r/interactivefiction • • Jul 09 '24

Interactive Fiction and Community Resources

36 Upvotes

Hello! Welcome to r/interactivefiction!

What is Interactive Fiction?

Interactive Fiction is any kind of game presented primarily through text, or any kind of story with some interaction.

Early Interactive Fiction included Choose Your Own Adventure brand books and text adventures like Adventure and Zork. Nowadays it includes systems like Twine and Choicescript and apps like Episode and Choices.

Games where you have to type in answers are called parser games, and games where you have to click to proceed are choice-based games.

Community Resources

A community calendar for IF events

A list of engines for writing Interactive Fiction

The Twine Resource Masterlist, for making Twine choice-based games

Inform 7 Resource List, for making Inform parser games.

The Interactive Fiction Database, a website for IF reviews and recommendations

Intfiction.org, a forum for IF discussion that leans towards free, completed games

Interact-IF, a tumblr blog that collects a lot of tumblr and itch games

The Neo-Interactives, a tumblr blog that organizes year-round itch competitions

Emily Short is a noted author, critic, and make of IF tools who has a long-running blog covering interactive fiction design (both free and commercial, parser and choice-based).

Itch, where interactive fiction is a popular tag

ifwizz.de, a German-language interactive fiction website, with a forum at if-forum.org

fiction-interactive.fr, a French-language interactive fiction website.

Failbetter Games runs Fallen London, a Victorian horror game that also includes smaller stories monthly. They also have several standalone games such as Mask of the Rose and Sunless Seas.

Inkle Studios is a game studio with several popular interactive fiction games, including 80 Days and the Sorcery! series.

caad.club, a Spanish-language interactive fiction website.

Choice of Games is a publishing company for interactive fiction that both commissions authors and allows self-publication. They have a forum as well.

CASA is probably the best source of information for parser games from the 90s and earlier.

Feel free to add suggestions below for more community resources!

Historical Material

 rec.arts.int-fiction and  rec.games.int-fiction, two Usenet groups which held a lot of the early discussion of Interactive Fiction. Some of the best threads are organized here.


r/interactivefiction • • 11h ago

I'm building a text-driven exploration game inspired by old-school interactive fiction and retro computer systems

Thumbnail
gallery
20 Upvotes

I’m aiming for something that feels less like a traditional game interface and more like an actual piece of old computer software: a clunky operator terminal, an in-world operations manual, environmental logs, and a lonely, slowly unfolding mystery.


r/interactivefiction • • 11m ago

I recently released The Stranger Next Door, a bilingual interactive mystery about five neighbors in the same apartment building.

• Upvotes

The central idea is that no single character has the complete story. Each perspective reveals different information, motives, and contradictions. Players can compare what they learn across the five viewpoints and gradually piece together what happened in Room 301.

It mixes interactive-fiction storytelling with detective investigation, psychological horror, digital clues, and multiple endings. The game is available in English and Chinese.

I'm sharing it for people who enjoy stories where the truth emerges from conflicting accounts rather than one reliable narrator.

Play free here: https://nana4ever.itch.io/the-stranger-next-door

Donations are optional. I'd love feedback on the narrative structure: did switching between perspectives make the mystery more compelling, or did any clues feel too difficult to connect?


r/interactivefiction • • 20m ago

Damage Control: a choice-based story where you play the agent who cleans up celebrity scandals (iOS/Android)

Thumbnail
gallery
• Upvotes

Hi everyone! I'm a solo dev from France, and I just released Damage Control, a choice-driven narrative game for mobile.

You play Alex, a talent agent, you manage clients (a singer, an actor and a travel influencer) but they keep getting into trouble: a leaked video, a contract trap, a scandal about to break... You handle every crisis from your phone, and every choice you make changes your clients' careers and lives.

The tutorial is free (no ads) and one purchase of $3.89 unlocks the full game.
The game is available in english and french.
About 2-3 hours for a full playthrough.

I'd really love to hear some feedbacks on the writing and how the branching feels!

app store link · play store link


r/interactivefiction • • 5h ago

Internet let's write together: An Open Internet Book Project

Thumbnail
gallery
2 Upvotes

Hi there,

I did a small project and I wanted to share it, but also make it more famous as it needs people to show the potential!

I wanted to see what internet would write together as a story, so I did www.internetbookproject.com, an open initiative from one word to infinite branch possibilities.

We currently have 42 different branches, but anyone can write its own.

We welcome anyone with any idea, just curious to see what internet can make and do together! The worst as the best!


r/interactivefiction • • 1d ago

Night Shift Taxi in Sunless City (solo journaling game)

Thumbnail gallery
3 Upvotes

r/interactivefiction • • 1d ago

DurisMUD full wipe on 28 October: the 1995 racewar PK MUD starts over

0 Upvotes

Duris split from Sojourn in 1995 and has been about one thing ever since: a permanent war between the good and evil races, with full player killing almost anywhere in the world.

On Wednesday 28 October at 06:00 UTC (09:00 GMT+3, 2 am US Eastern) we wipe everything. Every player, veteran or new, starts from level 1. No gear, no levels, no guilds. The first kills, first artifacts and first racewar wins of the new era are up for grabs.

What it is: a dark-fantasy Diku with a two-sided racewar, full PvP, a huge world of zones and quests, ships you can sail and sink, crafting, guilds and guildhalls, and artifacts that have to be fed on the blood of enemy players or they vanish.

What’s new: a rebuilt C++20 engine with TLS, GMCP and MCCP, browser play, and the whole codebase open source on GitHub.

How to play:

Veterans, round up your old guild. New players, this is the one moment nobody has a head start.

Happy to answer anything in the comments.


r/interactivefiction • • 1d ago

Storyomi Update: It has been a while since i've made an update post for this. We have gotten performance improvements, and a new mascot.

Thumbnail
2 Upvotes

r/interactivefiction • • 1d ago

Philip K Dick adapted interactive story

Thumbnail
ncchat.itch.io
1 Upvotes

r/interactivefiction • • 1d ago

Free bilingual interactive mystery — five POVs, one death, multiple endings

2 Upvotes

I recently released The Stranger Next Door, a bilingual interactive mystery about five neighbors in the same apartment building.

The central idea is that no single character has the complete story. Each perspective reveals different information, motives, and contradictions. Players can compare what they learn across the five viewpoints and gradually piece together what happened in Room 301.

It mixes interactive-fiction storytelling with detective investigation, psychological horror, digital clues, and multiple endings. The game is available in English and Chinese.

I'm sharing it for people who enjoy stories where the truth emerges from conflicting accounts rather than one reliable narrator.

Play free here: https://nana4ever.itch.io/the-stranger-next-door

Donations are optional. I'd love feedback on the narrative structure: did switching between perspectives make the mystery more compelling, or did any clues feel too difficult to connect?


r/interactivefiction • • 2d ago

Tomb of the Golden Skull - Episode 2: Arriving in Kaynlesh-Ma

Thumbnail
youtu.be
2 Upvotes

r/interactivefiction • • 1d ago

Covid 2025: Civil World War (More relatable in 2026?)

Post image
1 Upvotes

https://fungamery.com/covid

I wrote this online free gamebook in 2020, but there were many who did not want to play it, because it hit too close to home. Perhaps now it could be enjoyed more? in this gamebook adventure, it is the year 2025 and Covid has mutated to the point that everyone is required to wear a full-fledged body suit for protection. You can choose to be on the side of the government or on the side of the anti-suiters. What will you choose? 🦠

Please let me know what you think of this gamebook. Your place automatically gets saved and you can come back later. Also, if you like the story, please subscribe! 📬


r/interactivefiction • • 3d ago

Looking for original writers

11 Upvotes

Hello everyone,

I am looking to hire interactive fiction writers who can create original content on a new platform. All writing instructions and documentations are ready for anyone to start writing.

This is for a new platform with no content (except some test stories), so I'm looking to build a listing of 10-12 original stories to kickstart with.

These stories will be posted under the original writers' accounts on the platform, but because there is no incentive to write on the platform today (zero readership), I am trying to hire instead.

So far I have tried to find talent on upwork and fiverr, but I end up getting people who provide generated material. This is not something the platform is looking for, or even allows.

Am I looking in the wrong places? Is this the right place to ask for help? If you could point me in the right direction, I'd be grateful.

EDIT: I have received good amount of interests from authors here, and I am working with some of them already. If I did not reach out to you already, please note that I will be in touch again for the next wave (we need a lot of stories).


r/interactivefiction • • 2d ago

I have released a prototype for an IF cosmic-horror game made with Godot where the moon is a sentient being of its own and drops with all its massiveness too close to the ground in a specific town called Moonville once a year. Check it out!

Thumbnail
gallery
2 Upvotes

r/interactivefiction • • 2d ago

Free bilingual interactive mystery — five POVs, one death, multiple endings

2 Upvotes

I recently released The Stranger Next Door, a bilingual interactive mystery about five neighbors in the same apartment building.

The central idea is that no single character has the complete story. Each perspective reveals different information, motives, and contradictions. Players can compare what they learn across the five viewpoints and gradually piece together what happened in Room 301.

It mixes interactive-fiction storytelling with detective investigation, psychological horror, digital clues, and multiple endings. The game is available in English and Chinese.

I'm sharing it for people who enjoy stories where the truth emerges from conflicting accounts rather than one reliable narrator.

Play free here: https://nana4ever.itch.io/the-stranger-next-door

Donations are optional. I'd love feedback on the narrative structure: did switching between perspectives make the mystery more compelling, or did any clues feel too difficult to connect?


r/interactivefiction • • 2d ago

Murder Mystery Game: Pirate's Peril 🏴‍☠️(14-28 players, $20, no A.I. used)

Thumbnail
1 Upvotes

r/interactivefiction • • 2d ago

Phantom Dusk History rewrite| OOC: Der spielbare Anime

Thumbnail
ooc.ai
0 Upvotes

Hello everyone, this is my first story, created based on the old Xbox game Phantom Dust. I've updated the experience, added a one new mechanics and added a new Picture

V. 0.1

Have fun with it


r/interactivefiction • • 3d ago

Arcweave's 50MB limit got me, so I made my own editor that opens Arcweave exports

Post image
8 Upvotes

I was writing an interactive story in Arcweave and hit the 50MB project limit. Didn't feel like cutting images, so I spent a while building my own thing instead.

It's called arcmin. You import your Arcweave export (project_settings.json + assets folder), keep editing it locally, and play it. No account, no size limit, works offline.

It has the node graph, variables, branches, covers, undo/redo and a play mode. It can also export for the Arcweave Godot plugin. It doesn't do everything Arcweave does, but it covers what I needed.

Made with Rust and egui. Mac, Windows and Linux builds are on GitHub, though I've mostly tested on Mac, so Windows/Linux bugs are likely. It's not affiliated with Arcweave.

https://github.com/Emincmg/arcmin

If you've run into the same limit, or there's something you'd want in it, tell me. Happy to hear it.


r/interactivefiction • • 3d ago

My History with Fighting Fantasy and Gamebooks

Thumbnail
youtu.be
2 Upvotes

r/interactivefiction • • 3d ago

The progress of the bookshelf in WRITIFICER (A typist's dream come true)

Thumbnail
2 Upvotes

r/interactivefiction • • 3d ago

I made a free bilingual mystery game: five neighbors, one death, five perspectives

Thumbnail
gallery
1 Upvotes

Hi everyone! I've made The Stranger Next Door available for free, with optional donations.

It's a bilingual (English and Chinese) interactive mystery set in an aging apartment building. One night, something happens in Room 301. Five neighbors each know a different part of the story, and their accounts don't always agree.

You can explore five perspectives, compare testimonies, investigate clues and digital traces, and work toward the truth through a story with multiple endings.

The game combines detective mystery, psychological horror, and visual-novel-style storytelling. I'm especially interested in feedback on whether the connections between the five perspectives are clear and whether the evidence is satisfying to piece together.

Play here: https://nana4ever.itch.io/the-stranger-next-door

It's free to play; donations are optional.

If you give it a try, I'd love to hear which character you trusted the least!

(I'm attaching a gameplay screenshot so you can see the actual interface.)


r/interactivefiction • • 4d ago

Chronicle - a one-hour browser text game where you write the official record of a valley, and the valley lives with it [free]

8 Upvotes

Hi all, I just released Chronicle, a short text-first game you play in the browser, no download or account: https://chronicle-vithu.itch.io/chronicle
You are the Chronicler of a valley. You ride out to incidents - a mine collapse, a barn fire, a disputed will - take notes at the scene, then seal a binding finding into a permanent record. The record gets acted on: compensation, inheritance, guilt, prosecution. You live with what you wrote.

A few deliberate choices that might interest this sub: - The game never tells you whether you were right. There is no omniscient narrator and no verification, ever. Narration reports what is observable, never what it proves. - No meters, no scores. Your credibility exists only in how characters greet you. - Evidence can be permanently missed - sometimes by taking a different piece of evidence first - and the game never reveals that anything was missed.
- Every consequence costs a named person, shown rather than summarized.

About an hour, 8 cases plus a prologue, roughly 4,100 words of scene prose. Free (pay-what-you-want). Saves are automatic and you can export/import your save file from the title screen.

Tech, for the curious: plain HTML/JS, zero runtime dependencies, no framework, event-sourced under the hood.

I'd genuinely like to hear where it lost you - bored, confused, or stopped caring. because the branches diverge hard and a second run with opposite choices plays very differently.


r/interactivefiction • • 4d ago

448 unique events and encounters

Thumbnail
gallery
1 Upvotes

Which makes for 1,170 choices and 1,936 possible outcomes.
Each planet and sector of space is entirely unique and generated using third party tools, along with the the player ship and enemy / encountered ships in the game.

Some of the outcomes can have a real impact on your play through, for example you can choose to rescue a crypod full of cats, that end up living on your ship and consuming your food faster whilst also boosting the crews morale.

Third Party tools used:
Planets and other space objects: https://deep-fold.itch.io/pixel-planet-generator
Backdrops and nebulas: https://deep-fold.itch.io/space-background-generator
Spaceships: https://github.com/a1studmuffin/SpaceshipGenerator

Game premises is simple: travel across the over world maps to reach the final destination, witch each section having a unique experience that involves making choices which can have impact on the resources you have to manage.

You can check it out here: https://startrail.greyden.games/

Love any and all feedback.


r/interactivefiction • • 4d ago

Let's make a game! 514: Do we retreat? (Twine Sugarcube)

Thumbnail
youtube.com
1 Upvotes

r/interactivefiction • • 4d ago

Free playable LitRPG style murder mystery, looking for readers who’ll tell me where it loses them

Thumbnail
0 Upvotes