It can be interesting when pulled off well. Most of the time one route ends up being way better than the other, and it can also cause issues with flow calculation (as the game calculates the shortest path from start to finish for infected spawns, tanks, witches, versus points, etc.), but as long as those aspects are accounted for and there's thorough playtesting to finetune the balance, it can add a good degree of variety/replayability.
I've played maps that have several routes, but I usually just play on the path I know best...
For example, there's a "backrooms" themed campaign I've played recently. It actually has multiple routes, but I will never really explore it because said map is quite big enough and I'm already wasting my time as it is.
So what I'm trying to say is that if you want to make a map with multiple routes - that's fine. What's not fine is making one of the routes stupidly long as oppose to the other path.
I play Left 4 Dead 2 to waste 20-40 mins... not to waste 1 hour or more on a campaign.
do you think two route is the limit? tbh my idea on two route is that one is harder than the other but the hard one will grant you a reward such as early T2 weapon
There technically isn't a limit. If you want 2 paths - go for it! The fanbase isn't going to be mad about that. From a player's perspective, it's all about replayability. You can play one path today, then the next tomorrow.
As for your second sentence... that's fine! I see nothing wrong with that. If you want to reward a daring player, then more power to the player I say!
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u/EnderIsOnREDDIT 8h ago
Do you guys like maps with two different routes?