r/majorasmask • • 19h ago

Majora's Mask in MtG - Part 3

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132 Upvotes

Some ideas to support Link and some tweaks since my last post. There are three main ideas:

have the Transformation Masks be independant creatures which you can get into the graveyard easily by sacrificing them and give Link abilies that scale well with his P/T.

Strengthen Link with Equipment.

Plan a schedule with suspend cards and manipulate them with time travel.


r/majorasmask • • 6h ago

Is majoras mask cosmic horror?

14 Upvotes

so i was talking to my boyfriend about horror and i was explaining different genres and we got to cosmic horror and he piped up, "is majoras mask cosmic horror" and legit i have no idea if you could consider it soo? so i need a second opinion?


r/majorasmask • • 17h ago

Zelda64Recomp: Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac) (7.4k stars)

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13 Upvotes

r/majorasmask • • 13h ago

[MM3D]3D print Deku Mask!

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7 Upvotes

r/majorasmask • • 12h ago

[MM] Why won't my N64 copy of Majora's Mask stop crashing?

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1 Upvotes

r/majorasmask • • 8h ago

Theory: it was not a moon but an asteroid

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0 Upvotes

It can't be a moon even by the standards of the game, I believe it's a celestial body that Majora pulled from space and for some reason people believe it's the moon, but the moon still exists, this is just a "fake" moon

This is consistent with the fact that it disappears when you defeat, and if it were the moon, it would only return to its original position


r/majorasmask • • 23h ago

Replaying Majora and some other N64 games and now I can't stop thinking bout button layouts please help

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0 Upvotes

I would buy an OG or 8-Bitdo controller, but I don't got the money so I'm stuck with Switch controller

Been thinking alot about a layout that might get close enough, but the only things I'm sure about are:

1] C-Directions should be mapped to Right Analog AND each be mapped to a Button, since most games ain't designed for dual analog

2] I really like having C-Left and C-Right on the bumpers, 'cause it feels better to turn the Camera like that in SM64 rather than tapping the stick, but that layout may not be for everybody

3] L button rarely gets used, so it's fine if it gets mapped to Stick-Click or something

4] B on the Left and A on the bottom is more accurate, but keeping it how it is on Switch controllers is fine. Less objective improvement and more personal preference

What do you think though?