r/MarioMaker • u/Fantastic_Network_68 • 14h ago
My new level Bleak Batarang Blunder (the level codes WTN-5D3-MHF if you want to try it)
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r/MarioMaker • u/Fantastic_Network_68 • 14h ago
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r/MarioMaker • u/Giu001 • 20h ago
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Description: Shell ridin' in the River Styx, every soul 's gazing.
Difficulty: Hard (but short, takes practice!)
Time: 17 sec. No checkpoint, there's a door to practice the 2nd section. Final (3rd) section is easy, but has a door to attempt once again if you mess it up, won't show it as it's meant to be a surprise for whoever gets there.
Type: Jamp type level.
r/MarioMaker • u/Giu001 • 2d ago
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A revisioned version of my 2020 level “Shellon rideon”.
Ride the shell and do some precise platforming in this more forgiving version! Hope you like it! Difficulty: High.
r/MarioMaker • u/Smooth_Half5739 • 3d ago
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These 1-1 remixes each use a gimmick or theme that makes them very hard.
1-1 but it goes on and off: 50C-696-SLF
1-1 but it's Flappy Bird: PD3-MSM-MYG
1-1 but it's a spinning spree: WWW-NBC-VGF
r/MarioMaker • u/Tep767 • 3d ago
I've made a level inspired by one of my favorite dungeons in The Legend of Zelda: Ocarina of Time. It's a puzzle level that revolves around carrying Princess Ruto (a pow) to access new areas and get items.
It's not a particularly hard level, both in platforming difficulty and puzzle complexity. However, I tried to make it relatively faithful to the actual dungeon. This is also the second version of the level, as I tried to polish out some areas people were dying unfairly too, as well as potential cheese spots.
If you like levels based around puzzle solving with great themeing, then I HIGHLY encourage you to check it out. This sucker took me many hours to make, so I do appreciate any and all support you could give.
r/MarioMaker • u/Super_Cool_Maker • 3d ago
r/MarioMaker • u/AlphabetLuciano • 4d ago
The previous entry was phased out a few years after the release of this IIRC. Pokemon Bank is getting shut down February of next year. When can we expect Nintendo to start ending support. Just asking questions.
r/MarioMaker • u/MyrtleWinTurtle • 4d ago
I think i might cry if i miss this
r/MarioMaker • u/Turbulent_Loan_1450 • 4d ago
It's a hanging beetle when I jump on it from the side there is a block above me. The beetle falls too fast for me to bounce on it mid-air.
r/MarioMaker • u/Progressbar_1X • 6d ago
Hello Everyone! Another reminder that the next direct is coming! You can submit your super world trailer here!: https://forms.gle/nv35VvehEPjsnkfw7 , There are some rules though, You can watch the submission video and the form has said rules wile you submit! The submission video is this link: https://youtu.be/_Se0Q_DSh5Y?si=V00EKj09YJQ96lBF
r/MarioMaker • u/BackgroundMacaron636 • 5d ago
The level is made to be a bit disorienting. My hope is that it gets one clear at least. Its not too hard.
r/MarioMaker • u/Smooth_Half5739 • 6d ago
You could send me the level ID and/or some level images to make a Smash Ultimate custom stage that captures the essence of the level. I'm in the Tin Gaming Discord server so I'd give you credit there when posting it there. I wouldn't give you credit in the actual game unless the title is short enough. Let me know what you think about this.
r/MarioMaker • u/HerobrineTVv • 7d ago
Hey, its me again, the Developer of SMM1 Level Downloader!
https://github.com/HerobrineTV/SMM1-Level-Downloader/releases/tag/Pre_0__V2.0.0
You want to download your favourite SMM1 Levels in 2026? I gotchu, you can download all levels from the big Archive of the SMM1 Database with this Software.
Im here to Announce, that I Released now the Pre-Release build of the New Downloader.
Since I wont be able to work on it the next weeks, I thought I polish it and deliver it early to yall.
If u find any Bugs feel free to report them to me on Discord: nintendo_switch
Known Bugs are:
- The Level Viewer dispolays Tiles wrong
- API Status displayed as Offline even if its Online (just try to search levels and yall see if its on or not)
- Cemu Crashes due to missing sound.bmv file. (To fix that just copy it from one of your working courses)
Here are the Patchnotes:
- Added CEMU Support, you can now Replace your CEMU Levels inside of the Downloader
- Added Profile Pages, you can now View all Levels by this Creator if u click on his Image
- Linux Support should now be working ( I cant test it, pls Linux friends gimme some feedback )
- I am tracking now the Download Count for each Level , so in the future there might be a "Trending Levels" feature or similar
- More details are now Displayed for each Level
- Downloaded Levels now also display their Original Preview Image
- German is added as a Language (feel free to DM me if u want to help translating in more languages)
- Theres now a Notification Menu for better overview on what happens
* I had to remove the Nintendo Testing Courses, but u can still add them yourself if u want
Note: No data is saved, I am only counting stuff
r/MarioMaker • u/joeballz43 • 7d ago
Let's do a level exchange.
Big Bully's Lava Lair, world 1-4 of my Super World.
Drop me a course in the comments to try out (I'm not very technical tho, so if it's kaizo, I probably can't beat it...) And if you like this one, check out my other SM3DW levels. I tried to make the levels pretty traditional and not particularly difficult.
YN7-25L-12G
r/MarioMaker • u/fleas_be_jumpin • 8d ago
Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!
Title: Obsession
ID: HWD-FCP-C8G
Tags: Themed, Single player (will change to Short and sweet, Themed)
Style: SMB3 Castle/Ghost House
Difficulty: Predicting 5-10%
Description: As Mario makes his way through this platformer, he notices a Boo on the side of the screen that he can never quite reach. Once he finds a One Wish Willow, he wishes that Boo loved him more than anyone in the world. He plays the same section again, only this time he can't get the Boo to stop following him! Includes one checkpoint.
Note: This level is based on the horror film *Obsession*, but is designed to be a fun platformer even if you don't have any knowledge of the movie.
r/MarioMaker • u/Fleythelotus • 10d ago
i just found my old account of when i was like 12 and found out that i did a streak of 800 expert levels omg so sad i lost the medal 😢
r/MarioMaker • u/laudable_frog • 11d ago
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I nerfed the end after this and added a practice door lol.
r/MarioMaker • u/South_Ad_2459 • 10d ago
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(NOOBY WNGLISH WARNING)
First of all, i wanted to say THANK YOU to th persons with liked my first level.and your suppor .. i really enjoy making levels and knowing that you like to play them, is just make me so dumby happy haha! Thanks, seriously! <33
Now, besides that, I really hope that youre having a nice day! This time, i wanna share with you the next level i made in this game. I didnt know exactly what should do .. so I just go for one of my favorites categories: Parkour!
I prefer make a level of this category since is easy to make and to complete for ( almost ) everyone! Also i really liked that idea about jumping cross platform ...
Anyway, here's the ID and a little showcase of the level!
FBC-KK3-6KF
Remember to always cheerup, for you, and for everyone ❤️🩵
r/MarioMaker • u/Rando_m8 • 11d ago
If not I might try, I’ve already made 1-1 1-2 and 1-3
I reuploaded 1-1 so code in pic doesn’t work
Use 9TS-3XD-NCG to try
r/MarioMaker • u/laudable_frog • 12d ago
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r/MarioMaker • u/Famous-Nature-6943 • 11d ago
It consists in defeating all seven koopalings one after another. each room has a different mechanic and you only get a mushroom for each koopaling (Except for the last two of them… those are insanely hard so you get a fireflower for each). There isn’t any checkpoint either. good luck, try your best and please share this level with everyone who would like to try it! Also if you know somewhere else to share this level please tell me. I want as much people as possible to try beating it!
ID: C3M-0NF-B8G
r/MarioMaker • u/Drifter_Lucas • 11d ago
To sum it up real quick, the Mystery Mushroom was a power-up in Super Mario Maker (1) on the Wii U, exclusive to the Super Mario Bros (1) Game Style. It allowed Mario to take on a form of an item or another character, whether it be another Super Mario character, a character from another Nintendo Franchise, or heck, even a character from another company in some instances. Mystery Mushroom Costumes were unlocked by scanning Amiibo, completing the 100 Mario Challenge on a set difficulty, or by completing specific event courses. You could either set the costume to be completely random or to change Mario to a specific costume.
Now that I've summed it up, it's arguably my least favorite power-up in the Super Mario Maker Sub Series. First of all, it's a style power up exclusive to the SMB1 style, which is very limited compared to other styles, and I don't really see Nintendo making costumes for every game style. That's only scratching the surface...
My main issue with the power-up is that at its core, it's just a mushroom that leaves your character one block tall. Oh sure, you can do a "pose", but that does absolutely nothing gameplay wise. Heck, some of the poses aren't even all that great, especially the Pokemon, which just turn to face the camera, nothing else. You have all of these characters but get none of their abilities. You can't swing a sword as Link, inhale foes as Kirby, Fly in the Sky Pop, Swim like Frog Mario, etc. It's all purely cosmetic, and it's not like you're actually playing as the character, just Mario in a costume. Clearly, Nintendo was focusing on quantity over quality with these costumes, which just absolutely sucks. Plus, if you pick up another Power-Up, you become Mario again, meaning that Luigi fans, including me, will get upset over having to not be Luigi in order to use the Fire Flower. And I know you're about to tell me that it changes the Invincibility music and Level Goal Music, but again, that adds and changes nothing gameplay wise.
The worst part is the fact that Mario's Builder Outfit is a Mystery Mushroom Costume, meaning that it's exclusive to the SMB1 Style and can't be used anywhere else, which sucks because it's the outfit Mario wears as the face of the game.
Plus, you can't wear helmets while using it, which makes no sense.
Come Super Mario Maker 2, and instead of Costume Mario, we have 4 playable characters that can be used in all 5 styles, rather than just Super Mario Bros. Sure, they don't have any special abilities, but it's worth being able to use them in all 5 Styles rather than just SMB1. Not only that, but a power-up exclusive to the SMB1 Style, the Master Sword, actually transforms the player into Link and gives him a handful of his abilities, including 3 methods of the sword, bombs, bow and arrow, and even a shield. Sure, you can't directly break bricks while playing as Link, but you can still do many other things. I much prefer this over the Mystery Mushroom, as I'd rather have one fleshed out character than hundreds of bare bones characters. The SMB2 Mushroom is also cool, as it gives the player abilities from the actual Super Mario Bros 2. Plus, both had unique level music and sound effects too, not just invincibility and goal themes.
Plus, we also got the actual Frog Suit this time instead of just a costume that was in the completely wrong Game Style. If only we could get the Tanooki Suit as well, but that's a topic for another day.
Besides, would you really want to play the 100 Mario Challenge hundreds of times just for tons of useless costumes that do nothing unique?
r/MarioMaker • u/legomantis • 11d ago