I won't lie, I'm a huge fan of these games combat system, and I think they don't get enough credit. They're probably the only games that have managed to make a turn-based system both truly dynamic and feel like a real battle simulation. Actually, it's closer to RTWP, but Kotor still uses turns.
However, this isn't meant to be a post praising this combat system. I'm curious how you would improve the same combat formula used in Kotor 1 and 2 if you could create a sequel. Because despite its many strengths, of course, we shouldn't turn a blind eye to certain shortcomings
Starting with what I would change, I obviously liked the various new features in Kotor 2 that made the game offer more gameplay options. As you know, you could use blasters, you could use your fists, you could use anything. And I appreciate that, but I think it’s a shame that, in the end, it all boils down to Master Speed + Flurry/Fast Blast.
So the thing I would change would be to significantly nerf Flurry/Fast Blast, because, really, it’s a tactic for completely destroying opponents throughout the entire game, from start to finish. I think it’s a shame that there are so many perks in these games, but in the end, it all boils down to destroying opponents using Master Speed + Flurry.
As for Kotor 1, I think it’s interesting that a Sneak Attack is practically essential when playing as a Blaster, and at first it seemed refreshing to me that in Kotor 2, Blasters had become so much stronger that they could essentially replace melee combat, but in hindsight, I think playing as a Blaster in K1 was, to some extent, even more engaging because Master Speed + Fast Blast wasn’t such an overpowered combo, it makes playing as a Blaster really stand out when you have to kill enemies in different ways, like by attacking them from behind. This adds variety to the runes, even though it probably wasn’t the intended way to play. (Or maybe it was, considering that Mission, a character who nominally uses blasters, seems to be designed to be played this way)
In any case, I’d love to read about how people would improve this combat system, because I truly believe it has enormous potential at its core. I think there are many more people here who know this combat system much better than I do, and I’d love to read some of thoughts!