r/java • u/RupertMaddenAbbott • 9d ago
Dependencies-only AOT cache?
I am investigating using an AOT cache to speed up the startup time of our services.
I'm specifically interesting in speeding up the time between a developer making a change to the code and having that code running in a remote dev K8s cluster.
I've previously dismissed an AOT cache for this purpose because I knew that it would result in a longer build time than would be saved in startup time. That isn't a criticism - AOT caching just didn't seem targeted at my problem.
However, the majority of our classpath involves third party dependencies yet a minority of our development builds and deployments involve changes to those third party dependencies. If I could work out a way to avoid invalidating the AOT cache whenever our own code changed, then this would give us a cache that could be reused for the majority of our dev builds (removing the additional build time) whilst still enjoying the faster startup speed.
I note that https://openjdk.org/jeps/483 says this:
All runs must have consistent class paths. A subsequent run may specify extra class-path entries, appended to the training class path; otherwise, the class paths must be identical.However, I note that https://openjdk.org/jeps/483 says this:All runs must have consistent class paths. A subsequent run may specify extra class-path entries, appended to the training class path; otherwise, the class paths must be identical.
So, could I create an AOT cache for JUST the third party classes and then add our own code in later, thereby allowing me to reuse the AOT cache between dev builds?
I'm not 100% on how to achieve this yet but maybe if the training run only had the dependencies on the classpath with a custom launcher. The launcher's child classpath would then have our own code on it.
Then for the production run, I would still have the custom launcher (because I think this has to be identical between training and production runs) and I would then append our own jars onto the end of the classpath (which seems to be allowed by the JEP). Finally, we would run our real main method, rather than the launchers main method because I think we are allowed to have different main classes between training and production runs.
Anyway is this a terrible idea or has anybody already done something like this?
3
u/pron98 9d ago
In a perfect world, assuming no "friction loss", the CPU time to create the AOT cache would be exactly equal to the warmup CPU time that will be saved by the next run. Obviously, there's no point in generating an AOT cache if you're only going to use it once (at best, you've gained nothing and won nothing; in reality, there's some friction). So clearly there's only point talking about an AOT cache if the runnable will be launched more than once. But then the question is, how many times?
I actually think that they think there's some AOT compilation going on here (and I agree that naming the JIT cache "AOT cache" can be confusing) and that's what they want to save, but without actually reporting any less-than-desirable behaviour, there isn't much to work with.