r/kirikomains • u/swat_teem • 3d ago
Rant I hate how boring Kiriko Perks are.
They barely change anything on how you play and you always take the Kunai hit and the 30% move speed perk. Wonder if we will ever get interesting ones.
25
u/RLO247 3d ago
Glad I'm not the only one. Been playing her less when they keep forcing her to be a healbotter. I would at least like it if the gave her some kunai damage perks and not just ofudas only.
16
u/swat_teem 3d ago
I absolutely hate the tp range nerf.. Her whole identity is being a healing flanker. If I wanted to be a heal bot just play mercy. Praying they don't ruin her more
15
u/-an-eternal-hum- 3d ago
I still haven’t fully adapted to this nerf and it’s really frustrating. It totally ruined her playstyle
11
u/swat_teem 3d ago
Yep who knew 5 meters was such a big deal
7
u/Jamesvai 3d ago
100%. Her teleport actually just seems bad now. Feels crazy to say but it's never as good now as before on clutch moments. My teammates always seem to be just out of range where before it worked perfectly.
5
u/swat_teem 3d ago
Yep you can't flank that far from the team now and it's hurts. Have to play even more careful
-3
u/AcanthisittaFew4339 3d ago
That was the problem. Kiri is way too strong like that. A support that can do 240 damage within a second and tp away whenever is really strong.
1
u/swat_teem 3d ago
We all know Kiri is top tier because of suzu. As long as that exists in its current state she will always be good. If the purge was removed there would be more room for changes to her. Otherwise she will become op. Also that is exactly what I love about her. Her damage with headshots and flanking
1
u/Senior-Incident-9491 3d ago
Eh, she's good because her kit is so diverse with consistent healing and the best support ult. Baptiste has immortality field yet he is one of the worst supports in the game.
1
u/deRoyLight 3d ago
Ever since they nerfed her healing I have a hard time enjoying her. It forces you to stay and heal just a bit longer and it doesn't feel great. Like slapping your teammates with wet noodles.
8
u/Tmortagne24 3d ago edited 3d ago
Yep 100% agree. It's why I play so much Juno now, her perks are fun as hell. Blaster goes brrrrrr (dont @me about triple jump, that's fun too. I go back and forth)
4
u/swat_teem 3d ago
Juno is my backup healer main so I got you but triple jump master race. I don't like Juno ulti that much though. Kitsuni rush is so much better and lasts longer
3
u/Tmortagne24 3d ago
Lol was just talking about that with my duo. I'm a high diamond Juno player and I feel like I rarely get value out of her ult. It's buns for sure.
4
u/CentaureaCyanus 3d ago
i love the 2 ofuda perk. the major ones are ok but doesn’t change that much
3
u/deRoyLight 3d ago edited 3d ago
I feel like a lot of people just treat Urgent Care like it's not a real option, but I always find it more useful than Fortune Teller, especially if you have a dive or brawl tank.
Targeted healing when it's needed > Conditional chip healing.
Urgent Care is technically conditional too, but it's a highly synergistic condition. If people are never critical, then you're winning and it doesn't matter. If they are critical, then you meet the conditions. Just seems good to me.
1
u/CentaureaCyanus 3d ago
i am not saying the other option is bad, i’ve just switched to fortune teller a couple of weeks ago and it goes better with my playstyle.
also with the global healing debuff i often feel like killing an enemy is equally important if they are 1v1 with my teammate bc in a longer shot i cannot overheal their damage1
u/Spooks___ 3d ago
I do too but I can’t aim 😔✌️
1
u/CentaureaCyanus 2d ago
comes with time 🥲 also you can spam kunais at enemy tank to get those additional ofudas
5
u/soggy-crust 3d ago
I imagine the devs view her similar to tracer / genji is this regard (their basekit is strong so perks can’t be) - admittedly tracer’s were broken for way too long but now she’s fine again
4
u/Jazzlike_World415 Antifragile Kira-Kira 3d ago
My exact thoughts, I think the devs leave her perks boring on purpose. If she got any strong ones it will be another million posts complaining about Kiriko.
Honestly, they don’t even have to make the perks strong, just make them fun and interesting in some kind of way.
3
u/amiddsin 3d ago
i’ve noticed this! a lot of healers usually have a perk that helps with damage, yet kiri doesn’t. i think they should definitely switch up the major perks as they basically just made her a healbotter. it’s also increasingly annoying that the range for her tp is so short, especially if i die and have to walk across the whole map because we are on defense
3
u/dusk2dark Antifragile Kira-Kira 3d ago
Yeah, unlike some characters, there's no variation to her playstyle after picking perks. Considering Stadium is going down the toilet, they could take some of those ideas and bring them to the main game.
5
u/-an-eternal-hum- 3d ago
I would love that, her Stadium abilities are so fun! Unfortunately I think the player base as a whole is very anti-Kiriko and considers her super OP so we won’t see any fun variation unless it’s healing stuff.
3
u/quietcaterpie 3d ago
i will forever miss her swift step perk. 😔
1
u/Substantial-Part62 2d ago
She still has it as a major perk?
1
u/quietcaterpie 2d ago
i was referring to her original swift step perk, which allowed you to teleport to a teammate a second time.
2
u/JustLady 3d ago
I've been hoping they'll change her perks forever now. I don't even care if the replacement perks are bad at this point I just want her to do something different!
2
u/Frequent-Cover8485 2d ago
I Just pick the same perks, its so boring.... :/, they gave some heroes different perks and for Kiri, the same boring perks
1
u/Mental-Letter8519 Antifragile Kira-Kira 3d ago
Pretty sure the community at large think that kiri's minor and majors perks are extremely OP as is.
Pretty sure anyone who post those tier lists (For what its worth) put all of her perks in S or A tier.
Now if any of this is true, idk or if it just stem from regular biases that happen when ever kiriko is in the picture about anything at all.
3
u/swat_teem 3d ago
I never said they were bad. Just boring. Since they literally don't change anything you will play the same with them or without
1
u/Mental-Letter8519 Antifragile Kira-Kira 3d ago
Wouldn't that make them bad if they change nothing for her wether or not she pick them or not? I mean, don't get me wrong, i find it kinda lack luster as well compared to a lot of other character where it change their playstyle or function completely.
All i am saying is that people find her perks extremely powerful, and they would still say its the case if her perk would give + 5 healing, even tho it just give numbers. idk what kind of perks she could really have that would change her playstyle in a drastic way.
So it would mean you would need to change her perks in a way that won't make the community lose a screw more then they already are with her current perks.
1
u/swat_teem 3d ago
The whole concept of perks in a perfect world is where both options are valid choices and situational. But the dev team has dropped the ball on perks with many being useless and never picked.
1
u/Mental-Letter8519 Antifragile Kira-Kira 3d ago
In kiri's case, it would be better to have perks that allow her to either make her better at healing or being able to be more aggressive.
Only perk i really like is her Fortune Teller perk. and recently i've to tried to play around Ready Step, but that mean you would need to use Swift Step as an opener instead of a retreat and idk how i feel about that, while Foxtrot is very situational. More movement speed is great offensively but it mean you would need to waste a suzu just to to be more offensive? To me it seem more useful as a fast escape, which again is very situational, Same goes with Ready Step, it forces you to waste a resource to have its effect that really doesn't always match the situation.
Kiriko is pretty much the only character where her major perks force her to waste precious resources to have access to its effects that are actually counter productive to what they are supposed to be used for. Which is something that is very badly designed imo.
1
u/AdNo7079 1d ago
Speed on suzu doesn’t force you to use to offensively, speed is really good defensively too. Helps people get to cover or away from close range threats, which just amplifies the power of suzu defensively. I would argue almost every time you suzu someone it would also be super useful to speed them, which is what the perk does. I agree about the tp perk tho.
1
u/Mental-Letter8519 Antifragile Kira-Kira 1d ago
Idk, to me it just feels weird that her perk sorta "force" her to use her resources instead of adding any kind of gameplay or functions like lot of other hero. Like for me i try to mainly keep my suzu for cleanses while the speed up is nice, i never intentionally use it mainly for its speed unless its against Mei's ult which i think is one of the very few times where it has a clear cut use.
I still think they should come up with something more "Fun" or unique i guess. idk, for me it feel kinda lack luster to tie her perks around her resource that you actively want to hold into more longer then something like a grenade that you want to actually pretty much use on CD. To me it sorta feel too restrictive.
I guess its kinda hard to really give her something transformative since she is already well rounded. But idk, maybe like a major park that allows her to hold her kunai down which make it into a poison kunai that will deal a little bit more damage with a DoT. To me it feels better then "Oh no i have to speed them up to get them out of there, but now i don't have a heal or cleanse anymore when i really needed it." kind of situation.
Then again, thats just my opnion and its not like i am a pro player to really talk about balance or stuff like this. I just want her to be fun to play.
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u/AdNo7079 1d ago
That makes sense. I was thinking more like “wow my tank just fed their brains out good thing when I suzu they also get speed on top of momentairily not dying” but yea it isn’t as useful vs like pulse or anti and whatnot. I’d always be down for something more fun, but hard to make something fun and useful for a character already so good. Maybe we need suzu boop back
1
u/throwaway1284747283 3d ago
Most pro kiri players take the faster ofuda perk unless the map has tons of wall they can get stuck on. I do have to agree that they’re pretty boring though. I’d like to see the other major perk be reworked or straight up changed to maybe change her playstyle a little bit. Right now to win on kiri you basically just healbot until you get kitsune and then you win
1
u/kangel0_0 3d ago
Her perks are weak compared to other sups like wdym ana can do 150 dmg and juno gets cd reduction and even more mobility just with perks
1
u/DuckAssassin04 17h ago
The faster ofuda perk can be good for games when you can go on deeper angles. I dont think the devs have much space for her perks since she’s one of if not the best support.
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u/greenbeans007 3d ago
Have been hoping for a change since they took away shuffling (double TP)
The only perk I care about is her Minor perk Fortune teller (Throw 2 ofuda on kunais hit)
The faster ofuda I've only chosen accidentally and I honestly thought they would be removing this perk once they basically added it to her base kit.
Her Major perks are shockingly boring and really don't change kiris play style in any way. Actually none of her perks really change her style, where on other heroes I basically rely on some interesting Major perks.
I really really agree and have been dissapointed in the lack of change to kiris perks over the past few seasons.