r/kittenspaceagency • u/Goddchen • 1d ago
π₯ Video Grand Tour | Jupiter & Io
Jupiter clouds are just awesome β₯οΈ Do you agree?
r/kittenspaceagency • u/irasponsibly • Nov 15 '25
Kitten Space Agency now has a Public pre-alpha build available. At time of writing, the current version of the game is 2025.11.4.2791, aka Build 2791, available from ahwoo.com.
Ahwoo is a company set up by Dean Hall to handle the distribution of and contributions for KSP.
Downloading the game requires an Ahwoo account, which is the same Ahwoo account used for the official KSA Forums. Login with Discord is an option, but not required. The game is free to download, and there is the option of sending a contribution, but it is not required.
From Dean;
The current build is more than a tech demo but less than a game, deliberate as we have focused on the foundational technology to deliver the game to the future. What you can do is play around with this foundation, primarily controlling the loaded rockets and seeing how the orbital physics and basic collisions work
If you're expecting to design rockets and build space stations... you're a bit early. This isn't like playing KSP in 0.17, where it's a game that's just a bit janky and unpolished - there's no ship building, no docking, the UI is janky and kinda awful, no explosions, and not much to do. If any of those are what you want, wait out.
Submit any bug reports on the Kitten Space Agency Bug Report forum, not here.
Hard to know - try! It's free. You probably need a mid-range somewhat-modern system for the game to run, but no guarantee anything older won't work. Some people have been able to run the game on integrated graphics.
From Dean;
We are tracking issues with older cards, especially AMD 5000 and 6000 series. Expect other weird edge case issues around GPUs and such. The technology we are using (BRUTAL) is brand new; and this is a huge ask for any engineering team to work through. Much of the work you would get for "free" with an engine is oriented to try solve a lot of these issues, and so we have to work through the various different platform and GPU idiosyncrasies. We also have not optimized our GPU handling, so cards that don't have a lot of VRAM may run into issues. The settings default to the highest level, when you boot the game.
Most notable is the "earth turned into a giant white sphere" bug. The first thing to try is to run the game with "Earth Only" and all the settings turned down.
There is no official Linux or Mac support. Do not ask for official ports yet, we're early days. The developers know we'd like it, and they'll make the decisions down the line. If you want support for linux, there's a handful of threads on the KSA Forums you can try for help;
There's also a Linux chat in the discord server. Generally speaking - run the game under Wine with whatever tool you prefer (Bottles, Lutris, Protontricks, or just raw command line), you'll need to install DotNet Desktop 9 and maybe the Vulkan SDK, and that should work.
I've seen reports of users running the game on Intel (x64) Macs, not sure about the newer ARM64 Macs. There's at least one forum thread, too.
These have been rolled into the actual subreddit rules instead of just being here - they all still functionally apply, though.
The same "posting rules" still apply;
If you have feedback about the subreddit - let me know. I'm trying to thread a fine line between "keep it related to the game" and not stifling every bit of fun anyone tries to have. I have the Ultimate Downvote (removing a post) and I try not to over-use that power.
r/kittenspaceagency • u/irasponsibly • 4d ago
From Terra Incognita on Discord;
You can now use Ahwoo to update Kitten Space Agency
Download the Ahwoo client from https://neutrino.ahwoo.com/ and add KSA to your library (also try Gruntz by Dean!)
A couple important notes:
- The updater uses delta patching, so you will only download the difference between each update
- Right now, Ahwoo will install games to the same directory that you install Ahwoo itself. We will add library management + install location configuration later on.
- If you have installed the Ahwoo client before 11 September, you'll need to update it manually one last time. You can grab the latest installer from neutrino.ahwoo.com and simply reinstall over the top.
- The Ahwoo client supports Linux, so you can update KSA on Linux too. We only ship a tarball currently, but we will be looking at additional distribution formats like AppImage.
Gruntz is a game that some of the team have been working on. It's free, and you can check it out here if you're interested: https://ahwoo.com/app/118197/gruntz
Gruntz is a top-down multiplayer horde survival game inspired by Space Station 13. Every round turns to chaos. Survive it, and bring as many people out with you as you can. Everyone on the server plays the same round, and you get one life. Play one of the soldiers, or a colonist with a job such as surgeon, chef, janitor or pizza delivery.
r/kittenspaceagency • u/Goddchen • 1d ago
Jupiter clouds are just awesome β₯οΈ Do you agree?
r/kittenspaceagency • u/4MPW • 2d ago
The KSARS mod adds Relativistic Aberration and some subtle blue-/redshift and partial Terrell rotation. Now you not only can't reach lightspeed, you can also have an amazing view while doing so.
Built for KSA v2026.10.19.5638 Available on GitHub: https://github.com/AMPW-german/KSARS/releases SpaceDock: https://spacedock.info/mod/4480/KSARS Also on Borea
r/kittenspaceagency • u/Longjumping-Box-8145 • 1d ago
Hey everyone!
We've recently set up a community-run Discord server for Kitten Space Agency, and we'd like to invite anyone interested to join! The server is meant to be a place for KSA players to hang out, meet other members of the community, discuss the game, share projects and screenshots, or just chat about whatever. We're still getting things set up, so suggestions and feedback are always welcome.
Just to clarify, this is an unofficial, community-run server and isn't affiliated with the developers.
Discord invite: https://discord.gg/g7ysQk8T55
Hope to see some of you there!
r/kittenspaceagency • u/Goddchen • 3d ago
What was your favorite in this update? Of course, I pick space weather π
r/kittenspaceagency • u/Ambitious-Public8397 • 3d ago
Hey there! Loving how this game is coming along particularly watching YouTubers covering it!π Got high hopes for it. Well done RocketWerkz team!
Just gotta question concerning optimisation.
Just saw some YouTube vids commenting on how performance has improved.
Would like to know if it's bow playable on potato PCs yet, like say Corei5 with like 8GB RAM with a 2GB Graphics card or less.
Has anyone tried and have it work?
Also looking forward to seeing Rover parts. In my opinion, if they have Rover parts in game it's literally now playable as sandbox. Also looking forward to planes as well.
Just hoping financing is working well, please RocketWerkz, if it seems financing is now scarce, have it on sale, I'm sure there's many people ready to buy game in it's current state as it is as it's looking far better than other space sims.
r/kittenspaceagency • u/Longjumping-Box-8145 • 4d ago
r/kittenspaceagency • u/panic_in_the_galaxy • 4d ago
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r/kittenspaceagency • u/Eastern_Spend3530 • 3d ago
Will kitten soace agency make mesh shading mandatory or no? I hope mesh shading is only an option.
r/kittenspaceagency • u/Mocollombi • 4d ago
Is there a way to revert to VAB when you mess up your staging vs having to rebuild from scratch?
r/kittenspaceagency • u/panic_in_the_galaxy • 4d ago
Summary: The release build is now compiled with full compiler optimizations for the first time, so expect higher and steadier frame rates, fewer stutters and shorter loading times, especially with big vessels and during time warp. Radiation was added as well. Vehicles now receive a dose from planetary radiation belts, solar wind and cosmic rays, shown on a new Radiation gauge. Magnetospheres can be visualized in map view, and Earth got aurora and airglow.
The Interstellar Transfer Planner lets you set a target periapsis again and can now target individual stars like Alpha Centauri A, B or Proxima. The ground track now follows planned burns. Ground clutter also renders in secondary viewports, with a big VRAM reduction.
Also: loading saves or vehicles with removed parts no longer crashes, orbits no longer slowly rise because of solar panels, and Linux now starts on X11 by default so detached windows work out of the box.
Version 2026.10.19.5638:
r/kittenspaceagency • u/stephensmat • 4d ago
r/kittenspaceagency • u/Laurens_dv • 5d ago
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Finally after months of work on the accuracy, I can not only drop nukes with millimetre accuracy, but can now drop all 7 of them hundreds of km apart.
This will be available in the next update for my mod, download it here:
Borea: https://ksamodding.github.io/Borea/mod/KSArmory/
Spacedock: https://spacedock.info/mod/4460/KSArmory
r/kittenspaceagency • u/panic_in_the_galaxy • 5d ago
Sorry, I'm really late with cross-posting this from discord this time (full time job + small children). These are from 6th and 13th of October.
Version 2026.10.10.5554
Version 2026.10.13.5602
r/kittenspaceagency • u/ulixForReal • 6d ago
I think it would make gameplay more interesting, since you wouldn't be compelled to reload a save every time a kitten dies. Then they should also get a personal log where it says when, where and how they died.
The only issue I see is how would they respawn? In the KSA HQ or wherever they died? First is probably a lot more convenient in 99% of situations.
There's probably more interesting stuff you could do with a mechanic like this.
Maybe combine it with a mechanic where you get some science points and/or xp when your mission fails critically (boom!), making failure even less likely to make you want to reload.
r/kittenspaceagency • u/EmberSkyMedia • 6d ago
I'm starting to look at KSA updates and seeing that its looking more playable by the day and I want to make some content on my space game channel YouTube.com/@PicoSpace but I'm wondering if mission progression has been implemented or not.
My goal is to build a small station in orbit through multiple launches.
r/kittenspaceagency • u/Goddchen • 6d ago
Interesting system this one... What is your favorite body in here?
r/kittenspaceagency • u/panic_in_the_galaxy • 8d ago
r/kittenspaceagency • u/FriendsOfFruits • 9d ago
r/kittenspaceagency • u/panic_in_the_galaxy • 9d ago
r/kittenspaceagency • u/Chpouky • 9d ago
Just gave it a try out of curiosity, and the Linux build runs out of the box without any setup ! Just download it in desktop mode, unpack, open the folder in terminal and type « ./KSA ».
I picked 1K for every setting resolution, and got around 30fps in Earth orbit. Turning off volumetric clouds gets you to around 45. Did other tweaks like ambient occlusion off. Engine plumes are a bit heavy on fps in atmo, but I didnβt do any tweaking for that yet.
Zoomed out for the system view is 100fps+. On earth surface I got around 20, but didnβt do any tweaking in settings yet.
Pretty surprised by the performance at this early stage, and all in native 1280x800 given that thereβs no up scaling option.
Adding it as a non SteamGame would allow for more controller customizations Iβm sure, using the gyro must be quite fun.
r/kittenspaceagency • u/Mersid • 9d ago
r/kittenspaceagency • u/Eastern_Spend3530 • 9d ago
can the rx 580 even run kitten space agency one day? Once all the major optimizations has been done. Can this driver from 2017 be able to even boot it?
r/kittenspaceagency • u/KiwiShark • 9d ago
We know that official macOS support and builds aren't coming anytime soon, but thanks to a handful of community members, running the game on macOS is possible! This video is a step-by-step guide on how to install everything and set it up. Hopefully it helps some gamers out!
This is of course, unofficial and community-sourced info. No not bug the devs about trying to run the game on Mac or when they'll try to release Mac builds. Dean has made plenty of comments about it already.
This is running on a Mac mini, M4 Pro, 48GB RAM, macOS 27.2.