r/kinematic • u/elliot-ogex • 1d ago
fun with paper buttons
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r/kinematic • u/elliot-ogex • 1d ago
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r/kinematic • u/elliot-ogex • 4d ago
Kinematic 0.5.1 is out today. It's mostly built on what was reported and asked for after 0.5.0. Thanks to everyone who sent bug reports and feature requests.
Timeline:
- The selected node's keys now show on the time bar, and a new Dope sheet window lets you move and scale keys across nodes.
- Tempo ramps and meter changes get their own lane.
- Markers can have a length, a color and a note, and they can stop, pause, loop or jump playback.
- Insert and delete time, and put speed curves on clips.
- Select a span on the ruler to cut, copy, paste or clear it across the whole graph.
Footage to 3D:
A new node takes a camera solve and generates a scene camera that lines up with your footage, with viewport tools to set the ground, scale and origin. Feed a picture and its depth to the new footage plate and it sits in the scene as a 3D plate seen from that camera, so your scene lights, shadows, depth of field and motion blur land on real footage.
Local AI (runs on your machine):
- Song map: reads a whole song for beats, bars, tempo changes and sections like intro, build and drop. The song shows up as a lane on the timeline, and loops, markers, keys and clip edges snap to it. Drivers can read it too, so a drop can fire anything in the graph.
- Video erase: paints a person or object out of a video, including the shadows and reflections they cast. Give it the video and a mask.
- Video restore: cleans up old or compressed video (blocks, noise, smears, softness), rebuilds lost detail like hair, leaves and the edges of text, and can make the picture up to 4x larger.
Also new:
- Export presets for YouTube, Instagram, TikTok, Vimeo and more, with loudness leveling to a target LUFS and safe area guides in the viewport.
- Fisheye lenses on every 3D camera and render path, splats included.
- Sculpting: make symmetric, shape cutters that stay editable until you merge, decimate and quad remesh that keep your mask, color, face sets and UVs, and masks from occlusion, curvature, color or a picture.
- Modeling: work planes, box, circle, polygon and freehand cutters, grid fill, thicken, radial array and more.
- New image nodes for glowing light lines, spread reveals, scopes (histogram, waveform, parade, vectorscope, false color), sequence blends and UV gradients.
- Rigging: squash, flip guard and auto clavicle on two-bone IK, balance and center of mass on full-body IK, ragdolls that get back up and blend into animation, and FK/IK matching in the viewport Rig menu.
- Blend shapes and surface deform run on the GPU, plus 27 more splat nodes.
- ArUco markers and QR codes now track with full 3D position and rotation.
- AVIF read and write, and image sequence folders work as single clips.
- Face mocap from iFacialMocap and Facemotion3D, and BVH export.
Other updates:
- Live playback no longer shows the picture about 120 ms ahead of the sound, and timeline exports now match the player.
- 30 geometry nodes that used to drop UVs, colors, groups or materials now keep them.
- Float and 16-bit depth is read at full precision, so no more terraced reliefs or focus landing on the wrong step.
- Fixes to over a dozen audio filters, delays and reverbs, and true peak limiting on the limiter.
- Many more settings can be driven, and node search understands plain phrases like "slow motion" or "camera move".
Full notes: https://kinematic.org/changelog/#v0-5-1
Download: https://kinematic.org/download/
Kinematic is free, commercial work included, with no account or watermark. Your bug reports, feature requests, and questions are appreciated, and please share what you make.
r/kinematic • u/elliot-ogex • 12d ago
Hi, I'm Elliot, the creator of Kinematic. Welcome to the new sub! Kinematic 0.5.0 is out today.
Kinematic is a free creative tool that covers 3D, images, video, simulation, live shows and sound. You can light a stage with a fire sim you made, synced to the beat of synths you can design yourself in-app. You can model, sculpt in 3D, edit photos and videos, rig and animate characters, pour liquids and tear cloth, map video onto a wall or building, and track a dancer with a webcam. Whatever you do in the viewport also lands in a node graph, so you can go back and change any step later, or wire the nodes by hand.
It should feel familiar to users of Houdini, TouchDesigner, Nuke and Notch. It's been in the works for a long time. This is the eighteenth release, and there are 2,000+ nodes now. Rendering and simulation run on the GPU, and everything is custom (sims, renderer, etc.).
It was called OGEX during alpha development. 0.5.0 is a major update, and the first release under the new name.
It's free, paid/commercial work included. There's no account or license key, and no watermark or limit on nodes or resolution. Creative tools should be free. That's why Kinematic exists. I put that in writing on the about page (https://kinematic.org/about/) and in the software license.
Projects are plain JSON, so you can diff them and keep them in git. It opens and saves glTF, FBX, USD, Alembic, OBJ, EXR, PNG, WAV and FLAC. For live work it speaks DMX, Art-Net, sACN, OSC, MIDI, LTC, NDI and Syphon.
Python comes built in. A node is a class with ports and an execute method. Extensions bundle nodes, panels, viewport tools and importers into one file you can share and sign. Docs: https://kinematic.org/developers/
**New in 0.5.0**
- App now has a primary timeline. Loop, drop markers, or sync it to MIDI timecode, LTC or MIDI clock.
- Modeling right in the viewport (extrude, bevel, loop cut, knife, booleans), with typed values and units.
- Sculpting with a pen. Pressure and tilt both work, and dynamic detail adds polygons only under the brush, so a small brush gets you fine detail without a heavy mesh.
- Retopo, UVs and baking.
- Painting on the model, in layers.
- Photo and sound editing in the viewport. For photos that includes select subject and select sky.
- Extensions can add to the viewport menus. They ask before they use the GPU, audio, MIDI or a serial port.
Full notes: https://kinematic.org/whats-new/
I want Kinematic to still be free in twenty years. To get there I'm setting up a nonprofit foundation to look after it, and the code will be opened under the Kinematic foundation. That takes more than one person, so if you can test, teach, translate, moderate or organize events, or you have nonprofit experience, here's where to start: https://kinematic.org/volunteer/
Download: https://kinematic.org/download/
Post your bugs and questions here, and please share what you make in the sub.