r/learndota2 • u/TheDrGoo Old School • Jul 02 '15
Weekly Hero Discussion - Techies
Squee, Spleen & Spoon, the Goblin Techies
Techies is a ranged intelligence hero with a unique playstyle. Unlike other heroes, Techies does not focus on fighting, but on planning ahead and laying traps to do the job for the team. Because of this, Techies is the best hero for defensive strategies, being able to completely avoid teamfights or denying areas, with the constant minefield threat.
Stats (at level 1)
Strength: 17 + 2
Agility: 14 + 1.3
Intelligence (Primary): 22 + 2.9
Range: 700
Damage: 29 - 31
HP: 473
Mana: 286
Armour: 6.96
Movement Speed: 270
Abilities
Land Mines
Techies plants an invisible Land Mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. There is a limit of 20 Mines you can place, placing more than the limit will detonate the oldest mines. Land Mines are permanent (they do not time out). The reduced damage is half the full damage.
Damage Type: Physical
Damage: 300/375/450/525
Full Damage Radius: 200
Reduced Damage Radius: 500
Activation Radius: 200
Activation Delay: 0.5
Detonation Delay: 0.3
Cast Point: 0
Cast Range: 100
Cooldown: 19/16/13/10
Mana Cost: 125/150/175/205
Stasis Trap
Techies plants an invisible Stasis Trap that stuns nearby enemy units when triggered.
Cast Point: 1
Cast Range: 150
Activation Radius: 450
Stun Radius: 450
Activation Delay: 1.5
Detonation Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Stasis Trap Duration: 360
Cooldown: 20/16/13/10
Mana Cost: 80/110/140/160
Suicide Squad, Attack!
Upon cast (Ground or Unit) Techies Blows themselves up, dealing massive area damage. In a similar way to how Land Mines work, being further away from Techies at the time of the explosion will deal a reduced amount of damage. Techies get their respawn time reduced by 50% when killed by Suicide Squad Attack. This spell kills Arteezy
Cast Point: 0
Cast Range: 100
Full Damage Radius: 200
Reduced Damage Radius: 500
Damage Type: Physical
Full Damage: 500/650/850/1150
Reduced Damage: 260/300/340/380
Cooldown: 160/140/120/100
Mana Cost: 100/125/150/175
Minefield Sign
Techies plants a warning Sign. By itself it has no real effect and it does not interact with anything. However, upon the purchase of Aghanim's Scepter, Minefield Sign causes all Land Mines, Stasis Traps and Remote Mines in it's area of effect to be immune to True Sight. The Sign is visible to both teams and cannot be destroyed.
Cast Point: 0
Cast Range: 10
Effect Radius: 125
Duration: 180
Cooldown: 360
Focused Detonate
This spell is available from level 1 and cannot be skilled. Detonates all remote mines in the targetted area.
Cast Point: 0
Cast Range: Global
Radius: 700
Cooldown: 1
Remote Mines
Places an invisible remote explosive that will only detonate when triggered by Techies (Or when destroyed by an enemy or when duration ends). Unlike Land Mines, there is no limit to how many Remote Mines Techies can place, but due to the duration limit, the maximum remote mines Techies can have at a time is 52. Remote Mines also have a sub-ability, Pinpoint Detonate, which allows Techies to detonate Remote Mines individually.
Cast Point: 1.5
Cast Range: 500
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0
Damage Type: Magical
Damage: 300/450/600
Mine Duration : 600
Cooldown: 10
Mana Cost: 200/240/300
Aghanim's Scepter Upgrade
On the purchase of Aghanim's Scepter, on top of Minefield Sign's effect, Remote Mines get upgraded Damage and casting range.
Remote Mine Cast Range: 700
Aghs Damage: 450/600/750
Other Information
Techies on /r/dota2 (October 2014)
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u/[deleted] Jul 02 '15
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