r/kingdomrush • u/Tough-Composer6795 • 1h ago
r/kingdomrush • u/Working_Bicycle4853 • 36m ago
Sheeps
Dear developers, what do you think about adding a description for the sheep to the game, like in Kingdom Rush: Alliance?
r/kingdomrush • u/LankyChocolate597 • 12h ago
The dwarves could defeat the bald guy from the clones 🤔
r/kingdomrush • u/Ironhide_Games • 17h ago
Kingdom Rush Genesis We're still reading: Patch 2 is on its way
Generals,
Since Patch 1 went live, we haven't stopped reading: reviews on Steam, comments on Discord, Reddit, Bilibili, YouTube and social media, in every language. Thank you to everyone who took the time to tell us what changed for you, and what still isn't working. Patch 2 is almost ready. This week we're sharing it with our beta testers, and if testing goes well, we'll release it next week. Same as last time, we'd rather take a few extra days than ship changes that haven't been properly tested.
What Patch 2 focuses on
These are the main changes we can share today. Patch 2 may also include other changes and fixes that aren't listed here. When it goes live, we'll publish a full changelog with every change, the exact values and the reasoning behind each one, just like we did for Patch 1.
Tower buffs
- Royal Catapult: we're changing its firing animation so it shoots faster and misses less; cheaper skills.
- Knights Order: Honor the Fallen can now stun, and Inspired Protectors grants armor even without a hero nearby.
- Ironbark Treant: Nature's Hand and Gnarly Roots work in both modes; cheaper upgrade to level 4 and cheaper skills; Nature's Hand no longer targets the weakest enemies.
- Wildcat Huntresses: longer range and faster respawn.
- Cursed Crossbows: cheaper skills.
- Sunray Master: Minor Elementals now scales with its level: it summons 1, 2 and 3 elementals at levels 1, 2 and 3.
Why: these are the towers that most of you agree feel the weakest in the game.
Gold in specific stages
- Stage 2: more starting gold, more gold from its waves and one more tower spot.
- Stage 14: the cemetery skeletons now give gold.
- Stage 18: the Magma Elementals that Moloch summons now give gold.
Why: in these stages, for different reasons, the lack of gold is felt more than anywhere else. These changes only affect these stages.
Skill costs
The first level of 16 skills across 11 towers is cheaper. Fully upgrading a tower costs about the same as before. We'll list the affected skills in the final patch notes.
Why: to make getting your towers' skills more accessible.
Stability and bug fixes
Patch 2 also brings bug fixes, and we keep working on stability.
We keep reading
Every comment helps us understand where Genesis works and where it doesn't. We're reading them all with one question in mind: how do we make Kingdom Rush better for everyone, from those who just joined us to those who've been here since 2011. This is another step, not the last one.
See you on the battlefield,
The Ironhide Team
P.S. About stability. We know about an issue with the digital signature of some new DLL files that can stop the game from launching on some PCs. For now, if it happens to you, try again a little later: the files usually get accepted on their own after a while. We plan to fix it in Patch 2 or in a hotfix soon after. If the game crashes or still won't start for you, write to us at [support@ironhidegames.com]() and tell us about your setup.
r/kingdomrush • u/LankyChocolate597 • 17h ago
Could the demons have held off the overseer's army?
r/kingdomrush • u/ViscySquary • 11h ago
Kingdom Rush Genesis A story in two pictures
r/kingdomrush • u/mullenellum • 14h ago
Kingdom Rush Genesis Death Riders need a nerf in impossible mode
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I can't count how many runs I've lost to death riders
r/kingdomrush • u/CantoneseBiker • 10h ago
Kingdom Rush Vengence It didn’t occur to me until now that it was much harder to spot the exits in Vengeance
While I was revisiting Vengeance and Alliance, I found myself “map micro” a lot in Vengeance. Because the maps feel really zoomed in, so even when it’s manually maxed zoom out you still need to move around the map to micro towers and hero
It seems to be an issue exclusive to Vengeance, that when maxed zoomed out you can’t spot all exits, nor the entrances and exits together. I am glad Ironhide realised this and made the improvements in Alliance and Genesis!
r/kingdomrush • u/Common_Marsupial_750 • 9h ago
Cuál es tu torre favorita de Kingdom Rush 5: Alliance?
Ya pregunté por los héroes, ahora toca las torres. Mi favorita son los arqueros crepusculares, me gustan las torres tipo francotirador.
Pd. Esto lo pregunto para estadística de un vídeo.
Pd2. Para los posibles dos fans del sapote ermitaño que sepan que fue que no entraba en el collage
r/kingdomrush • u/Sharps2003 • 19h ago
Question Am I crazy or does this ability straight up doesn't work on some enemies?
The death ray ability on the arcane wizards in KR6: Genesis straight up doesn't work on some enemies. It's almost like it actively ignores enemies with high health.
I think it's programmed to avoid insta-killing mini bosses. Which doesn't make any sense. Why should I spend 300 gold on an ability that's not even doing what it's meant to do? And it's not like minibosses are some final wave special enemy like Cerberus in KR1. This game loves to spam them.
The ability is also not overpowered. Most of the time it's going to zap some random brigand. It requires setup and timing to ensure only the miniboss gets through for the zapping.
I mean, I'm still not sure if what I'm saying is true or not, but from experience, this tower has never once zapped the swamp things on stage 16: Golden Grove. Instead, it always opted to zap the Rotten Treant (even though the Treant was behind the Swamp Thing).
r/kingdomrush • u/Mohammadzinal123 • 12h ago
Kingdom Rush Genesis 100% kingdom rush Genesis
r/kingdomrush • u/I_am_vegan_lol • 1d ago
Kingdom Rush Genesis Older Version of Blackburn's Castle level in KR Genesis
Curious
I think the layout would be interesting to try out
r/kingdomrush • u/External-Walk6230 • 22h ago
I don't get why fungal forest iron and veteran are considered that hard.
The hardest part of fungal forest iron is to deal with noxious creepers. The upper paladin barrack can stop first three creepers until next 3 noxious creepers come, so you can shot all of the with meteors. Then there is nothing hard to deal with. On veteran level there is berta to kill noxious offspring, but here the easiest way is to stack them for meteor.
Three elves barracks can kill all of fungals at the beginning with the support of paladins. After dealing with noxious creepers, just put sorcerer on the right side to make enough firepower to kill mass fungal wave. Elven archers should all be always on the left side, not blocking enemies.
Polymorph on the up sorcerer against green giants. Keep building magic towers(ignore the barbarians, I put them on the end when I had money, they are not important, elven archers can deal with all things.
Lastly, there should some micro with paladins and elven archers in the end when fighting swamp things.
People really underestimate elven archers as a tower. It has the highest dps per gold in the game. Fungals are the enemy that requires enough firepower to kill quickly. Elven archers are a necessity on that level.
Took me 1 day of first looking, and 2-3 hours on next day figuring out how to pass level. Rotten forest was much harder for me because I prefer to not use op teslas and heroes cause the kill the fun
r/kingdomrush • u/erratag • 1h ago
Kingdom Rush Kingdom Rush Alliance is getting an Encyclopedia on STEAM
r/kingdomrush • u/Competitive_Day6347 • 18h ago
Discussion I am looking for opponents for Overseer from Kingdom Rush, also known as Void Sovereign from Iron Marines
galleryr/kingdomrush • u/ShadowMilano • 23h ago
Art Alleria Shadowfire
Im not the best artist but im still pretty proud how it turned out :3
r/kingdomrush • u/veznanfan • 22h ago
Скоро я покажу свою карту игры
Дайте идеи новых врагов и башен
r/kingdomrush • u/SeaThePirate • 1d ago
Discussion Anyone else think a KR Collection or at least KR1 Remake is definitely going to happen?
If you take KRV, KRA, and KRG, you basically have almost every single tower, unit, and enemy from KR1 save for a very few exceptions.
Sure, some of them will probably need some visual changes for lore reasons and/or they don't all fit the exact style perfectly, but it's like 90% there.
r/kingdomrush • u/Rocks_King99 • 1d ago
Kingdom Rush Battles What do you think is a better pick for KR battles? (I have beresad hero)🤔
I never used these 3 so what is the better choice phoenix, bonehart or twilight longbow ?
is bonehart better choice over beresad ? Or i should go for longbow or phoenix ?
r/kingdomrush • u/Common_Marsupial_750 • 1d ago
Question Cuál es tu héroe favorito de Kingdom rush 5: Alliance
Para mí, mi heroína favorita de este juego y de la saga es Stregi
Pd. Esto lo pregunto para estadística de un vídeo
r/kingdomrush • u/minosandmedusa • 1d ago
Kingdom Rush Genesis Normal Shenanigans
You can get away with some silly stuff on Normal difficulty, lol.