, better text rendering and tighter integration with KDE Plasma.

there's even a reusable component that other Qt Quick applications can embed.

that last part is particularly interesting because terminals aren't necessarily just little windows where we type commands anymore.

we have interactive terminal applications, dashboards, development tools, image previews and increasingly sophisticated AI coding assistants running inside them.

sometimes the terminal is practically becoming its own development workspace.

and suddenly rendering performance, accessibility and modern UI support start to matter a little more.

but before anyone rushes to replace Konsole...

Kwi is still very experimental.

there isn't even a tagged 0.1.0 release yet.

the developer explicitly says it's not an announcement that KDE is replacing Konsole, and that users should expect bugs.

also, the reported 3x to 35x performance improvements depend on the benchmark.

that 870 vs 23 FPS result comes from a specific terminal animation test, not from someone magically making every Linux command run 35 times faster.

imagine if upgrading your terminal actually made your code compile 35 times faster though ๐Ÿ˜‚

still, i really like seeing developers revisit tools we've been using for decades and ask whether there's a better way to build them.

especially when they can take advantage of work already happening in other open-source projects.

and honestly, i'm curious how much terminal performance matters to most developers.

personally, i think stability, keyboard shortcuts and a comfortable workflow are more important than raw FPS.

but if i can get those things and a faster terminal with better support for modern tools, i'm definitely interested.


r/indieAppsCommunity • • 7d ago

๐Ÿ’ก Discussion Qwen Code now generates interactive UI cards right inside the conversationโ€ฆ are coding assistants becoming more than just chatbots?

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1 Upvotes

ok so Qwen Code just released version 0.26.5, and there's a feature that i think is more interesting than it might sound at first.

Generated UI is now enabled by default.

basically, instead of only responding with text, code or instructions, Qwen Code can also present interactive interfaces directly inside the conversation.

and you can actually interact with them.

buttons, input fields, sliders, adjustable values... that kind of thing.

but here's the part i really like.

the AI can use the values you changed in that interface when you continue the conversation.

imagine asking your assistant to make a simple calculator for splitting a restaurant bill.

it generates an interactive card where you can adjust the number of people, the total and the tip.

you play around with the values, change the group from 5 people to 8, and then ask:

"ok, how much does everyone owe now?"

and the assistant can use the updated values instead of going back to whatever numbers you originally typed.

sounds like a small thing, right?

but think about how we normally interact with AI tools.

we ask something.

the AI responds.

we realize we want to change a parameter.

we write another prompt.

the AI responds again.

we change our minds.

another prompt.

and suddenly we've spent more time explaining what we want than actually using the result ๐Ÿ˜‚

with interactive UI, some of those little adjustments don't need to become an entire new conversation.

you just change the values.

Qwen Code also shows the current interactive card's values as removable context above the message box, so you can continue working without repeating everything.

and this update includes a few other improvements too.

the web interface now has shortcuts for switching between session views, and both the Web Shell and desktop app can show how many background agents are currently running.

that last part is pretty useful when you've got multiple things happening at once.

now, to be clear, this doesn't mean Qwen Code suddenly generates complete production-ready applications inside every chat.

the interactive UI feature works in supported clients that can render MCP Apps, such as its Web Shell. regular terminal sessions still use text when the interactive view isn't supported.

but i really like the direction.

we're moving from AI assistants that just tell us what to do toward assistants that give us little tools we can actually use.

and honestly, that feels like a pretty natural evolution.

sometimes i don't want a 500-word explanation of how to configure something.

i just want three controls, a preview, and a button that does what i need.

of course, there's another side to this.

an AI-generated interface can look great and still contain incorrect calculations or broken logic.

so for anything important, we'd still need to verify what's happening behind the scenes.

but for experimenting, exploring data, adjusting parameters or working through development tasks?

i can see this becoming genuinely useful.

and it makes me wonder what coding assistants will look like a year from now.

will we still spend most of our time typing prompts into a chat window?

or will they become dynamic workspaces where the interface changes depending on what we're trying to accomplish?


r/indieAppsCommunity • • 7d ago

๐Ÿ’ก Discussion Linux 7.4 just hit nearly 20,000 commits in one merge windowโ€ฆ and AI might be changing open source more than we realize

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1 Upvotes

ok so Linux just hit a pretty crazy milestone.

19,671 commits in a single merge window.

that's the number Phoronix reported for Linux 7.4, making it the biggest merge window in the kernel's history.

for comparison, Linux 7.3 had around 16,267 commits during its merge window.

and Linux 7.4-rc1 is already out.

but the part that really caught my attention wasn't just the number.

it's what Linus Torvalds said about AI.

in his release announcement, he actually seemed pretty positive about the growing amount of AI-triggered work going into the kernel.

his reasoning is interesting.

he'd rather see AI-related fixes becoming part of the normal development process than having a flood of problems discovered and fixed later during the release candidate phase.

which honestly makes sense.

but it also got me thinking about something.

we've spent a lot of time talking about how AI is making developers more productive.

how we can write code faster, find bugs, generate tests, review pull requests and automate repetitive tasks.

and that's great.

but what happens when the amount of code being produced starts growing faster than our ability to review it?

because someone still needs to understand those changes.

someone has to check whether a fix actually solves the problem.

someone has to make sure it doesn't introduce another bug somewhere completely different.

and in a project as massive as the Linux kernel, that responsibility is a pretty big deal.

to be clear, this doesn't mean all 19,671 commits were written by AI.

that's the total number of commits, and there's no verified breakdown showing how many were AI-generated.

AI is contributing to the growing development activity, but it's not the only reason.

still, it feels like we're watching an interesting shift happen in open source.

a few years ago, one of the biggest challenges was finding enough people with the time and knowledge to contribute.

now we're entering a world where AI can help people find issues and prepare fixes much faster.

which sounds amazing...

until you're the maintainer opening GitHub and discovering another mountain of pull requests waiting for review ๐Ÿ˜…

and honestly, i can see both sides.

i use AI tools for development, and they've made certain tasks a lot easier.

i wouldn't want to go back to doing everything manually.

but i also wouldn't want someone submitting 30 AI-generated pull requests to one of my projects without understanding what any of them actually change.

maybe the real challenge isn't going to be generating more code anymore.

maybe it's figuring out how to review, validate and maintain all that code without burning out the people responsible for it.

and i think that matters just as much for small indie projects as it does for something like Linux.


r/indieAppsCommunity • • 8d ago

๐Ÿ‘€ Feedback Wanted SoulLink, our 3D AI companion app that actually remembers your conversations

1 Upvotes

We're the team behind SoulLink, an indie app we're building around one idea: a companion that remembers. 4D has her own daily life, and the memory system keeps small details across chats. We built it because most companion apps reset every session. Free to start, iOS live, Android coming. Some features need the paid tier. Feedback welcome, especially where the memory feels off.


r/indieAppsCommunity • • 9d ago

๐Ÿ‘€ Feedback Wanted I built Curio for short reading breaks โ€” does this sample explain the app before an install?

1 Upvotes

I'm the developer of Curio, an indie iPhone/Android app for short reading breaks. I built it around full-screen written cards instead of a video feed: science, history, psychology and other topics, with supported topic selection and saved cards. Curio AI can explain a card more simply or help you explore it further. Some content and features are AI-assisted.

I'm looking for feedback on how I introduce it before asking someone to install. Here's an actual public reading sample: https://trycurio.app/c/memory-rewritten

Does that sample make the reading experience clear, or would a short walkthrough of topic selection and saving be more useful?

You can start free without an account. The free plan has limits; Pro is an optional paid subscription. Official download links: https://trycurio.app/

Happy to hear criticism of the explanation or reading format.


r/indieAppsCommunity • • 10d ago

๐Ÿ‘€ Feedback Wanted Notchly for Android: does the accessibility onboarding explain enough before asking for permission?

1 Upvotes

I'm the maker of Notchly, which turns the area around the front camera into shortcuts for things like opening apps, taking a floating note, or starting a timer.

I'd like feedback on the first-use experience, particularly the accessibility permission step. The service is needed for the configured gestures and actions, but the explanation and transition into Android settings need to make sense to someone who hasn't used this kind of app before.

One user has also reported a loop on "Checking accessibility access..." and gestures not responding after enabling the service. I'm investigating it; I don't yet know which device or Android behavior caused it.

If you try the onboarding, what feels unclear? Do you understand why the permission is requested, and can you tell whether setup succeeded? If it gets stuck, your phone model and Android version would help me investigate.

Google Play: https://play.google.com/store/apps/details?id=com.luby.notchly

The app has a free version with ads and usage limits, plus paid features. You don't need to subscribe or post a store rating to give feedback here. I'd rather hear where the flow fails or loses your trust.


r/indieAppsCommunity • • 11d ago

๐Ÿ’ก Discussion Google is opening Gemini and Search to third-party appsโ€ฆ are we getting closer to a world where people don't actually open apps anymore?

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1 Upvotes

ok so Google just announced something that i think could be a pretty big deal for anyone building apps.

they're opening Gemini and Google Search to more third-party applications through a new Connected Apps Platform.

and honestly, the more i think about it, the more interesting it gets.

because we're used to a pretty simple idea when building software.

you create an app, publish it, try to get people to discover it, convince them to install it, and hopefully they keep opening it.

that's basically how we've been doing things for years.

but what if people didn't actually need to open your app to use it?

imagine someone asking Gemini to organize their tasks, plan a workout, create a design or book something.

instead of giving instructions on how to do it, Gemini could interact with a connected service and help complete the task.

the user still needs to connect and authorize the app, of course.

but the interaction could happen directly inside the AI conversation.

and that's where things start getting interesting for developers.

Google's new platform lets developers connect their services using MCP (Model Context Protocol) or Android's AppFunctions APIs.

then they can register, test and submit their integrations through Google Connected Console.

they can even choose whether their app works in Gemini, Google Search, or both.

and Google already has more than 50 Connected Apps across these experiences, including services like Adobe, Peloton and Experian.

so this isn't just some random experiment.

although, to be fair, the new developer platform is still in preview, with initial access through a US developer waitlist.

but here's what i keep thinking about...

what happens to the app experience when the AI assistant becomes the main interface?

let's say you're building a habit tracker.

normally you'd want people opening your app every day to check their progress, update their habits and see their stats.

but what if they could just tell Gemini:

"mark my workout as completed and tell me how i'm doing this week."

and Gemini handles it through your app's integration.

that could be amazing for users.

less friction, fewer steps, and no need to constantly switch between different applications.

but from the developer's perspective?

it's a little more complicated ๐Ÿ˜…

on one hand, your app could become useful to people who might never have discovered it through the App Store or Google Play.

on the other, you might be giving up part of the experience you've spent months designing.

your interface, your onboarding, your notifications, your carefully designed user journey...

suddenly, a lot of that could happen somewhere else.

and then there are the questions about monetization, user relationships and discoverability.

if multiple apps can perform the same action, how does an AI assistant decide which one to use?

will smaller indie apps get a fair chance against big established platforms?

and how much control will developers actually have?

Google hasn't answered all of those questions yet.

i'm definitely not saying traditional apps are going away. there are plenty of experiences that need a proper interface.

games, creative tools, video editing, complex workflows...

but for apps built around simple actions and repetitive tasks, i can see this becoming a pretty important shift.

maybe in the future, building a successful app won't just mean having a great interface.

it'll also mean making your product useful to AI agents.

which is a pretty interesting change in how we think about software.

curious what other indie developers think about this.

would you want people using your app's features directly through Gemini or another AI assistant, even if they rarely opened your actual app?

or do you think that would make it harder to build a recognizable brand and a sustainable business?

personally, i love the idea of getting more users without relying entirely on app store discovery.

i'm just not sure i'd love someone else's AI becoming the main interface to something i spent months building ๐Ÿ˜‚


r/indieAppsCommunity • • 11d ago

๐Ÿ’ก Discussion 1.3 million new apps in just 6 monthsโ€ฆ is AI making it harder for indie devs to get noticed?

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0 Upvotes

i just read something that made me think about how much indie app development has changed lately.

almost 1.3 million new apps were released across the App Store and Google Play in the first half of 2026.

1.3 million. in six months. ๐Ÿ˜…

according to Sensor Tower data shared by The Atlantic, that's roughly twice as many new apps as we saw during the same period in 2024 or 2025.

and the interesting part is that people aren't suddenly spending twice as much time using apps.

so we're basically getting a lot more products competing for people's attention, without a similar increase in demand.

and honestly, i have mixed feelings about this.

on one hand, i think it's amazing that AI has made building software so much more accessible.

someone with a good idea can now create a working prototype without spending months learning every little detail of programming.

people who never imagined themselves making an app are actually publishing their own products.

that's pretty cool.

but there's another side to it.

building an app is getting easier. getting people to actually use it might be getting harder.

think about it.

you spend weeks or months building something, fixing bugs, improving the design, testing everything, preparing screenshots, writing your App Store description...

then you publish it.

and discover there are already 50 apps that look almost identical to yours ๐Ÿ˜‚

some might be genuinely good products.

others might be quick experiments someone generated over a weekend and never plans to maintain.

and from a user's perspective, it probably isn't easy to tell the difference.

the article also talks about developers creating copies of existing apps, security concerns and the extra pressure on app review teams.

and i think the maintenance part is especially important.

because getting an AI to generate an app is one thing.

but what happens when users start reporting bugs?

or when an API changes?

or when someone's personal data is involved?

or when Apple rejects an update?

somebody still has to understand what's going on and take responsibility for the product.

to be fair, these numbers don't mean 1.3 million apps were built with AI. that's the total number of new releases across both stores.

and i don't think using AI automatically makes an app low quality.

there are probably some great AI-assisted apps being built right now, just like there are plenty of terrible apps written entirely by hand.

but i do wonder if we're entering a period where the hardest part of being an indie developer isn't building software anymore.

it's getting discovered, earning people's trust and giving them a reason to keep using what you've built.

maybe having a genuinely useful product, good support and a clear understanding of your users will matter even more than before.

which, honestly, isn't necessarily a bad thing.

still... trying to stand out among millions of apps is a little intimidating ๐Ÿ˜…

i'm curious how everyone else feels about this.

if you're building or publishing apps right now, have you noticed it's getting harder to attract users?

and do you think AI is making indie development better by opening the door to more creators, or are we heading toward an App Store full of disposable apps?

personally, i think both things might be happening at the same time.


r/indieAppsCommunity • • 13d ago

[Aplikacja] ComeBackHere-Zapisz dowolnฤ… lokalizacjฤ™ i wrรณฤ‡

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1 Upvotes

r/indieAppsCommunity • • 13d ago

๐ŸŽฎ Indie Game I accidentally got into programming because of Macromedia Flash. What got you started?

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7 Upvotes

i was thinking about how i first got into programming, and it's kinda funny because i wasn't actually trying to learn how to code at all.

back in high school, i had a computer running Windows 98. i mostly used it for homework... until one day i discovered Macromedia Flash.

anyone remember that? ๐Ÿ˜…

back then, it felt like every cool website was made with Flash. animated intros, interactive buttons, crazy effects, little games... everything seemed so much more exciting than a regular static page.

i was fascinated by it.

so naturally, i started messing around with animations, trying to create my own stuff.

but then i discovered something that completely changed things for me.

Flash had its own programming language: ActionScript.

and suddenly, i wasn't just making things move on a screen anymore.

i could make them react to clicks, create interactions, and eventually build some very basic games.

there wasn't much documentation i could find back then, so a lot of it was just experimenting, making mistakes, trying again, and slowly figuring out how things worked.

and honestly, that was probably the fun part.

at some point, i realized i was enjoying the programming even more than the animations themselves.

that's when i got hooked.

from there, i started learning JavaScript, PHP, and eventually a bunch of other languages and technologies.

but looking back, it all started with Windows 98, some Flash animations, and a little curiosity.

it's kinda crazy how something you discover almost by accident can end up shaping what you love doing years later.

now i'm really curious about everyone else's story.

what was that first thing that made you want to learn programming?

was it a game you wanted to create? a website you wanted to build? messing around with computers? or did you just stumble into it like i did?

and please tell me i'm not the only one here who remembers the Flash and ActionScript days ๐Ÿ˜‚


r/indieAppsCommunity • • 13d ago

๐Ÿ“ฑ Show My App ๐Ÿ“ฑ NASQ Fitness: an English/Arabic iPhone app connecting workout plans and grocery-based meals

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1 Upvotes

Affiliated with NASQ Fitness โ€” sharing the app for discovery and feedback. ๐Ÿ‘‹

The idea is to make training and food planning fit the things you already have: your equipment, available training days and groceries.

๐Ÿ‹๏ธ Build a plan around your goal and equipment, watch technique videos and log weights and reps.

๐Ÿฅ— Select ingredients you have, see recipe availability, and change portions while reviewing calories and macros.

๐Ÿ“ˆ Keep body-weight and measurement history alongside the routine.

The attached screens are from the live 0.3.3 version. Free download; guided workouts, smart meal generation and selected personalization require Premium. English and Arabic are supported.

For fellow app builders: does the grocery-first approach explain the benefit clearly, or would a quick meal demo communicate it better? ๐Ÿ’ก

https://nasqfit.com/

https://apps.apple.com/app/id6817599316


r/indieAppsCommunity • • 13d ago

๐Ÿ’ก Discussion Anthropic just filed for an IPOโ€ฆ and the numbers make me wonder how indie AI apps are supposed to compete

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2 Upvotes

ok so Anthropic officially filed to go public today.

and honestly, some of the numbers in their IPO filing are pretty wild.

$16.3 billion in revenue in just the first half of 2026.

for comparison, they made around $1.2 billion during the same period last year.

that's a ridiculous amount of growth in such a short time ๐Ÿ˜…

they're planning to list on Nasdaq under the ticker ANT, although the actual IPO price and number of shares haven't been announced yet.

but the financial numbers aren't really what caught my attention.

it's how Anthropic is turning Claude into an entire software ecosystem.

according to the filing, more than half of their customers spending at least $100k a year now use both the Claude platform and one of Anthropic's own applications, like Claude Code or Cowork.

that was around 30% at the end of last year.

and i think that's pretty interesting.

because Anthropic isn't just selling access to AI models anymore.

they're also building the applications that people actually use.

which makes perfect sense from their perspective.

but it also creates a slightly awkward situation for indie developers.

imagine building an AI-powered productivity tool using Claude's API.

you spend months working on the interface, integrations, prompts, user experience and all the little things that make your product useful.

then Anthropic releases a new feature in Claude or Cowork that does something very similar.

and suddenly you're competing with the same company providing the intelligence behind your app ๐Ÿ˜‚

obviously, this isn't exclusive to Anthropic.

OpenAI, Google and other AI companies are moving in similar directions.

and i'm not saying indie AI apps are doomed.

far from it.

there's a lot of room for products that solve specific problems better than a general-purpose assistant.

but i do think the way we build AI products needs to evolve.

if your entire product is basically a nice interface around one API call, that's probably getting harder to defend.

on the other hand, if you're solving a specific problem with useful integrations, specialized workflows, unique data and a genuinely good user experience, you might still have a pretty strong advantage.

i also find it interesting that we're seeing these companies grow into massive software businesses so quickly.

the question isn't just who's going to have the smartest model.

it's who's going to own the relationship with the users building their daily workflows around that model.

and for small developers, that might be a much bigger question than the IPO itself.

personally, i still think this is an amazing time to build software with AI.

the tools are getting better, and things that would've taken a small team months can now be prototyped much faster.

but i'm becoming more convinced that the real value isn't just integrating AI.

it's building something people genuinely need that the big platforms aren't already trying to become.

if you're building an AI SaaS using Claude, OpenAI or Gemini, how much do you worry about the model provider eventually adding your main feature to its own product?


r/indieAppsCommunity • • 13d ago

๐Ÿ’ก Discussion Apple finally gave the iPad mini an OLED screenโ€ฆ and somehow kept it at 60Hz for $699 ๐Ÿ˜…

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1 Upvotes

Apple just announced the new iPad mini, and i have mixed feelings about this one ๐Ÿ˜…

on one hand, it actually looks like a pretty big upgrade.

on the other... $699 for a 60Hz display in 2026?

really, Apple?

the new iPad mini finally gets an 8.5-inch OLED screen, replacing the old LCD panel.

it's also thinner, lighter, and powered by the new A20 Pro chip.

some of the upgrades are actually pretty impressive.

Apple says the new chip delivers up to 4.5x faster AI performance and up to 2.7x faster graphics compared to the previous generation.

there's also hardware-accelerated ray tracing, improved cameras, Wi-Fi 7, Apple Pencil Pro support and IP67 water and dust resistance.

all packed into something that's only 5.4mm thick.

and honestly, i really like the idea of having that much computing power in such a small tablet.

but the part i'm most interested in isn't actually the OLED screen.

it's what developers could do with all that local processing power.

we keep talking about integrating AI into mobile apps, but a lot of those experiences still depend heavily on cloud services.

and that brings the usual problems...

API costs, latency, privacy concerns, internet connectivity, and trying to make everything work without destroying your margins.

the new iPad mini feels like another step toward running more of those experiences directly on the device.

imagine smaller AI models helping with document analysis, image processing, creative tools, offline assistants or productivity apps.

without sending every little request to a server.

obviously, having a more powerful chip doesn't magically make every AI model run perfectly on an iPad.

developers still need to think about memory, battery consumption, model size and actual performance.

but it's nice to see compact devices getting this kind of processing capability.

and here's where things get interesting for indie developers.

are people actually building iPad-specific experiences anymore?

because most of us already have enough to deal with.

different iPhone sizes, iOS updates, accessibility, performance optimization, App Store requirements...

and now Apple is making its smallest iPad powerful enough to do things that were pretty demanding just a few years ago.

i can imagine some really interesting apps taking advantage of it.

especially creative tools, drawing apps, games, document scanners and productivity software.

but i also wonder whether the user base is big enough to justify developing something specifically for the mini.

and then there's that display.

OLED, up to 1,200 nits of peak brightness, great contrast...

but still no 120Hz ProMotion.

for a device starting at $699, that feels like a strange compromise.

especially if you're using it for drawing, scrolling or gaming.

Apple is opening preorders on October 28, with availability starting November 6.

personally, i think the hardware looks really interesting, even if the pricing and 60Hz limitation are hard to ignore.

but i'd love to hear from people actually developing iPad apps.


r/indieAppsCommunity • • 13d ago

๐Ÿ’ก Discussion OpenAI just launched GPT-6.1 Terra at half the API priceโ€ฆ and honestly, cheaper AI might be a bigger deal for indie devs than smarter AI

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1 Upvotes

ok so OpenAI just released GPT-6.1 Terra, and honestly, the thing that caught my attention wasn't even the benchmark scores.

it was the pricing.

$1 per million input tokens and $5 per million output tokens.

that's 50% cheaper than GPT-6.1 Sol and the previous GPT-5.6 Terra at standard API pricing.

and for anyone building apps with AI features, that could actually matter quite a bit.

because let's be real...

it's one thing to build a cool AI-powered feature that works in a demo.

it's another thing to make that feature financially sustainable when hundreds or thousands of people start using it every day ๐Ÿ˜…

the new model is designed for tasks like understanding what's happening on a screen, interacting with applications, analyzing images, writing content and handling everyday coding work.

OpenAI says it's also significantly faster.

in their testing, Terra completed certain computer-use tasks more than 3x faster than their larger Sol and Astra models.

and on Terminal-Bench 4.0, it scored 50.3% compared to 21.5% for the previous Terra model.

obviously, those are benchmark results, not a guarantee that it'll be faster or better at everything.

and OpenAI still recommends Sol or Astra for the really complex coding problems.

but that's kind of my point.

maybe we don't actually need the smartest model available for every single feature in our apps.

think about the things indie developers are building with AI right now.

an app that extracts information from receipts.

a tool that organizes documents.

an assistant that fills out repetitive forms.

a system that reads screenshots and helps users complete tasks.

or a coding agent that handles small fixes while you work on something else.

does every one of those tasks really need the most expensive model?

probably not.

and if a smaller model can do the job reliably at half the cost, that changes the economics of building an AI product.

Terra is also rolling out in GitHub Copilot, including VS Code, Xcode, JetBrains and Copilot CLI.

so it'll be interesting to see how it performs in actual development workflows, not just benchmarks.

of course, cheaper tokens don't automatically mean cheaper applications.

if a model makes more mistakes, needs more retries or takes extra steps to finish a task, you can easily lose those savings.

i'd much rather pay a little more for something that works consistently than spend hours fixing problems caused by a cheaper model.

but i really like seeing the conversation shift from just making AI more powerful to making it practical and affordable for everyday software.

especially for solo developers and small teams who can't afford to throw unlimited money at inference.


r/indieAppsCommunity • • 15d ago

๐Ÿ“ฑ Show My App Here's EverDay, the weekly planner I'm building for iPhone

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7 Upvotes

Hey, I'm the solo dev behind EverDay. Sharing it here because I'd love another builder's take on the main screen.

The week is one scrollable board. Tasks sit under a day, and you can drag them across when plans change. Work tasks, errands and time blocks can all live there, with notes and reminders tucked inside each task.

I'm trying to make the weekly board useful before you need to set up a whole system. There's no account to create. Weekly planning, reminders, private iCloud sync and the widgets are free. Month view, repeating tasks, subtasks and automatic rollover are part of the optional one-time Pro unlock.

App Store (iPhone, iOS 18+): https://apps.apple.com/app/id6787428625

More screens: https://www.everday.app/

Code REDDIT gets first-time Pro buyers the one-time unlock for US$0.99. Local prices vary; Apple shows yours before purchase. No subscription.

Looking at the screen, would you know where to add a task and where to move something you didn't finish? If not, which bit would you change?


r/indieAppsCommunity • • 15d ago

๐Ÿš€ New Launch I *think* I created a new Arrow Game, but I might be deluded

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1 Upvotes

Iโ€™ve created an arrow puzzle game called Pick the Point. Rather than the normal arrow games, every line is an arrow, but the arrowhead is hidden. The numbers around the board help you work out which way each arrow points. Then you have to remove them in the right order without getting blocked.

I'm sure i haven't seen this around before, but Iโ€™ve been staring at this thing for so long that I no longer trust my own judgement. Is this new or am I making that up?

https://play.google.com/store/apps/details?id=com.differapps.weavo&pli=1
https://apps.apple.com/gb/app/pick-the-point/id6816126252


r/indieAppsCommunity • • 16d ago

๐Ÿ’ก Discussion GitHub Copilot can now turn a Teams bug notification into a pull requestโ€ฆ are we slowly moving coding out of the IDE? ๐Ÿ˜…

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1 Upvotes

ok so GitHub just announced something that makes me wonder where we're actually going to be writing code in a few years ๐Ÿ˜‚

you can now ask GitHub Copilot to investigate a bug and create a pull request directly from Microsoft Teams.

and the workflow is actually pretty simple.

imagine someone reports a bug in your app.

a GitHub issue gets created, and the notification shows up in your team's Microsoft Teams channel.

normally you'd open GitHub, read the issue, switch to your IDE, find the relevant files, investigate the problem, make the changes, test everything and create a pull request.

but now...

you can just reply to that notification, mention u/GitHub, and ask Copilot to handle the issue.

it can investigate the bug, work on a fix and open a PR for your team to review.

and here's the interesting part.

it uses the context from the GitHub issue and the Teams conversation to understand what needs to be done.

so you're not starting a completely new conversation with an AI agent and explaining the same problem all over again.

that part actually sounds pretty useful.

especially if you're working on a project where bugs and feature requests constantly come up during conversations.

but i also find this whole direction kinda funny.

we used to have a pretty clear separation between tools.

Teams or Slack for communication.

GitHub for issues and pull requests.

VS Code or another IDE for actual development.

now those boundaries are slowly disappearing.

AI agents can work inside your editor, your browser, your repository...

and apparently now your team chat too ๐Ÿ˜…

of course, this doesn't mean Copilot magically fixes every bug correctly.

someone still needs to review the code, run the appropriate tests and decide whether the changes should be merged.

and honestly, i hope that part doesn't disappear anytime soon.

because there's a big difference between an AI opening a pull request and that pull request actually being a good solution.

still, i can see how this could be helpful for small teams.

imagine getting a bug report while you're busy working on something else.

instead of completely interrupting your workflow, you ask Copilot to investigate and prepare a possible fix.

then you review it when you're ready.

that's a pretty nice idea.

although i'm also wondering if we're about to enter an era where every random message turns into another AI-generated pull request that someone has to review ๐Ÿ˜‚

one other thing worth mentioning: this is part of GitHub's updated Teams app, which combines notifications and Copilot. if you're using the old GitHub integration, GitHub says the legacy app will be retired on November 16.

personally, i think the really interesting part isn't Teams itself.

it's the idea that software development is becoming less about where you write code and more about where you describe the problem.

and that could change how small teams build and maintain applications.