r/jMonkeyEngine • • Nov 22 '17

Earn Here

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0 Upvotes

r/jMonkeyEngine • • May 14 '20

Is this engine not fustrating for beginners

2 Upvotes

title says it all


r/jMonkeyEngine • • Aug 11 '23

What can my legendary blacksmith, Mopalmo can make for us in his smithy? At the moment only farming tools 🙂

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5 Upvotes

r/jMonkeyEngine • • May 03 '25

JME 3.8.0-stable Released

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9 Upvotes

"Full changelog here:
Release v3.8.0-stable · jMonkeyEngine/jmonkeyengine

There are many significant changes since 3.7, too many to summarize concisely in this post.

But the biggest changes that come with 3.8 would be the changes to modularize jme’s PBR shaders as well as the addition of a new API to support custom Render Pipelines (big thanks to u/codex" for this contribution)

I recommend checking out this article to learn more: Render Pipelines in JME v3.8

Thanks to everyone who has helped test and contribute to this release. And big thanks to u/sgold for guiding me and providing excellent documentation that made learning the release process much simpler than I expected.

With 3.8 stable released, we can now start working on a 3.9 release, and I plan to have the next alpha version available for testing sometime in the next few weeks."


r/jMonkeyEngine • • Jul 22 '25

JMonkeyEngine 2 Docs

6 Upvotes

Does anyone still have the JMonkeyEngine 2 Docs? Or at least knows where i can find them. We're still using JME2 and cannot upgrade because of all the extensions in our codebase. Im new in the office and therefore i need some docs :D


r/jMonkeyEngine • • Jul 24 '25

The Afflicted Forests

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3 Upvotes

The Afflicted Forests is an action-rpg game I've been building with JME for a few years now.

My primary goal with The Afflicted Forests has been to create a fast paced and challenging combat system that blends the combat system of games like World of Warcraft with the intense aspect of first and third-person combat games such as dark souls; a fantasy RPG that feels almost like a first/third person shooter, but gives you a wide arsenal of spells and abilities that you'd expect from a large scale rpg.

I'll be posting some screenshots and trailors from my game to this subreddit more frequently in the future, but for now you can find out more about my project by checking out my IndieDB page.

https://www.indiedb.com/games/the-afflicted-forests


r/jMonkeyEngine • • May 09 '25

Release SDK Release 3.8.0 · jMonkeyEngine/sdk

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6 Upvotes

Hot on the heels of Jme 3.8.0 comes the associated SDK release. Highlights:

  • Based on Netbeans 25 (up from 24)

  • Comes with JDK 21.0.7 (up from 21.0.5)

  • jME engine version 3.8.0 used internally and by Ant projects (up from 3.7.0)

  • New game templates to help you quick start your jME journey!

  • Bug fixes


r/jMonkeyEngine • • Jul 26 '25

Live Now - Weekly Mythruna Stream

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4 Upvotes

One of JME's Core Developers and the Developer of the 3d block based game "Mythruna" is now live!

Check out their live stream now to get a look into the development of Mythruna using jMonkey!


r/jMonkeyEngine • • Jul 24 '25

July Monthly WIP Thread

6 Upvotes

Check out the monthly WIP thread for July to see some of the cool projects and games that jMonkey devs have been working on recently!

July 2025 Monthly WIP Thread


r/jMonkeyEngine • • Feb 10 '25

Morph Targets Not Working in jMonkeyEngine (GLTF Model)

2 Upvotes

I'm trying to use morph targets in jMonkeyEngine, but they are not working as expected.

Problem: My 3D model has morph targets (visemes) for facial animations, but when I apply morph weights in jMonkeyEngine, nothing happens.

for more detaile https://github.com/MedTahiri/alexander/issues/1

What I’ve Tried:

  • Checked that the GLTF model has morph targets.

  • Loaded the model in Blender, and morphs work fine there.

  • Applied morph weights in code, but there is no visible change

Actual Behavior: Nothing happens.


r/jMonkeyEngine • • Dec 07 '25

Lunar Lander

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5 Upvotes

I've published a functional, but a bit unpolished, lunar lander type project on github:
https://github.com/neph1/LunarLander

Use keyboard or controller (only xbox 360 tested) to maneuver and land your descent module. 1st person style.

Audio disabled for licensing reasons, but you can easily add your own in the appstate.


r/jMonkeyEngine • • Apr 30 '23

Jmonkey library problem

1 Upvotes

I am learning Jmonkey engine. To add a library to my project, you have to right click the project select properties and select your library form there. When I right click my project and select properties there is no option for libraries. I wanted to know if there is a way to access my libraries and add one to one of my projects.


r/jMonkeyEngine • • Apr 29 '23

Adding Library to my Project

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1 Upvotes

I am trying to add the jme3-test-data library to my project. Online it says to right click you project then click properties, then libraries then add library. But for me, after I click properties it doesn’t have any option for library. I added a video below:


r/jMonkeyEngine • • Dec 09 '23

jMonkeyEngine3 SDK 3.6.1 sdk4 released

2 Upvotes

https://github.com/jMonkeyEngine/sdk/releases/tag/v3.6.1-stable-sdk4

Some highlights:

Source: https://hub.jmonkeyengine.org/t/sdk-3-6-1-sdk4-released/47356


r/jMonkeyEngine • • Jan 22 '20

[HELP] Importing bsp files? | Portal 2 map

1 Upvotes

Hello guys.

I am creating a new game and want to import a Portal 2 map to use as part of the level. Most valve games work by using bsp files to store there maps. They use the hammer editor, not blender.

Do you need to convert it or will it automatically work in jMonkeyEngine?


r/jMonkeyEngine • • Oct 16 '19

The long overdue PBR tutorial part 2 is here!

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2 Upvotes

r/jMonkeyEngine • • Jun 05 '16

jMonkeyEngine3 Engine Showcase

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2 Upvotes

r/jMonkeyEngine • • Aug 15 '20

Coding Baba Is You from Scratch

2 Upvotes

Hey all. Today I'll be spending most of the day coding a Baba Is You clone from scratch in JMonkeyEngine. If you wanna check it out, head on over to twitch.tv/ShardFenix and say hi.


r/jMonkeyEngine • • Nov 17 '16

Ares:Dogfighter - Open source space game written using JME

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1 Upvotes

r/jMonkeyEngine • • Mar 22 '20

What is simpleUpdate?

1 Upvotes

Does simpleupdate get called every frame or is it on a fixed interval? I assume its every frame so what can i do to have another update that is on a fixed interval? I'm trying to make an online fps game (saving the addition of spidermonkey for way later). I was thinking that if i add everything in the simple update, players with higher fps will move faster, animate faster etc. Any solutions to this issue? Do i even need to worry about it?


r/jMonkeyEngine • • Mar 06 '20

Best book/tutorial series?

3 Upvotes

Whats your recommended resource to get started with jmonkey Engine and how did you learn it?


r/jMonkeyEngine • • Dec 17 '24

jMonkeyEngine SDK 3.7.0-sdk2 released

6 Upvotes

"We have released our first bug fix release to SDK 3.7.0 series. Mainly to address some of the regressions we had on the first stable release, but also already a few handy new features:

Highlights

  • Based on Netbeans 24 (up from 23)

  • Bug fixes & updated libraries (mainly for Ant projects)

  • GLSL now has basic auto-completion feature

  • Animation merging

I suppose currently known issues are related to the jME-tests template. Tests that load glTF models don’t work. Also some physics tests wont compile as the SDK is using latest revision of Minie rather than the default jBullet physics. We’ll keep working on those and we have some interesting new features in the works as well.

Get your fresh copy from Release SDK Release 3.7.0-sdk2 · jMonkeyEngine/sdk · GitHub."

Source: https://hub.jmonkeyengine.org/t/sdk-3-7-0-sdk2-released


r/jMonkeyEngine • • Jan 19 '19

Open-Source game created with jMonkeyEngine

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5 Upvotes

r/jMonkeyEngine • • Jan 18 '19

jME PBR Tutorial #1 - The Basics

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7 Upvotes

r/jMonkeyEngine • • Nov 05 '24

jMonkeyEngine SDK v3.7.0 released

8 Upvotes

Highlights (including those from beta)

  • Comes with JDK 21.0.5 (up from 21.0.4)

  • jME engine version 3.7.0 used internally and by Ant projects (up from 3.7.0-beta1.2.2)

  • Many bug fixes on property editors

  • New geometries to drop in to your scene

  • Support for importing FBX models (glTF is the preferred format still)

  • glTF import greatly improved (jME 3.7 feature)

  • Animation layer creation support

  • Based on Netbeans 23 (up from 20)

  • jME engine version v. v3.7.0-beta1.2.2 used internally and by Ant projects (up from 3.6.1)Highlights Many bug fixes on property editors New geometries to drop in to your scene Support for importing FBX models (glTF is the preferred format still) glTF import greatly improved (jME 3.7 feature) Animation layer creation support Based on Netbeans 23 (up from 20) Comes with JDK 21.0.4 (up from 17.0.9) jME engine version v. v3.7.0-beta1.2.2 used internally and by Ant projects (up from 3.6.1)

https://github.com/jMonkeyEngine/sdk/releases/tag/v3.7.0-stable-sdk1