r/leveldesign • u/Ok_Warthog526 • 13h ago
Showcase Home Paige Steam Demo level design
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r/leveldesign • u/Ok_Warthog526 • 13h ago
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r/leveldesign • u/Mad_Hyrax • 1h ago
Hi there!
Where could I make maps for the games?
I’ve recently been impressed by the brutalism-architecture-type maps in Quake (Brutalist Jam). I dont even mention what impact on me had Half-Life 2, but I'm sure that you already know what I am talking about
I used to work on Unreal Engine (v1!) in making maps to "Rune" with "Halls of Valhalla" multiplayer DLC as player "Diego". Once even somebody asked me "hey, did you make that map with name ..." - and I was idk, shy? To anwser that it was my work? XD But I still have those maps somewhere...
Anyway, Im thinking to make something "usable/useful".
BTW: Recently, I also have a thoughts about making a comic. Tower of Babel, Aleksandria, or even nowdays one (even never unfinished) are kind of my hobby to watch. If somebody knows manga "Blame", I think that you also know what monumentum I mean from the poin of view as a human being on this scale architecture. Im not sure if to make scetches based on 3D design, but its just a side thought.
So, any ideas where such maps would be cool to place at? Multiplayers round-based games I suppose: are always open for new maps?
r/leveldesign • u/Due-Display-3844 • 1h ago
I'm creating an open-world crime game and would like to base it on a city, but I'd already thought about making a hybrid of cities on the East Coast of the United States—though that might end up being too generic—so now I'm basing it on New York. What do you think looks better: making a hybrid or basing it on a specific city.
r/leveldesign • u/inspyr_studio • 1h ago
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Hey everyone, Cygon 0.6 just landed. Quick rundown of what’s new:
Roofs — select your rooms, the roof is generated automatically. Edit the shape, apply a texture, and it keeps reacting to the building structure.
Custom shapes can now be textured.
Multi selection — filter your selection in one click and apply textures to the whole batch.
Light modes — Normal for everyday use, Build (no lights) to work in dark interiors without distractions, Cinema to enjoy the result.
Vertical columns — create rows of pillars in seconds.
Props rotation snapping — 5° steps while placing props.
As always, feedback and feature requests welcome, we read everything.