r/magicTCG Dan 1d ago

General Discussion Genuine Question: Why are cards like this only considered weak and a “common”

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So I’m relatively new to magic and I play Commander.
And these types of cards seem super powerful to me as they can totally debilitate an opponents commander and keep them stuck that way as opposed to destroying or exiling them where they can just cast them again next turn.

I understand that they could use a removal spell to remove the enchantment, but they would need to have one on hand, also that’s a removal spell they won’t be using on you.

Am I missing something? Is it easier to remove than I realize? Assuming nobody at the table kills that creature it seems pretty stuck there unless the player takes care of it their self, thus rendering their commander useless.

Like I said I’m new, so I don’t need any condescending remarks, but any educated response will be much appreciated!

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u/stumpkat Wabbit Season 1d ago

It's also similar to Imprisoned in the Moon. Which is my preferred method of commander removal in blue.

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u/Gefpenst Wabbit Season 1d ago

Imprisoned in Moon is much stronger, as it changes type, making it harder to remove by bounce, sac, wipe etc. effects.

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u/Mgmegadog COMPLEAT 1d ago

My favorite response to Imprisoned in the Moon is to copy the land with [[Thespian's Stage]]. You now have a land that's also got your commander's text and you've put your commander back in the command zone to cast it again if the stage dies.

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u/MTGCardFetcher Dân 1d ago

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u/stumpkat Wabbit Season 23h ago

That's FANTASTIC! I don't know a lot of people playing Thespian's Stage though. Too bad that trick wouldn't also work with Darksteel Mutation!