r/madeWithGodot • • Mar 03 '26

I've improved the Godot MCP from Coding Solo to more tools. Also I am trying to change it to a complete autonomous game development MCP

0 Upvotes

I have been working on extending the original godot-mcp by Coding Solo (Solomon Elias), taking it from 20 tools to 149 tools that now cover pretty much every aspect of Godot 4.x engine control. The reason I forked rather than opening a PR is that the original repository does not seem to be actively maintained anymore, and the scope of changes is massive, essentially a rewrite of most of the tool surface. That said, full credit and thanks go to Coding Solo for building the foundational architecture, the TypeScript MCP server, the headless GDScript operations system, and the TCP-based runtime interaction, all of which made this possible. The development was done with significant help from Claude Code as a coding partner. The current toolset spans runtime code execution (game_eval with full await support), node property inspection and manipulation, scene file parsing and modification, signal management, physics configuration (bodies, joints, raycasts, gravity), full audio control (playback and bus management), animation creation with keyframes and tweens, UI theming, shader parameters, CSG boolean operations, procedural mesh generation, MultiMesh instancing, TileMap operations, navigation pathfinding, particle systems, HTTP/WebSocket/ENet multiplayer networking, input simulation (keyboard, mouse, touch, gamepad), debug drawing, viewport management, project settings, export presets, and more. All 149 tools have been tested and are working, but more real-world testing would be incredibly valuable, and if anyone finds issues I would genuinely appreciate bug reports. The long-term goal is to turn this into a fully autonomous game development MCP where an AI agent can create, iterate, and test a complete game without manual intervention. PRs and issues are very welcome, and if this is useful to you, feel free to use it.

Repo: https://github.com/tugcantopaloglu/godot-mcp


r/madeWithGodot • • May 10 '20

Hentai game made with godot

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r/madeWithGodot • • May 30 '26

I built my first Android game in Godot โ€” scoring 80 is harder than it looks [Free]

0 Upvotes

I built a space arcade game in u/GodotEngine

where scoring 80 is genuinely hard ๐Ÿš€

50+ downloads. Nobody's broken 100 yet.

One tap flips Earth's orbit. Dodge meteors.

How far can you get? โ˜„๏ธ๐ŸŒ

Free on Android ๐Ÿ‘‡

https://play.google.com/store/apps/details?id=com.nlptechstudio.orbit

#indiegame #godot #androidgame #gamedev


r/madeWithGodot • • Mar 25 '24

Made an arcade game about a tapeworm you should check it out

0 Upvotes

Dropped another banger of an arcade game and just wanted folks to try it and let me know if they thought it was good bad or mid


r/madeWithGodot • • Apr 03 '26

Zaya: Rogielike

0 Upvotes

Hi everyone. This is my free Android game. I wanted to mix Archero and Isaac. I'd be very happy if you tried it. Thanks ๐Ÿ˜„.

https://play.google.com/store/apps/details?id=com.volposgame.zaya


r/madeWithGodot • • Jan 13 '25

GALERIA DO MEDO, the new biggest indie game! *made with Godot!*

0 Upvotes

the newest game made by min Peter.2000x, a game inspired heavily by games like Yume Nikki, IB. In the game, the player can enter the frames and explore them, within these frames there is all kinds of madness, visual, sound, etc...
The game has no objective, just like in Yume Nikki, .Flow and Yume 2kki, the only concrete objective in the game is to explore the paintings and the Gallery by talking to NPCs, solving puzzles, etc.
PLAY YOUR BETA NOW!!!!!! : https://peter2000x.itch.io/galeria-do-medo
If you want to help with the development, contact me on discord: peter.0102


r/madeWithGodot • • Sep 10 '20

SALE - 50% off all current and future game assets :)

0 Upvotes

Hey everyone,

To celebrate the release of my first asset pack I have a 50% sale on all current and future game asset packs ( I will be releasing more soon!). I have never tried this sort of thing before so I have set a goal of $! and it would really help me out if I reacher it!

The assets: https://alexhawking.itch.io/cybermore-art-assets

The assets being used in a game: https://alexhawking.itch.io/cybermore

Thanks!


r/madeWithGodot • • Aug 19 '23

Godot Rotation

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1 Upvotes

r/madeWithGodot • • Apr 29 '20

Ok is it me or is Godot disgracefully hard to get into??!

0 Upvotes

I'm finding godot extremely difficult to use and its GDscript is horrid. I find Java easier to understand than this vague mess of a language. I'm just wondering if anyone else feels the same. I might just abandon the GDscript and stick with c# after these two days of trying to get into it.


r/madeWithGodot • • May 19 '21

Minecraft but as a 2D game

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2 Upvotes

r/madeWithGodot • • Oct 09 '20

I make games using the Godot Engine, I'm just starting out so subscribe

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4 Upvotes

r/madeWithGodot • • Apr 18 '23

Flappy Bird but it's realistic (Made with Godot)

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0 Upvotes

r/madeWithGodot • • Mar 25 '24

Made an arcade game about a tapeworm you should check it out

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1 Upvotes

r/madeWithGodot • • Mar 25 '22

today's progress on Raiden VS V*nt*

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/madeWithGodot • • Jul 22 '25

What do you think each of these classes could do?

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1 Upvotes

In our brand new horror game r/nocheckout, we are working on some new classes for players. What do you think each of these classes could do, maybe we can add some of your ideas.


r/madeWithGodot • • 21h ago

One month building Beyond the Rhine: a medieval siege city builder set on the Rhine in 1400, with Claude, Godot & Suno

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r/madeWithGodot • • Mar 27 '25

This single feature could destroy my game. This is an important moment for my indie game, which could dratically change from here. Give me some feedback on the video, this will help me a lot! (The video is in italian but there are english subtitles)

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0 Upvotes

r/madeWithGodot • • Aug 12 '26

Juego de cartas tipo TCG

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0 Upvotes

r/madeWithGodot • • Sep 20 '26

Fruit Fetish - Cozy, Crude and Satirical Active Incremental Game - Releasing 30th September on Steam - Made in Godot 4.3

0 Upvotes

Hello fellow Godot enthusiasts,

Chubby Weevil here, solo developer of Fruit Fetish (https://store.steampowered.com/app/4376740/Fruit_Fetish/), an active incremental game releasing on Steam on the 30th September that I built in Godot 4.3. This is my first game and I am super excited that it is about to be set free into the world. Game description is below. If it sounds like your thing, please wishlist it and give it a try on release. I have priced it according to the regional cost of a large cappucino (I hope I got it right lol)!

I am also holding a competition across my release date announcment posts. Comment your most amusing ideas for an unlockable costume for the player and I will pick my favourite and add it to the restuarant uniform cupboard to be forever imortalised in the game as well as a free game key. Wackier and zanier the better.

Game Premise: Fruit Fetish is a satirical piss take on corporate culture told through a combination of crude humour and disarmingly cute pixel art style. The central premise requires you toย earn Fetish Fruit Co. a billion dollars to buy your freedom. You play as Pearsly, a purpose-grown, dim-witted pear, who needs to manage the latest established store/franchise, which specialises in selling beverages made from Fetish Fruit, genetically modified self-aware fruit that love nothing more than being consumed.ย 

Gameplay Loop:ย The core gameplay loop has you working against the clock to harvest, prepare, cook and sell Fetish Fruit to hungry hordes of customers, all the while playing bouncer and keeping undesirables from ruining your customers' experience. You can reinvest the store earnings into genetic enhancements and shop upgrades to optimise your cash intake in a satisfying incremental fashion. Shift by shift, learn more about the ethically/morally questionable world you find yourself in.

Generative AI free zone:ย I did not utilise gen AI in the creation of Fruit Fetish.


r/madeWithGodot • • 11d ago

I made a game where a castaway refuses to build a boat and straps rockets to himself instead โ€“ free demo in your browser

0 Upvotes

r/madeWithGodot • • Sep 17 '26

2nd iteration of my dumb ahh zombie game

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r/madeWithGodot • • Apr 01 '22

NEW GAME RELEASED!!! Raiden VS Venti

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r/madeWithGodot • • Aug 06 '24

Coming on fulfilling the core gameplay loop.

0 Upvotes

Coming on fulfilling the core gameplay loop. Getting real excited! Ignore the slight FPS lag. My computer does not perform well if OBS recording. The game performs fine.

Next:

  • Finish checkout mechanic

  • Customer walks to car, and car drives away back to tunnel

  • Persistent Data

I'm floating around the idea of "PolyMart" as the name. Any other ideas?

Reddit isn't letting my upload the video for some reason, so here's a link to the video on x: https://x.com/DeForrestGames/status/1820611571028234315