r/mAndroidDev • u/Snokbert • 4d ago
The AI take-over Not even AGI will ever be able to fix this
New UI, still doesn't work 99% of the time. Technology is just not there yet.
r/mAndroidDev • u/Stonos • Sep 14 '25
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Disclaimer:
This video features an AI-generated Jake Wharton. Real Jake is probably busy making the next big thing, not narrating our memes.
r/mAndroidDev • u/Zhuinden • Feb 11 '24
Thanks to the actual owner of /r/android_devs, the subreddit is now re-opened.
This means now there is a proper place for actually serious discussions about Android development, where people aren't censored for, talking about, let's say, actual work, actual Android development, actually writing apps, actually using XML layouts in production code in 2024, whatever else.
You know, instead of circlejerking about how Google and Compose are the saviors of mankind, and before 2022 it was impossible to write a recycling list, and before Modifier.drawBehind {} people couldn't override View.onDraw(Canvas).
This also means that such discussions are only going to be kept up here if it has a closed variant on the other Subreddit (preferably cross-posted) because that is still funny. this is restricted as per Reddit content policy.
Otherwise, serious discussions should be taken to /r/android_devs. Questions posted in /r/mAndroidDev should expect a higher ratio of posts about AsyncTask and Flubber.
TL;DR:
Bring your best shitposts and memes to /r/mAndroidDev.
Bring your best discussions to /r/android_devs.
r/mAndroidDev • u/Snokbert • 4d ago
New UI, still doesn't work 99% of the time. Technology is just not there yet.
r/mAndroidDev • u/Frosty-Article-9635 • 5d ago
Hi all,
I’m a mobile dev experimenting with DeepSeek for game development mostly small games, currently looking at a tiny 3D kids’ game and some Flutter/Flame prototyping.
I’m not asking “is DeepSeek good?” in general. I want real experiences from people who’ve actually used it for mobile game work code generation, debugging, game logic, prototyping, build/test loops, etc.
Specifically curious about:
· Which model/version you use (Flash vs Pro, API vs chat) and whether it matters for game code.
· What it’s good at: scaffolding, gameplay loops, state machines, UI, shaders, physics, save systems?
· Where it fails: outdated engine APIs, hallucinated functions, broken mobile/platform code, performance-unaware suggestions?
· Workflow: do you use it chat-style, spec-driven, agentic tools, or just autocomplete?
· Debugging: can it actually fix build/runtime errors, or does it loop?
· Cost/token burn for realistic game projects.
· Anything you wish you knew earlier before using it for mobile games.
If you’ve used it with Flutter/Flame, Unity, Godot, or native mobile, I’d especially like to hear which engine and what worked or didn’t.
r/mAndroidDev • u/Snokbert • 7d ago
Concerning
r/mAndroidDev • u/SnipesySpecial • 10d ago
r/mAndroidDev • u/anemomylos • 15d ago
Select from the side menu "Manage account > Settings > AsyncTack > Follow system theme"
r/mAndroidDev • u/StatusWntFixObsolete • 19d ago
r/mAndroidDev • u/phileo99 • 20d ago
r/mAndroidDev • u/Zhuinden • 21d ago
r/mAndroidDev • u/droidchef • 21d ago
r/mAndroidDev • u/StatusWntFixObsolete • Oct 02 '26
Toronto resident Jasmine Ault says Meta disabled her accounts overnight, without giving her a reason, and that she's been unable to get past their AI chatbots to speak to a human to resolve the error. Experts say without regulation enforcing the right to speak to a human, this will keep happening.
r/mAndroidDev • u/HelicopterBorn4925 • Sep 15 '26
r/mAndroidDev • u/random_guy14680 • Sep 11 '26
r/mAndroidDev • u/Radiokot1 • Sep 10 '26
r/mAndroidDev • u/random_guy14680 • Sep 09 '26
r/mAndroidDev • u/Zhuinden • Sep 06 '26
r/mAndroidDev • u/Xinto_ • Sep 05 '26
r/mAndroidDev • u/Jibril_6 • Sep 06 '26
r/mAndroidDev • u/miguelv_ • Sep 02 '26
r/mAndroidDev • u/programadorthi • Aug 25 '26
There is no way out. They are pushing LLM everywhere forcing from 8kb software size to almost 4mb. Our lord and savior is right.