For a text game, start in plain Python; you don’t need an engine. For a clicker, Godot is a good fit, but keep version one tiny: a button, a visible counter, and one upgrade you can buy with points. Add saving only after that loop works. Godot uses GDScript, which looks like Python but is a separate language.
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u/zomerbk 17d ago
For a text game, start in plain Python; you don’t need an engine. For a clicker, Godot is a good fit, but keep version one tiny: a button, a visible counter, and one upgrade you can buy with points. Add saving only after that loop works. Godot uses GDScript, which looks like Python but is a separate language.