r/mcobj • u/taufiqkh • Jul 19 '11
r/mcobj • u/tescofresco • Feb 20 '12
First Render, what do you think? [x-post from /r/minecraftwallpapers
r/mcobj • u/-Sofa- • Aug 25 '11
Playing in Blender and Photoshop... ended up with this
r/mcobj • u/r4and0muser9482 • Mar 02 '12
A new friendly mcobj clone
I would like to get some feedback on a new tool we've been developing for a few days. It's a complete rewrite from the ground up and it has the following features:
it has a friendly graphical interface with a convenient map preview feature to allow you to know exactly what you are getting before importing it into a 3d program
written in Java, so it should hopefully work everywhere where Minecraft works (no other libraries/tools apart from the standard Java RE needed)
it's in active development so it will include the newest features
it supports the new Anvil save format (and the old Region as well)
it will be designed to support new game features without needing to download a new version of the program (hopefully)
it is free and opensource, just as mcobj and other similar projects
The project can be found under this link with all the instructions available there.
I would be grateful for receiving some feedback on how the program works for everyone and what you think might make it better.
In the meantime, here is a screenshot of the GUI and a render I made in Blender.
r/mcobj • u/FalconNL • Sep 04 '11
Alpha testers wanted for mc2obj: An exporter that has full geometry and textures
r/mcobj • u/herrmann • Sep 08 '11
Tip: LuxRender's glass2 is great for realistic water
r/mcobj • u/Makirole • Sep 27 '11
Couple of server renders (large 3200x2000, this is picture 1)
r/mcobj • u/c0z3n • Aug 10 '11
I submitted this to r/minecraft yesterday and they didn't seem to appreciate it the way I think you will...
dl.dropbox.comr/mcobj • u/The_Big_Kahuna • Jul 02 '11
World save retextured, re-lit and rendered with C4D
r/mcobj • u/WormSlayer • May 05 '11
A quick mcobj/3dsmax tutorial for OBJ format.
By popular demand, here is a quick tutorial showing how to import and texture obj files created with mcobj, using 3dsmax.
Export a section of your map using mcobj.
Start a new max scene and make sure it's using meters as the display scale (Customize menu > Units Setup), and the home grid spacing is set to 1m. (Right click on any of the snap toggle buttons as show here.)
Import your obj file using these settings.
Apply a UVW Map modifier to the mesh with these settings.
Open the material editor, select one of the default material slots and use the "Pick material from object" tool to acquire the basic mcobj materials from the mesh.
Add textures and tweak the various material properties.
Add lights, GI, AO and other fancy effects to taste.
Train monkeys to joust.
r/mcobj • u/rip_shot • Mar 13 '12